TLM01 - Apocalypse Now

As you mentioned I set everything in espionage. Sell science-buildings, research at 3 beakers for medicine scince this can be researched in 50 turns, the rest should be stolen earlier.

The prop with the army again was only 4 HP left. So I should have moved completely back to New Const. and raze Tour. Afterwards I know it.
The prob was to make progress. The war against China and the other civs needed the new produced units, so I tried to move around with the cav-army to raze the bigger french cities. Paris was to hard. The army lost 11 HP killing one unit and it shouldn't be razed because of the wonders. The cities in the south were to far away, so the only way was northwards.

The tax-man-argument I understand. It also could have been that we cannot reduce the rate. But because of the ratio 3:2 you are right.
 
lurker's comment: China has Bombers, ouch. You guys are in deep $#!t. I suggest that as soon as the CIA is complete, turn off reserach, get a bunch of gold, and steal a bunch of tech. And, as usual, the diplomacy (I still have too much spare time):
TLM01_Diplomacy1395.JPG

I suggest you guys ditch the rule that one of the ICBM's has to hit an ally, since you only have Carthage and Persia left, and maybe not them for long!
 
I think we need to take a step back at this point and assess what victory conditions we have a shot at (if any) and determine an appropriate course of action (again, if any)

There only seem to be two remote chances, domination and space ship.

Domination- We are so far behind in tech now, that any naval forces we send out into the open will risk being sunk in short order. We would need flight and combustion in order to expand out with destroyers and transports.
The basic issue is we're fighting infantry now and tanks later. Then it will be mech and TOWS and we'll still likely be fighting with cav. We would need to get to RP and get piles of arty and infantry.

Space flight- We would need to steal our way to tech parity and beyond. It seems the only way to do that is build our military up for the sole purpose of defending the homeland. Then pour everything into wealth and try to get caught up.

My concern is that we need a much greater industrial base to do either, and paying Carthage huge amounts of gold and luxuries for coal is self-defeating in the long run. My guess is that a space victory is our best chance, which isn't saying much. It's a 100-1 shot and even that may be optimistic.

Thoughts?
 
As you mentioned I set everything in espionage. Sell science-buildings, research at 3 beakers for medicine scince this can be researched in 50 turns, the rest should be stolen earlier.
Now, that makes perfect sense, sorry for my comments, but the turnlog didn't mention it...or I didn't see it :crazyeye:

@M60ATTS

Agree with your assessment of the situation. I can recall 2 games with similar situation.

One was Silence is Golden, but at least we could still go for peace. That way we got temporary relieve and could inch our way to a SS victory with many steals and weakening the top opponent and depriving them of crucial resources. But, we changed to communism, which would suit us far more.

Another was a handy AW game with Celts running away like China here. There was nothing stopping them once they had bombers as they would shred any army to pieces we wanted to land. They eventually won UN vote. Here, it won't be a UN vote, too many wars, but they will win SS unless they lack some crucial resource, either alu/oil/rubber.

So, I suggest to get to communism and continue to steal our way up
 
Agency will be ready in 15 turns. We have 1395 Gold and get 261 each turn. Our units cost us 21 gpt at the moment.
I agree with Communism. Better spies and unit support.
 
In 1415AD, the remaining Cavalry Army of the Byzantines charged gloriously against a fortified reg Bab infantry at Shurrupak. Having defeated another just like it the previous turn, the brave troopers showed no fear.

Regretably, it met it's fate knowing that on the same day, 10 Chinese infantry, three guerillas and a cavalry had landed in the east at Salt City. Without any strategic reserve available, Empress Theodora knew the fate of the empire was decided.

Anyone who would like to try and salvage it, go ahead. But it's truely time to turn out the lights on this one, friends. :suicide:
 
agree, time to bury this game....it would lead to nowhere in the short and long run...in fact the issue was, that 2 variants were mixed into 1 game , which rendered it useless... :(
 
:agree: The Chinese have to much power and even if we can throw them back this time with great looses, new ones will come, we can't handle.
 
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