Too many mods?

ryanmusante

Emperor
Supporter
Joined
Jan 4, 2018
Messages
1,199
[0mx(1) Community Patch[0m
x(2) Community Balance Overhaul[0m
x(3) CSD for CBP[0m
x(4) Civ IV Diplomatic Features[0m
x(5) More Luxuries[0m
x(6a) Community Balance Overhaul - Compatibility Files (EUI)[0m
xFaster Aircraft Animations (v 3)[0m
xFlagPromotions (v 7)[0m
xGlobal - Enable Magellan (v 10)[0m
xGlobal - Espionage Reports (v 3)[0m
xImproved City View (Vox Populi - with EUI) (v 9)[0m
xInfoAddict (v 22)[0m
xQuick Turns (v 10)[0m
xReally Advanced Setup (v 15)[0m
xR.E.D. Modpack (v 27)[0m
xReforestation (v 8)[0m
xRemoveBanLuxury (v 1)[0m
xUI - City Happiness (v 17)[0m
xUI - City Production (v 15)[0m
xUI - Destination (v 4)[0m
xUI - Diplomacy Log (v 2)[0m
xUI - Enhanced Demographics (v 6)[0m
xUI - Enhanced Rankings (v 13)[0m
xUI - Filters in Trade Route Overview (Vox Populi)[0m
xUI - Military Log (v 2)[0m
xUI - National Wonder Splash Screens (v 10)[0m
xUI - Overlay Barbarians (v 8)[0m
xUI - Overlay City Limits (v 8)[0m
xUI - Overlay Road And Rail (v 9)[0m
xUI - Overlay Unimproved Tiles (v 1)[0m
xUI - Overlay Wonders (v 7)[0m
xUI - Promotion Tree (v 15)[0m
xUI - Religion Spread (v 13)[0m
xUI - Show XP in Military Overview (v 2)[0m
xUI - Small Resource Icons (v 4)[0m
xUI - Summary Antiquities (v 2)[0m
xUI - Summary Barbarians (v 9)[0m
xUI - Summary City States (v 12)[0m
xUI - Summary Luxuries (v 13)[0m
xUI - Summary Shipping (v 11)[0m
xUI - Summary Specialists (v 11)[0m
xUI - Unit List Enhancements (v 12)[0m
xUI - Upgrade Tree (v 8)[0m
xUI - Wonder Planner (v 14)[0m
xUnits - No Mechs (v 6)[0m
xUnits - Population (v 10)[0m
xWonder Race (v 7)[0m
xYet (not) Another Earth Maps Pack (v 24)[0m
x(Z) Change VP Options (v 1)[0m
xZNW-Symbolic Ideology Tenets (v 1)[0m


I see recenbtly in the changelog the "show xp in military overview" was added to the patch. So should this folder be removed from mods folder?

And, though the game seems to be running smoothly, is there anything redundant in here that I am not aware of?

I have Civ 5 (all dlc+ expansion) installed under Arch Linux through wine 2.21 with CSMT patch.

I started playing through wine because the native Linux version doesn't support DLL mods.
 
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Only unit’s Level has been added to MO.
I realize it's very subjective but many of the items in here that I installed manually seem to be something that would benefit most with the CP. What is the determination used in adding/removing individual mods for future versions?
 
I realize it's very subjective but many of the items in here that I installed manually seem to be something that would benefit most with the CP. What is the determination used in adding/removing individual mods for future versions?

I'm not sure to understand the question; but here is some peace of answer:

1) Some UI mods, such as flag promotion, are not included in CP or VP since they consume a lot of ressources.
2) The main reason why all the little UI mods are not included in CP or VP is that it takes time to do so, and may cause compatibility issues. They are added when they add relevant informations, are easy to implement, and one of the develloper want to implement it.
 
Indeed, with as many as I have loaded, I do notice a few issues like sometimes the summary screens being empty. Or, sometimes a particular added mod not functioning after a save is loaded. So, only thing I'm concerned with is not changing any gameplay or functional aspects, so I'm just hoping that none of the lua or xml from my extras will touch it. Most are from whoward's and the recommended mods for VP section.
 
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