TLM01 - Apocalypse Now

http://forums.civfanatics.com/uploads/43630/TLM_750_AD.SAV

Preturn: Check out deals and find that our rep is wrecked because of a trade deal gone bad with Carthage. Ring up Izzy and renegotiate the peace treaty. I don’t think that’s against the rules as long as we make a deal that keeps the peace. Since she seems weaker than us and has a tech we can use, she seems the best candidate. We get Chemistry for 386 gold and 47 gpt. Renegotiate the peace with Alex and trade Chemistry for Astronomy and 12 gold. Take a look at techs now and find the Dutch and French have metallurgy. That means cavalry won’t be too far behind. Not good.

We need to work at playing up to this level. We have no settlers in queue. Being behind in tech will not kill us; not settling open terrain will. Essentially all open terrain is taken. Any space we leave open for our friends to settle in means one less science city for us.

Also, leaving all these dromons around the capital means we have less fire support against the Vikings and we need to pick up the pace. If we get landings, we will just have to deal with them as best we can.

IBT- France lands a knight in the north. Carthage settles Gades in open Vike territory.

(660AD) Kill 2 spears with 2 knights and raze Trondheim. Raze and replace everything is a good general rule, unless it has a Great Wonder. The flip risk is too high at this level. Our problem is no settlers to fill the gaps at the moment. Settle Amorium that has wine in it’s border. Elite knight kills Vike MI. Army and vet knight kill two Vike MI. Vet knight goes elite. Trade the French a knight.

Why didn’t we start the Heroic Epic? :confused: I know we need knights, but this is an AW variant and is a must. Change Constantinople to it.

IBT- Lose a knight to a Vike MI.

(680AD) Three dromons bomard and sink a French caravel. Sink a Vike galley with 3 dromons. Elite knight kills Vike MI. Move main troops next to Oslo.

IBT- Vikes have another galley swimming about.

(700AD) Army and two elite knights kill 3 pikes at Oslo and with cat, treb and dromon fire take the capital and burn it.

IBT- Babs and the French building Bachs. Others building Newtons.

(720AD) Lose 2 knights, kill 4 Vike MI a pike and a settler. Elite knight kills spear and we get MGL.

Load 2 units in knight army. Redline a French caravel.

IBT- Spain decides they would prefer an alliance with the Dutch more than our 47 gpt. So now we have a new enemy. Dutch settler pair w/LB land sw of Amorium.

(740AD) Sink the redlined French caravel. Kill Dutch settler pair. Dromons bombard Stockholm and knight army kills pike and spear. Archer remaining. Addded 3rd knight to army.

IBT- Reykjavik flips again, but this time it was empty. Redline a spear but the culture border makes it impossible to take back as no units are nearby.

(750AD) Heroic Epic complete now. Bombard Stockholm and capture it after killing an archer. Sink a Vike galley with dromons. Sink another French caravel. And done.

My turn log got messed up, but you got the essentials. I wanted to raze Stockholm but our lack of settlers would have open up more empty space that other civs are already heading for. We need to keep settlers in production at all times. We have 4 now. There are two in Vike land and another can set sail next turn. We are back to 57 gpt, but no weak civs to trade techs for peace from at the moment.

The Vikes appear to have no other iron source so it will be spears and archers for the time being.
 
sounds like excellent progress....got it

and agreed with all the things you did. This will soon be an AW game as predicted...hopefully we can get to Cavs soon.
 
lurker's comment: Well, the good news, you can blow a big good-bye kiss to Spain's reputation.
Want Screenie... :scan:
 
save

Pre-Turn
we ca only build maces at the moment, no horses nor salt, how beautiful
MM our capital from a wasteful 19spt to 20spt

1.760AD
take back Reykjavik and found Ancyra
take out 2 Viking units

IT Vikings do have some horsemen coming, do they have horses we so badly need?
Carthago lands another settler pair to claim land in ex Viking territory, we should not raze cities unless we have a replacement

