Tips For New Players

CivRulesAll

The Void Beyond
Joined
May 1, 2007
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590
1.Play on Chieftain,Small,Pangaea, 5 billion years,temperate,and normal.
2.If you're going to try for conquest victory,practice first. Greeks Vs. French is easy,for the Hoplite has 3 defence and is great support for archers,while the french don't get their special unit til late in the game.
3.Automate your workers,they'll do some useful stuff,but hardly ever build roads to other cities, so take them off Automate if you're going to build a road.
4.Try to get Iron ASAP because swordsmen/immortals/legionaries are a
HUGE boost to your armies.
5. Try to get the most out of a peace treaty, once got 2 cities off of France.
6.If all looks lost, keep trying.You may get out of the situation yet.
And lastly,Don't try to kill a spearman with a warrior.It's a waste of time.

I hope you thought these tips helped you. Make a comment if they did.:cool:
 
Never, ever automate your workers.

They will run around in circles and waste turns. It's critical that you use your production efficiently, especially early in the game. This efficiency will grow exponentially as the game progresses.

At the very least, mine green and irrigate brown. It may be a little tedious, but understanding what workers do and their impact on your city growth and production is half the game.

:goodjob:
 
Read war academy, do not build wonders unless you get a Sciense great leader... If you do build wonders, Read war academy 'XX rules of wonder addiction' and try to follow it.

Pyramids and Tzun Tzu war academy are not allowed in your games! (it makes game easy, and stalls your advancing in ranks)
 
Learn how to effectively use artillery units (catapults, cannons, artillery, etc.) so that you improve your kill ratio in wars.
Don't build every single improvement in every single city; only build improvements in a city if it will give you a significant return for your investment.
Learn how to exploit the AI's stupidity.
 
Be Sly and cunning, rep is a waste of time unless you need to trade
 
1. Never automate your workers unless your are building railroads and want a complete rail net.

2. Try to locate your early cities next to rivers or fresh water lakes. This allows for growth to city level immediately, and allows for irrigation if you need it as well.

3. Keep a steady buildup of your military units, as you cannot build more than 1 unit per city per turn. Leonardo's Workshop is very handy as it reduces the cost of upgrading obsolete units by one-half. This means that you can rapidly upgrade units if needed.

4. Do not be afraid to build Wonders, they help give you an edge in the game that can come in handy. Useful ones on water maps are the Great Lighthouse and Magellan's Voyage, which boost ship speed, Leonardo's Workshop, Smith's Trading Company, the Theory of Evolution, The Manhattan Project (nuclear weapons), the Apollo Program, the Forbidden Place, and the Iron Works.

5. Last but most important, play the game in the style and manner that you are most comfortable with, and gives you the most enjoyment. Remember, this is supposed to be fun.
 
There is a stickied thread at the top of this forum where you can post short tips already.

And I don't mean to be rude, but I don't think your tips are very good for new players.

1.Play on Chieftain,Small,Pangaea, 5 billion years,temperate,and normal.

If you want to propose a map for players who can't decide where to start, I would suggest a map where the game is most balanced.
This would be: Regent, standard size, continents, 70% water, 4 billion yr, normal humidity temperate climate.

2.If you're going to try for conquest victory,practice first. Greeks Vs. French is easy,for the Hoplite has 3 defence and is great support for archers,while the french don't get their special unit til late in the game.

Any civ is good for conquest, but you are suggesting defensive units, and if there is one newbie mistake that often needs to be pointed out it is that to many newbies overvalue the unit defensive ratings.
So this tip is going to be counter productive in getting new players up to speed.

3.Automate your workers,they'll do some useful stuff,but hardly ever build roads to other cities, so take them off Automate if you're going to build a road.

The best tip you can give a newbie here is that they should never ever automate workers.

4.Try to get Iron ASAP because swordsmen/immortals/legionaries are a HUGE boost to your armies.

There are many mistakes newbies make that should be learned first before more advanced planning, such as connecting a certain special resource quickly, will become important.
Whether you need that Iron now or later is heavily dependent on circumstances.

