Forkandles
Chieftain
- Joined
- Jan 29, 2009
- Messages
- 71
The biggest source of frustration and annoyance for me with this game is the AI settler spam. Is it really necessary to code them to cover every single tile of the world with a city? I hate having to monitor every single possible city location around, and even worse within, my borders that would compete for my cities 2nd and 3rd rings. Im fine with reasonably settled stuff, thats part of the game, but when they settle miles away from their core for some tundra and a fish it seems a little OTT.
Judging by how sluggish the AI mid and late game science is, it must hinder more than help the AI to compete so perhaps it would provide a much needed boost to their competitiveness if they didnt plop settlers everywhere.
Another downside to it is that it usually makes opening borders a bad move as the AI will settle on the land you have usually reserved to grow onto culturally. Given that we are now almost forced into playing 4 cities and letting them grow as much as possible, theres a lot of tiles you need to reserve to grow onto. Open borders could be an interesting mechanic but in almost all my games its never something I can agree to. Ill pay them to open their borders to get my scouts and triremes thru and thats it.
Also given how objectionable they find it when you settle anywhere near their capital, perhaps it would make sense if they understand the same mechanic in reverse. It could be so that aggressive AIs or AIs that you have bad relations with will settle wherever they please whereas your 'friends' would be a little more respectful.
Judging by how sluggish the AI mid and late game science is, it must hinder more than help the AI to compete so perhaps it would provide a much needed boost to their competitiveness if they didnt plop settlers everywhere.
Another downside to it is that it usually makes opening borders a bad move as the AI will settle on the land you have usually reserved to grow onto culturally. Given that we are now almost forced into playing 4 cities and letting them grow as much as possible, theres a lot of tiles you need to reserve to grow onto. Open borders could be an interesting mechanic but in almost all my games its never something I can agree to. Ill pay them to open their borders to get my scouts and triremes thru and thats it.
Also given how objectionable they find it when you settle anywhere near their capital, perhaps it would make sense if they understand the same mechanic in reverse. It could be so that aggressive AIs or AIs that you have bad relations with will settle wherever they please whereas your 'friends' would be a little more respectful.