obsolete
Deity
Automation rocks. I also love how you can have units automaticaly run around on patrol or to discovr things. This really slowed down my game having to do it manually in the early days of Civ III.
I am sorry. I will sacrifice 50 warriors to appease you.Pragmatic said:As Mathemagician has said (and he stole my suggestions, you bugger!)
You mean, kinda like these?Pragmatic said:I REALLY wish there was an option to go into a (to be added) Governor Options screen for each city. Have a little triangle (like in Master of Orion 1), and you tell the governor how much percentage to focus on food, hammers, or commerce (and this tells workers what to emphasize), or something...
Oh well.![]()
Mathemagician13 said:I am sorry. I will sacrifice 50 warriors to appease you.
You mean, kinda like these?
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I'd love to see the ability to 'pretag' a tile. IE, found a new city, select what needs to be a farm, what needs to be a cottage, etc. then the automated workers would make them all as time permitted. that would let me get exactly what I need, without having to keep coming back to the buggers every third turn.
If it helps, you can hold down the Shift key while giving a Worker orders to queue up several improvements in a row. For example, you can tell a Worker to go to Tile A, build a Farm, go to Tile B, build a Pasture, go to Tile C, build a Mine, then go to Tile D and build a Cottage, and the Worker will go off and do so without any further input from you.Kyrinthic said:I'd love to see the ability to 'pretag' a tile. IE, found a new city, select what needs to be a farm, what needs to be a cottage, etc. then the automated workers would make them all as time permitted. that would let me get exactly what I need, without having to keep coming back to the buggers every third turn.
-Kyrinthic