2.770AD
Greece and Babylon now have physics, but no metallurgy
with the trade rep shot, we can't do anything here
move towards Aarhus, take out 3 horses

3. 780AD
take out another horse, found Brusa
take out 3 pikes and we capture Aarhus

found out that Vikings have this 1 tile Island, thus we better replace all of their towns eventually

IT Persia demands incense, we refuse, they bugger off

4.790AD
replace Sockholm with New Stockholm

5.800AD
take icy Birka in the north
take Stavanger with the mini stack

IT Vikings lnad a scary warrior next to Reykjavik

6.810AD
Persia seems to have horses on offer now
too expensive, sell china furs for 41gpt, that's a real good deal
we now make 123gpt and that should give us enough cash for some steal soon

take Molde and Vikings have only 1 city left on this pelago

IT renegotiate lux deal with China and get them to pay another 63 gpt for 2 luxes
Spanish caravels are sailing around, but did not land anything so far

7.820AD
take out 1 pike and that pelago is Viking free

IT France lands a LB and Spain a spear/warrior

8.830AD
The French LB has disappeared, they do have some cash problem :lol:

9.840AD
land a party in east Scandinavia

10.850AD
defeat 2 spears and take Alesund, move troops towards Hareid
we do have settlers that can replace cities in the south
make sure we do not cut our trade route without harbors, China is giving us a tide sum now

situation now:

we also need to plan the next target, which is further away, maybe we can get galleons and send over our knight armies to take on France
we could of course, be a bit dastardly and steal metal from Carthago, if we do no succeed and get a war, we can get rid of those eye sore cities
and replace them with our own

tmc850.jpg
 
lurker's comment: Ouch. The Vikes are going to last until Amphi war and they didn't have Saltpeter. Why don't you use Ctrl+Shift+M to search the map for it?
 
Ragnar may as well be on Alcatraz. He's done. We have another deal we may want to grab now. Renegotiate peace with Alex to get metallurgy then trade it to Hammi for physics. Then we can make a run at MT.

It's just 3 of us at the moment, so PaGe is up again.
 
Well done of you both. Ragnar will be in exil with his berserks.
Okay then I take a look at the game and play again some turns. 3 players aren't that much.
 
lurker's comment: I would, if PaGe and SimpleMonkey would answer my questions from the end of the last page! :p
 
A lot happened:
We have war now against the mongols and they overran us a bit. They lost now over 20 units and still have a real stack of doom. But just read and have a look at the pictures.

pre-turn:
Nobody wants to trade metallurgy to us.
Sardica switched to Grany. That can be a settler-pump.
set science to 100% (Metallurgy in 10 instead of 31).

IBT:zzz

turn1:
Move towards last vik city.
switched Varna to forbidden palace.
Istanbul, Adrianople, Caesarea and nicaea to uni
smyrna to grany for faster growth

IBT:zzz

turn2
found Prilep
sink a galley in Bodo (Vik)


IBT:
french and mongols signed a trade embargo against us :undecide:
Mongols declare war on us! Be aware of the Keshiks cause I think they got Chiv for that. :D and :(
french Galleon appeared at Smyrna
Mongols captured 3 worker
several mongols appear (horseman, longbow, med inf.)

turn3
Again the french boat is made of wood and burns at dromon fire :)
Hareid captured, so only Bodo is left.
spanish caravel sunk
Our armies are captured on the vik island. We need magnetism for transport. So they guard the vik isle
Ohrid found
knights head home.
bought grany in Heraclea for 100 gold.
buy salt from greece for silk, wine, furs (it was our only one, but a new city will grap a new one) and 170 gold
gave wines to Carthage as a gift. We don't need another enemy now.
Upgraded some pikes to muskets.
take out 2 mongols

IBT:zzz
lose a sword and a pike (bad move by me)
stavanger deposes
Babs got Metallurgy. Now trade to get other techs possible for us.

