Austria
Chieftain
Hello Again, Austria here. :
Before I begin, I would like to explain what I mean by "Naval Civs". I'm talking about civilizations that do best at an archipelego or similiar maps, civilizations that are given an edge by having alot of ocean tiles near by. So, without any futher ado, let's get this ball rolling
#10. Spain- Spain thrives in large maps with lots of continents, because of one thing. Conquistadors. They are effective calvary units that specialize in sailing to different continents clearing them out and settling them. Plus if you find a patch of The Great Barrier Reef, your UA gets you tons of money, and your Conquistadors can settle near them to get even more bonuses from the UA.
#9. Byzantium- Byzantium is really only here because of their Dromon UU, but with good reason. While every other civ has to wait for the medieval era to get a ranged naval unit, the Byzantines get one right in the Ancient Era. This is indeed a huge advantage because until you can build a Galleass, all melee naval units can do is fight other melee naval units, and maybe the occasional embarked enemy.
#8. The Netherlands- The Dutch UA will help them trade wise with sea resources such as whales, crabs, and pearls, but that's not what gets them the eighth spot on this list. Like Byzantium, a Unique Unit is responsible for the placing. Enter the Sea Beggar. This unit is the boss of all Renaissance and earlier melee units. With 2 promotion for city attacking and plundering, not to mention the fact they can make defeated ships join them, or that they can heal outside friendly territory.
#7. Korea- Realistically numbers 9-7 can be interchangable depending on personal preferance, but Korea has the best UA/UU combination. Their UA boosted tech lets them research techs that will quickly make their navy the most advanced on the map. Then, release the turtles!
#6 Denmark-
The Danes arrive at number 6 due to the combination of the "Viking Fury" Ability as well as the use of the Beserker unit. +1 Movement for embarked units and moving from water to land cost only one movement point means that those Vikings can sail to your peaceful little island in a heartbeat, and beserkers will raze heck when they arrive via sea.
#5. Songhai: (G&K version) Now in Gods & Kings all embarked units can defend, which meant the UA for Songhai needed some revamping and they revamped well. Now all Songhai land units are stronger embarked and have the Amphibious promotion meaning they all attack from sea with no penalty. Songhai is the new guy to watch out for.
#4. Polynesia- There will be people who will swear at me for putting Polynesia this far from the #1 spot
but they earned this exact place. Can embark over oceans immediately makes it so before some players have entered the coast you can have cities on different continents. plus the combat bonus near Maois means your navy should be powerful when defending friendly coasts. Plus, the extra sight for embarked units is handy for finding those last hidden ruins hidden on an island.
We've seen 7 on the best naval civilization so far. If you notice #'s 10-7 benfitted mainly from an unique unit and #'s 6-4 had lots of embarked bonus's, but the top three masters of the seas are more specific to their respective fields. Let's see how they line up.
#3. Carthage-
This new entry from the G&K expansion is shaking up the naval civ world. They get a free harbor in every city. This means from the beginning of the game you can have trade routes over water centuries before anyone else can even build harbors, an effective strategy for this is build a lot of coastal cities and only coastal cities, so you make all the money from trade routes, but never pay any maintenance for roads. I haven't even mentioned the glory that is the Quinquereme.
This unit guarentees you own the best melee naval unit till the Renaissance Era. The Economic naval powerhouse civ.
#2. Ottomans- (G&K version)
This civ should win at least the most improved category for it's transformation in Gods and Kings. Their new UA allows your early game Trireme to create a naval horde of Trireme/Galleys through just fighting barbabrians. You could probably defeat an underachieving civ with this force alone. Plus, you can take over their ships and grow your navy larger through war, and the best part is, you only pay 1/3(!) the usually cost for maintenance for you large armada making it easily affordable. The Militaristic naval powerhouse civ.
#1. England-
the number one spot goes to a civilization that is the best overal suited for naval domination. Sun Never Sets ability greatly increases the efficiency of all naval units. Combine that with the Great Lighthouse and the Naval Tradition Policy and you really got something going. And the orginal unique ship the Ship of the Line this super ship can dominate both land and sea with it's devestating ranged attack. England really is the top naval civiliazation
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? Let me know, and check out my other lists like Top 10 Civs I want to see added to civ 5 and why.

#10. Spain- Spain thrives in large maps with lots of continents, because of one thing. Conquistadors. They are effective calvary units that specialize in sailing to different continents clearing them out and settling them. Plus if you find a patch of The Great Barrier Reef, your UA gets you tons of money, and your Conquistadors can settle near them to get even more bonuses from the UA.
#9. Byzantium- Byzantium is really only here because of their Dromon UU, but with good reason. While every other civ has to wait for the medieval era to get a ranged naval unit, the Byzantines get one right in the Ancient Era. This is indeed a huge advantage because until you can build a Galleass, all melee naval units can do is fight other melee naval units, and maybe the occasional embarked enemy.
#8. The Netherlands- The Dutch UA will help them trade wise with sea resources such as whales, crabs, and pearls, but that's not what gets them the eighth spot on this list. Like Byzantium, a Unique Unit is responsible for the placing. Enter the Sea Beggar. This unit is the boss of all Renaissance and earlier melee units. With 2 promotion for city attacking and plundering, not to mention the fact they can make defeated ships join them, or that they can heal outside friendly territory.
#7. Korea- Realistically numbers 9-7 can be interchangable depending on personal preferance, but Korea has the best UA/UU combination. Their UA boosted tech lets them research techs that will quickly make their navy the most advanced on the map. Then, release the turtles!
#6 Denmark-

#5. Songhai: (G&K version) Now in Gods & Kings all embarked units can defend, which meant the UA for Songhai needed some revamping and they revamped well. Now all Songhai land units are stronger embarked and have the Amphibious promotion meaning they all attack from sea with no penalty. Songhai is the new guy to watch out for.
#4. Polynesia- There will be people who will swear at me for putting Polynesia this far from the #1 spot

We've seen 7 on the best naval civilization so far. If you notice #'s 10-7 benfitted mainly from an unique unit and #'s 6-4 had lots of embarked bonus's, but the top three masters of the seas are more specific to their respective fields. Let's see how they line up.
#3. Carthage-

This unit guarentees you own the best melee naval unit till the Renaissance Era. The Economic naval powerhouse civ.
#2. Ottomans- (G&K version)

#1. England-

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