obsolete
Deity
Do you seriously avoid lightbulding as much as you say? Surely you must at least try to get great scientists for the ->paper->education slingshot, not to mention chemistry/printing press? (Ignoring bulbing worked well for me on low levels, but from what I gather you generally play Monarch+..)
Since I've returned to these forums this year, I have NOT lightbulbed even once. Not on monarch, not on emperor.
There are a lot of players who work their strategy in this area, and for them I guess it's ok. You are getting a boost real quick in the short run, and getting nothing from that GP in the long run. However, if those short term gains can still show profit down the road... then that's fine. Maybe you unlocked something, allowing you to get into something else just in time that normaly you wouldn't have been able to do, etc.
Myself, I have my own measures I go by. I don't NEED a short boost to get from A to B. I know down the road my steady stream is adding up. By the end of the game, I'm still holding the tech lead even with my science slider on 0. I'm making space ship parts in one turn, using just one city alone. What do I care about getting a tech faster earlier in the game, when I know I'm going to be dominating in the end with my true and tested method.
No matter how much bias an AI city has, I know it isn't possible it will be able to compete with my GP city. No chance in hell.
And no, I don't build silly cottages. Though if I have a leader like Romans, I may turn on autoworkers and away they go. Sometimes they build cottages but I'm too busy to pay attention to them all. If I have a delicate leader like Ramesses, I'll take over the workers manually. Only in rare cases when I can't possibly make something better, will I do cottages.
Food & hammers... Food & Hammers is what my game is all about. Unless you got a monster like Romans and Iron, then it really doesn't matter, does it?