TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,993
Doing the math, CR I+II amounts to 45% bonus cut from the defender (normally, Longbow, base strength 6), whereas C I+Cover on muskets is 10% on the attacker and 25% from the defender.
6 * .45 = 2.7
6 * .25 + 9 * .1 = 2.4
Difference between being CR II and Combatcover when attacking cities: .3 strength on defender in favor of CR.
Now add the fact that Maces have one less base strength, and musketeers ignore walls and castles, as well as have another move. Now go tell me why Maces are better. Muskets are better AND faster.
The ONLY thing better about maces is that they do show up sooner .
I love maces in their time and all, but once muskets start turning up I use less of the maces, instead making muskets. I don't need CR maces as much as I need CR trebs (and later cannons). Anything can clean up after that, and often their best promo in such a scenario is drill.