turn4
Stavanger is our again
lose a sword, the mongols lose archer, spear, 3 med. inf.
Vidin found

IBT
lost 4 units against mongols. They are a bit lucky against us.
Reykavik deposes.
France galleon appeared at Consti.

turn5
recaptured Reykja.
raze Birka. But that would cancel our salt-trade. So I reloaded and doesn't raze it. Build a colony with a worker to get the second fur.
We can trade wine, furs, 650 gold and 10gpt for horses. Will be done in 3 then Consti will be ready to get the knight out.
bombard french galleon
bombard around Dyrr.
buy walls in Naissus. The Mongols move mainly to Dyrr. and Caesarea, but I feel saver that way.

IBT
french galleon returns.
The first Keshik appeared and killed a fortified musket In Dyr. :cringe: GA of the mongols must be started now.
Persia and Netherlands signed a peace treaty.
Persia started Bach

many units in front of Dyrr.

turn6
The cats at Dyrr have much unluck. One hit, 5 miss.
Argh! Why haven't I bought the walls in Dyrr, too. Now done. Hope we don't loose Dyrr.
Buy Horses from Babs for 595 gold, wines, furs, 14 gpt. Not that the Mongols get money from us.
Our last hope. Elite knight kills spear and ...

IBT
Mongols take Dyrr after 6 mongols vs 4 from us are lost. Dyrr. now with 4 pikes and 3 or 4 cats.
Pentagon-Info
Aarhus deposes.
French completed Bach
Spoiler :

falling_of_Dyrr.jpg


turn7
Aarhus retaken.
killed Keshik, Screenies

IBT:
The mongol has many units. That's a prob.
China declared war on Dutch
another french galleon at the north

turn8
bomb french galleon
sink mongol galley
raze Trebi. It's the only way to protect Consti from the horses.
Army heals in Consti.
Next turn we can spent more to offense.
Spoiler :
Razing_Treb.jpg


IBT
mongol move towards Conti
Metallurgy comes in -> Physiks
Spanish start Shakespeare

turn9
The mongols must have the magic potion from Miraculix. 2 Pikes get our army from 13->5 HP. With some tricks I get rid of the first (fast) stack.
Samosata found.

Before:
Spoiler :
offense_on_Consti.jpg

After my turns and the unsolved prob:
unsolved_prob.jpg


I stop here, cause the preparation for the next stack must be made now. And we have to decide if we go for military tradition to get Cavs. We actually have salt and horses for the next 12 turns and we can research it in 9 turns. 3 turns to make money and upgrade the knights. For sure that will cost 9 turns, but would make the offense much easier.
The two dromon at the north-west should stay there to push back french galleons. Another two should stay near Conti to push away the other ones. The 2 dromons at greece are planed to make some trouble in france and have a look at their defense.
The dromons south of Alesund are really good against spanish offensives.
By time a dromon should visit the vik city and bomb it to be sure they don't have a galley that can throw zerks on our new isle.

The war against the mongols came a bit suprising. We lacked a passage over the mountains, which I started, but had to cancel. This made the holding of Dyrr. impossible. The way was to long especially for the slow units.

Ah, and for the vik island I made a dot-map I follow. It's big!
Spoiler :
vik-island.jpg


ThERaT, that's seems to be a job for you. Sorry it isn't the best start :sad: , but you will manage it. I'm sure :king: .
 

Attachments

I think M60ATTS is up
 
Oh sorry. You are right.

M60ATTS, I've a little present for you. A lot of fun with a mongol out of control. :D

@ThERaT: Any suggestions for the further game? Heading for cavs?
 
actually I think it's good that Mongols declared on us, it gives us a prefect next target, too bad our armies can't be shipped home.

Head for cavs is the way to go since Mongols have horses...We simply need to secure some salt from somewhere...with Cav armies, we will roll over the AI I hope...
 
ok, I got it.

It's too bad we didn't make the deal for metallurgy and physics that I mentioned, now the window of opportunity is closed on that deal.

