Tourism

Joketa

Chieftain
Joined
Jul 14, 2016
Messages
71
In BNW, Tourism provided the Cultural Victory and also served to influence other Civs through the Ideology system. After a patch, it gave you bonuses for diplomacy, science, and domination.

Other than the Cultural Victory in Civ VI, what does Tourism do? Why should I care about it if I'm not going for a CV? I haven't seen any information on this yet.
 
You'll want to support internal/domestic tourism to keep your citizens happy within your borders and to dissuade them from traveling abroad and helping your rival claim a cultural victory.
 
To claim cultural victory you need more foreign tourists than the highest domestic tourism among your opponents. This means picking up things that draw tourists protects you from an opposing cultural victory. Remember that there are effectively two tech trees now. One advanced by science and one by culture. Getting some great works of writing/art/music or archeological artifacts will increase your tourism while also giving you bonus culture so you advance the civic techs as well.
 
To claim cultural victory you need more foreign tourists than the highest domestic tourism among your opponents. This means picking up things that draw tourists protects you from an opposing cultural victory. Remember that there are effectively two tech trees now. One advanced by science and one by culture. Getting some great works of writing/art/music or archeological artifacts will increase your tourism while also giving you bonus culture so you advance the civic techs as well.
In CiV we can get tourism point. But how i can get domestic tourism, and foreign tourism in CiV VI?
 
I believe it's also your defence against cultural victories now

I see. So it's just defense, which I guess only matters if you're the last man standing in their way.

Has anyone seen policy cards that capitalize on your tourism? I'm thinking of gold or amenities attached to tourism output.
 
Has anyone seen policy cards that capitalize on your tourism? I'm thinking of gold or amenities attached to tourism output.


Arioch's site lists three late-game policies that provide tourism bonuses, but nothing that translates tourism into other bonuses:

Heritage Tourism (Cultural Heritage): +100% Tourism from Great Works of Art and Artifacts.
Satellite Broadcasts (Space Race): Triples Tourism from Great Works of Music.
Online Communities (Social Media): +50% Tourism output to civilizations to which you have a Trade Route.
 
Arioch's site lists three late-game policies that provide tourism bonuses, but nothing that translates tourism into other bonuses:

Hmmm... then is their any inherent benefit? I mean, I plan to do cultural victories fairly often, but it's not good game design if Tourism is only for CV or defense against it.
 
Hmmm... then is their any inherent benefit? I mean, I plan to do cultural victories fairly often, but it's not good game design if Tourism is only for CV or defense against it.

Not so far....
Maybe in the espionage system (there are some details that need to be worked out there)
 
Hmmm... then is their any inherent benefit? I mean, I plan to do cultural victories fairly often, but it's not good game design if Tourism is only for CV or defense against it.

I like how Civ VI is looking thus far, but a small number of the design decisions confuse me. Tourism being a statistic that only matters as far as a cultural victory is concerned would be one (if that is indeed the case), along with the reintroduction of Great Prophet points when they have a very limited window of use.
 
Does Tourism provide amenities?
 
I like how Civ VI is looking thus far, but a small number of the design decisions confuse me. Tourism being a statistic that only matters as far as a cultural victory is concerned would be one (if that is indeed the case), along with the reintroduction of Great Prophet points when they have a very limited window of use.

Agreed.
 
On the other hand, tourism is easier to get now. I have seen in the videos that Theatre Squares give Tourism by themselves (seems to be +8 per TS). World Wonders should give it too, judging from France's ability. So even if you don't concetrate on CV you may still have some Tourism to defend yourself.
 
I like how Civ VI is looking thus far, but a small number of the design decisions confuse me. Tourism being a statistic that only matters as far as a cultural victory is concerned would be one (if that is indeed the case), along with the reintroduction of Great Prophet points when they have a very limited window of use.

The Great Prophet points actually makes sense... they just wanted to separate "founding a religion" from 'lots of faith'...which would mean rush to certain pantheons, etc. (everything that gives Great Prophet points also gives faith*, but lots gives faith without giving great prophet points)

*one exception is the policy card...but that goes obsolete anyways

On the other hand, tourism is easier to get now. I have seen in the videos that Theatre Squares give Tourism by themselves (seems to be +8 per TS). World Wonders should give it too, judging from France's ability. So even if you don't concetrate on CV you may still have some Tourism to defend yourself.
Don't think they are giving it themselves....I think the great works in the theater square are doing that
 
The Great Prophet points actually makes sense... they just wanted to separate "founding a religion" from 'lots of faith'...which would mean rush to certain pantheons, etc. (everything that gives Great Prophet points also gives faith*, but lots gives faith without giving great prophet points)

*one exception is the policy card...but that goes obsolete anyways

It "makes sense", as in it can be explained, but I don't agree with the decision. If they were going to bring back Great Prophet points, then they should have included some more use for Great Prophets other than simply founding a religion. They could add variety to religious combat and help spice up theological wars. Simply having them be relevant until you found a religion (or fail to do so) and then becoming completely obsolete strikes me as a wasted opportunity (not to mention questionable use of design space, I don't believe that having them generated with Faith again would be all that bad, if they weren't going to do anything else with the mechanic).
 
It "makes sense", as in it can be explained, but I don't agree with the decision. If they were going to bring back Great Prophet points, then they should have included some more use for Great Prophets other than simply founding a religion. They could add variety to religious combat and help spice up theological wars. Simply having them be relevant until you found a religion (or fail to do so) and then becoming completely obsolete strikes me as a wasted opportunity (not to mention questionable use of design space, I don't believe that having them generated with Faith again would be all that bad, if they weren't going to do anything else with the mechanic).

I agree, they could make them more interesting (act like Great Generals for theological combat)

(That would also be nice in that you wouldn't necessarily have to say map size X only gets X religions... instead all maps can have 7 max religions, but not all civs will Ever get a great prophet)
 
The Great Prophet points actually makes sense... they just wanted to separate "founding a religion" from 'lots of faith'...which would mean rush to certain pantheons, etc. (everything that gives Great Prophet points also gives faith*, but lots gives faith without giving great prophet points)

*one exception is the policy card...but that goes obsolete anyways


Don't think they are giving it themselves....I think the great works in the theater square are doing that
I have seen in Marbozir's video that when he builds Acropolis, he immediately gets 8 tourism and he has no GWs at that time.
 
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