Total Mod (Alpha)

Hi, i finished the italian translation of the v6. Where i can send the xml file?
 
Thanks for the MOD, really enjoying it..two quick questions.
1. Trade agreements, you can do these after Language in the Pre-Historic era for 250GP, after I did one my GPT did not increase, also for 20 turns it would have to be at least 13GPT to make it worth the investment. Am I missing something, or is this something being set up for latter versions.

2. How is Compatability with Alpaca's play w/ me MOD he gives a least of files that if both MODs change or not compatable, but I cannot find a similar list of changed files for your MOD to find out. I have started a game with both MODS going and so far have not encountered any issues, I can see except for with the Deal Screen possibly under diplomacy.
 
I am looking forward to playing this after I return from vacation, I looked at the tech tree and noted that steam power (Ironclads) and electricity (Destroyer) are very close making building of Ironclads pointless really. This area maybe should be tweaked? I think railroads need to be pushed up since railroads predated Ironclads but since that is steam power, no idea how that can work really. Nothing is perfect but I thought I'd put it out there for thought.
*afterthought: I guess naval tech would be boat building (fishing boat), sailing (small sailing ship), ship building (wooden: sloop, frigate, ship-of-the-line), ironclads, steel Hulls (Coal Powered (early destroyer & battleship), Oil Powered ( Subs, destroyer, battleship, early carrier with flight), Nuclear Powered (Modern carrier, nuclear subs) all need to fit in here somehow), Advanced Hulls (Aegis Destroyer, Aegis Cruiser, modern subs)

Thanks
GQ
 
On my Laptop, I play exclusively in Strategic Mode.
The icons for your mod get messed up.
(I've seen this on other mods too, but I really want to try out your mod.)

What's interesting is that once I load your mod, and the icons get all jumbled (boats for soldiers, cavemen are invisible, scouts are pikemen) all games with or without your mod or anymods are jumbled until I restart Civ 5.
 
Hello,

the first I should excuse me for my bad english...

I like question you about I have a problem with this mod, I can´t use it because I don´t find it in the mod box of the interface´s game. Somebody can explain me what can I do to install the game? where must I copy the folder of the mod?

thanks (and excuse me for my english)
 
Hi

I am having an issue since the tech tree isn't displaying I cannot choose a technology to discover and thus progress? Is there a trick or something I am missing, maybe a keyboard shortcut to select research?

Any help would be great.

Many thanks
 
This mod is compatible with others mods? I using Info Addict and The Seven Ancient Wonders (v 2)

Map Making is working??

I am not exactly sure, but i guess as long as it does not add more units, you should be fine. And no map trading does not work yet. I am not sure if it is something that I will be able to do now with Lua or have to wait until the full sdk is released. I will probobly take some time to look over the civ4 code tonite and see how it is done there.

Hi

I am having an issue since the tech tree isn't displaying I cannot choose a technology to discover and thus progress? Is there a trick or something I am missing, maybe a keyboard shortcut to select research?

Any help would be great.

Many thanks

The research tree can be found in the top left corner (its a button with arrows pointing down). From there, just click the research icon. Im not exactly sure if this is what you mean though. Otherwise you have to be more specific about your problem.

What version of the game are you using?
What version of the mod are you using?
Are you using any other mods as well?
Does the tech tree work correctly in single player?
 
It was compressed using winrar. I have never used 7zip so I am not sure what the problem is but it does extract fine on my end.

You can also find this mod in the mod browser under:

Total Conversion-->Historical
 
Hi, I'm having issues with the time periods playing on Marathon, Prince. I'm on year 400 BC and some of the Civs are already on the industrial Age.
 
Hi, I'm having issues with the time periods playing on Marathon, Prince. I'm on year 400 BC and some of the Civs are already on the industrial Age.

Yea, Ive realized this. It is due to the starting age being changed from 4000 BC to 8000.but it will take some fine tuning and alot of games to play before I can balance it out more (I havent yet:mischief:). Since more techs will be added in the future and it does not have any direct effect on gameplay, it may not be in the next patch. But it is def something that will be fixed. Thanks for posting.
 
Hey, cool mod. Just of Curiosity have you considered adding units such as BTR, PAK FA, MIGs, BM-21 Grad, BM-30 Smerch, KA-50, AH-64?
 
Yea, Ive realized this. It is due to the starting age being changed from 4000 BC to 8000.but it will take some fine tuning and alot of games to play before I can balance it out more (I havent yet:mischief:). Since more techs will be added in the future and it does not have any direct effect on gameplay, it may not be in the next patch. But it is def something that will be fixed. Thanks for

Thanks for the answer, great MOD!
 
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