Looks like Caesarea or Adrianople may be their next target.
 
lurker's comment: @ chox: If you go to the Civ3 technical support forum, there are two stickies right at the top giving all kinds of reinstallation tips and fixes for patch problems. There's gotta be something there, or in some of the other posts there. The best advice again is to just do a complete uninstall/wipe of everything Civ on your drive and reinstall fresh from the top. Good luck, as they say.
 
http://forums.civfanatics.com/uploads/43630/TLM01_1040_AD.SAV

Preturn- SoD is 4 LBs, 7MI, and 7 swords.

IBT- Mongols lose a keshik attacking our knight who promotes. Babylon and China sign MPP which brings Hammi into a war with Willy. Aarhus flips again.

Turn 1 (950AD) Dromons sink a Spanish galleon.

IBT- Mongols break their forces in two

Turn 2 (960AD) Faced with overwhelming numbers of Mongols, we do the only thing possible, assault the Mongol homeland. Army shifts east.

IBT- Mongols milling about, and ask for peace. Sorry bud, you messed with the wrong civ.

Turn 3 (970AD) Knight army kills musket, pike and LB. Burn Dalzag… whatever. No gold. Sink a French galleon.

IBT- Mongols pillage a tile and look to plan on more of the same. That’s fine, we’ll burn them out faster this way.

Turn 4 (980AD) Land a settler at the Mongol ruins. Elite knight kills a keshik.

IBT- Persia allies with China against Willy.

Turn 5 (990AD) At Caesarea kill spear and archer.

IBT- Adrianople loses a musket, knight, a pair of pikes and an MI. A redlined spear saves the city from defeat. Spain lands at

Turn 6 (1000AD) The offensive continues. Capture Choybalsan defended by a musket, pike and LB. Attach Dyrrachium and lose a knight and 2 MI. Mongols lose 2 muskets. Knight kills a red keshik. Trade an MI with Mongols. Sink a Spanish galley. Replace Molde that loses the horse deal. PaGe really shouldn't have reloaded that in his set.

IBT- Greece and China declare on the Dutch. Spanish capture Hareid. France lands two knights by Hareid.

Turn 7 (1010AD) Lose a knight but recapture Dyrrachium. Recapture Hareid.

IBT- French capture Hareid, Spanish move next to Alesund which is undefended.

Turn 8 (1020AD) Sink Mongol galley. Kill 3 Mongol MI and an LB in our territory. Renegotiate peace with Persia for 8 gpt. Renegotiate peace with Hammi for horses. We give fur, wine, 38 gold and 69 gpt. Upgrade 3 knights to cav.

IBT- French land 2 rifles, 2 knights, and LB and an MI on our shores. Spanish capture Alesund.

Turn 9 (1030AD) Sink another Mongol galley. Lose a knight, but kill both French rifles. Kill 3 more Mongol swords in our territory. Our army is down to 5hp at Septum.

IBT- Our army is killed at Septum by a French knight. :(

Turn 10 (1040AD) Kill off the last of the French. Kill 6 Mongol units that were attempting to flee back to their homeland but were in the open. Finish off another pike with a cav that was trying to pillage. Sink a French galleon that had dropped troops in our land. Physics in 9. And done.

Post turn. Well the combat losses were not what I wanted. But we did recapture Dyrracchium and two other towns and beat back the Mongol invasion. Their force is down to a couple MIs, pikes and an LB. Next up will need to gather the 7 cav we have plus some more in the works and decide whether to take out the Mongols three western towns or secure horses at Darhan.
 
lurker's comment: Nice Graphics, dude! where'd you get them?
Okay, Simplemonkey, I'll check those threads out.
EDIT: simple, they pretty much only say to mess with thing s I don't want to mess with, do some piracy I wouldn't don if you payed me, or just do a clean reinstall. I think I'll just download the regcleaner Page PMed to me and delete the registry then reinstall the game.
 
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