I think mobilization is hard to use well. I think these are the most important points:
- When you WILL end all your wars (this must be pre-defined before mobilizing)
- How much will improve your unit production.
- Have all priority improvements perfectly assigned before (including wonders of course)
- Military situation: You are going to attack/ defend, they outnumber you or viceversa...
Lets discuss some wrong points of some posts here:
- You can CONTINUE wonders and any inprovemente PREVIOUSLY ASSIGNED.
- Mobilization is not oriented to conquer support, its more (more, not totally) oriented as a last-resort measure, like draft. Renember that to make barracks and airports in recently conquered cities can be as useful than building temples, marketplaces, ect. (those can be built AFTER war with that civ, meanwhile faster healing/ airlift)
- If you are having an easy time with your game, mobilization of course have nearly no point. Try higher dificulty levels
I think of mobilization as a part of a Last-resort-ultimate-war combo: Research/ Entertainment: 0%, Monarchy, Mobilization, then draft 2 citizens per turn, with the money rush build units on not-core/ semi-core cities, these ones will be greatly enhanced with mobilization. Every single city switched to Barracks/Airport/Combat Units. And then ..... :rocket2: MOAHAHAHAH !!