Tired of Askia Nuking Me

Why are all people seeing nukes flying around?

I haven't experienced one nuke yet in 800hrs of playing and I only built one myself, never to send it anyplace.
 
You're just not playing late enough, gozpel. You're getting the typical "good player" tech advantage and though you may be reaching them, the AI isn't.

(I'd normally stick in the usual "could be wrong", "depends on playstyle", etc. disclaimers, but they're not really necessary. If the AI has nukes, it will use nukes.)
 
Yeah, the AI loves the nukes, but because of all the obstacles - multiple advanced techs needed, Manhattan Project wonder, uranium - it takes them awhile to get them in stock so if you can win the game early enough you never see them. Let the game drag on into the late 20th or early 21st century, though, and the nukes will be flying.
 
I agree with TPC, nukes compeltely change the nature of warfare late-game and take much of the fun out of an all-out modern war with tech parity.
 
Maaan wish I had read this thread before my latest game on king decided to go for the cultural victory it was down to me (Ramses) and ze Germans...he was ahead on tech but my army would be able to absorb the attack I knew was coming for the 40 or so turns I needed to bag the last 4 policies (was getting 780 culture points per turn needing only 4000 to pop)...and then the nukes came...every turn a city was bombed and there was nothing I could do....

In Civ4 I straight up disabled nukes by editing a file as instructed from this forum...is that possible with Civ5?

thx
 
8) Build nukes yourself.

This. If you find atomic bombs overpowered, wait until you see nuclear missiles. Rush-build 2-3 of them, and unleash the Apocalypse. Nuclear missiles can be sent nearly anywhere, EVEN IF YOU CAN'T SEE THE POINT YOU ARE NUKING!!! (sorry for the caps, won't happen again). If you have scouted their land thanks to a previous "open borders", you will know where their uranium resources are. Nuke them. That will even give you a fast view of what's there, so you know what you are destroying. Keep doing this until you have destroyed all their uranium resources. If they somehow still have a standing army (A-bombs take 5-6 hps from units, nukes simply destroy any unit whithin 2 hexes of the landing point), and you still want to take a random city from them (which will have half its population now, and momentarily half or less its hp), you can go now, it will be a walk in the park.

I usually try to play without them, but when the nuking rhythm reaches its climax, I simply have to, especially if the nuker lives in the same continent I do (if not, you can always "build" a wall of destroyers around you continent to see their atomic subs coming...).

2. If it's deep in their territory, good luck.
[...]
Number four there is the only guarantee-- win the game before they get the chance to get nuke-happy with you.

For the resource spots issue, refer to the previous paragraph.
I usually play with diplo victory disabled (since there's simply no way an AI will beat me to that on the difficulty levels I play, but I rather not give them more science boni that they already have), so it's hard to win before modern era wars start raging everywhere, and I can tell you it ain't pretty. On the other hand, I've never seen the AI build a nuclear missile, only A-bombs...

If using nuclear weapons used up definitively the uranium resources (a random uranium spot loses 1-2 resources when using them), then nuclear weaponry would be balanced. Right now, with enough gold, 2 uranium resources means one nuclear missile every turn... As proposed, another way to balance them would be to radically increase their uranium consumption, and make them un-rushable.
 
As proposed, another way to balance them would be to radically increase their uranium consumption, and make them un-rushable.

Just as a report on what happens if you do this...

I quadrupled A-bomb and Nuke costs. Guess what? Still have nuclear exchanges. The AI will prioritize nuclear weapons over everything. So, they don't go away entirely, they're still a very key part of your strategy. Recommended.

Quite a few flying around, actually. I'm the only civ w/o the Manhattan project. On "ethical" grounds, not that I couldn't research it, of course.
 
so its not possible to disable nukes by editing a specific XML file as one could in CIV 4?

kr
hus
 
oh man I would be very happy if you would have the time to help me by telling me how to do it...

in both civ and real life I think we should be without nukes so I have no problem editing them out....I almost cried when he started bombing me like that... I think in Civ4 it was simple as changing a 1 to a 0 somewhere in an XML file

thx in advance!

hus
 
so its not possible to disable nukes by editing a specific XML file as one could in CIV 4?

kr
hus

I like the idea to quadruple the cost of nukes. That makes them expensive enough that even the AI will have trouble pumping out tons of them at least. If you want to get rid of them entirely, the best way I've seen so far is to make them require 100 iron.

BTW: multiple nuclear missles (not A-bomb) will wipe out a city. So if a civ on your continent is nuking you from his cities, just wipe out his border cities with your own nukes. Also, make sure to keep your army spread out.
 
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