5. Try to get the most out of a peace treaty, once got 2 cities off of France.

Again, very specific to a certain game. This can't possibly be a general "tip."

6.If all looks lost, keep trying.You may get out of the situation yet.
And lastly,Don't try to kill a spearman with a warrior.It's a waste of time.

Not to sound overly negative, I think these two tips are OK!
 
Originally Posted by Bartleby
Stop playing now, before it's too late!


by Jokeslayer: I really think this is all anyone needs to know.

I think you are right there!

fer shure, fer shure :lol::lol::lol:
 
Do not (DON"T) play on the easiest level.
Warlord to learn the gameplay.
Get to regent ASAP after that.
 
Do not (DON"T) play on the easiest level.
Warlord to learn the gameplay.
Get to regent ASAP after that.

Warlord to learn, yes, but I don't necessarily agree with the regent part. I stayed on warlord for quite a while, methodically ironing out wrinkles in my game & noting carefully which things worked well & why they did so. That was key; had I simply beat up on the AI with the extra help, it wouldn't have improved my game very much. But when I finally went to regent, I found it so easy I moved to monarch after 1 game. Of course, now I'm ironing out a new set of wrinkles, but so it goes.

kk
 
Warlord to learn, yes, but I don't necessarily agree with the regent part. I stayed on warlord for quite a while, methodically ironing out wrinkles in my game & noting carefully which things worked well & why they did so. That was key; had I simply beat up on the AI with the extra help, it wouldn't have improved my game very much. But when I finally went to regent, I found it so easy I moved to monarch after 1 game. Of course, now I'm ironing out a new set of wrinkles, but so it goes.

kk

whatever makes your boat float.
I would suggest not to stay in Warlord too long, because you might get used to the bonusses. You don't - you say warlord is a good trainingground.
I think there's a case to be made for both.
 
whatever makes your boat float.
I would suggest not to stay in Warlord too long, because you might get used to the bonusses. You don't - you say warlord is a good trainingground.
I think there's a case to be made for both.

If you are just going to use the bonuses & not do some woodshedding, then yeah, get out of warlord ASAP.

kk
 
Woodshedding?

Shortspeak for, roughly, going out to the woodshed & taking your lumps, paying your dues, etc. IOW, if you aren't actively working on learning the game mechanics, strategies, techniques, under controlled conditions, the warlord bonuses aren't doing your game any good; get out of them ASAP & force yourself to learn without them. In my own experience, I learned well enough to jump basically from warlord to monarch. Can't say how my path would work for anyone else.

kk
 
You know... there are some of us who are just warlord players. I have done a few games at Regent but I still think of myself as a warlord player as I cannot count on a game let alone a win on Regent. I think it tells you everything you need to know about me if I tell you that the AI can outsmart me in a Regent game...

:lol: :lol: :lol: :lol: :lol:
 
You know... there are some of us who are just warlord players. I have done a few games at Regent but I still think of myself as a warlord player as I cannot count on a game let alone a win on Regent.

And if you are happy that way and at that level, more power to you! Nothing says you have to advance to the toughest level to play this game, or that you have to learn something from it every time you roll a civ. One of the reasons the levels are there in the first place is to let you find your own level, so to speak.

kk
 
The woodshed was where your dad would whip you back in the old old days when corporal punishment was the norm and also when wood was the primary fuel. One of those colloquial expressions where the meaning lingers long past relevance. The english language has them by the score.
 
wood·shed / 'woŏd,SHed/
• n. a shed where wood for fuel is stored.
• v. [intr.] practice a musical instrument: he's off woodshedding again.
PHRASES:
take someone to the woodshed inf. reprove or punish someone, esp. discreetly.
 
You know... there are some of us who are just warlord players. I have done a few games at Regent but I still think of myself as a warlord player as I cannot count on a game let alone a win on Regent. I think it tells you everything you need to know about me if I tell you that the AI can outsmart me in a Regent game...

:lol: :lol: :lol: :lol: :lol:
I'm not saying you need to, but if you want to get to a higher level, I've found that it's easier to play on a map where you have your own continent. (maybe shared with another civ - that you can take advantage of)

Having many civs nearby makes - for me - the game harder.
 
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