onedreamer
Dragon
The problem is not whether to turn off aggressive AIs or not. The problem is that armies sizes are unrealistically large. As long as humans can build unrealisically large armies starting in the ancient era with axe rushes, there are two solutions:
1. Have an aggressive AI option that lets the computer AI spams tons of units too to counter human IMS. In order words concede IMS.
2. How about we fix IMS to begin with by making military costs much more expensive and tying them to population or civics? (Like Civ4 did with ICS and finally fixed ICS?)
Nah I don't think the problem is that the human can build too many units and I don't think that the AI doesn't, it does, but the problem is that it is not capable to handle them as well as the human does.
The main problem is that the AI builds units in this fashion:
-city garrison
-regular army
When at war the AI will throw at you its regular army, all you have to do is sit back and drink a coffie while fortifying your positions and let the AI suicide its entire regular army. After that it's just a matter of sieging one city after another, because the AI will NOT recover from the loss of its regular army. At best it will hurry garrisons in sieged cities. It was like this in Civ3 already btw, the AI would send its famous huge SoDs toward your mountain fortified spearmen and lose its wars like this (while you were generating Generals to make your retaliation even easier).
Now, in BtS there have been some improvements, namely 2 that I have seen:
- siege units have been toned down a bit (but not enough yet), and lowering city defenses takes longer, with the result that the AI has more time to build garrison units. The only notable effect of this tactic is that the prolongued sieges can lead the human player to sign a peace treaty earlier than planned because normally a war spoils economy, especially if it's prolongued and there aren't immediate results. I'm speaking of the human player's economy vs the AI's economy of other empires, not the one(s) at war with the human.
- the AI now actually values its units more and does retreat when its stacks have been badly beaten and the survivors have no really chance of obtaining anything.
In short the problem is not to let the AI build more units than the player, but to make it understand better the concept of reserves and defensive wars. The AI sucks badly at defensive wars, either after losing its regular army because of poor tactics, or when it is the human player to declare first because at an advantage.