R0GERSHRUBBER
Shrubber
I think most will agree that there are currently issues with the Tower of Mastery victory (although not nearly as pressing as the recent Altar of the Luonnotar issues).
AI
Has anyone witnessed an AI Tower of Mastery victory? Does the AI even know how to accomplish it? They often seem to improve Mana nodes to provide additional mana that they already have.
Human Player
Unless you're playing on an enormous map, a Terra map, or at a sufficiently-low difficulty that you can reliably get many of the wonders that provide mana, you will be approaching a Domination or Conquest victory before you complete the tower, and the game is probably effectively over anyway.
My Proposed Solution
Why not make the assorted Towers buildable with at least one of the prerequisite mana, but at massive penalties without additional mana. Currently the build speed of Bane Divine and Glory Everlasting are doubled with one mana type and tripled with two mana types. Why not balance the towers in a similar fashion to make the Tower of Mastery victory more reasonable for players and potentially achievable to the AI?
I understand that there are several mana types which have not been implemented yet, and that their implementation will affect the Tower of Mastery victory condition. Given that increasing the number of mana necessary to achieve this victory will exacerbate the existing problem, I think it is prudent to work toward a solution now.
AI
Has anyone witnessed an AI Tower of Mastery victory? Does the AI even know how to accomplish it? They often seem to improve Mana nodes to provide additional mana that they already have.
Human Player
Unless you're playing on an enormous map, a Terra map, or at a sufficiently-low difficulty that you can reliably get many of the wonders that provide mana, you will be approaching a Domination or Conquest victory before you complete the tower, and the game is probably effectively over anyway.
My Proposed Solution
Why not make the assorted Towers buildable with at least one of the prerequisite mana, but at massive penalties without additional mana. Currently the build speed of Bane Divine and Glory Everlasting are doubled with one mana type and tripled with two mana types. Why not balance the towers in a similar fashion to make the Tower of Mastery victory more reasonable for players and potentially achievable to the AI?
I understand that there are several mana types which have not been implemented yet, and that their implementation will affect the Tower of Mastery victory condition. Given that increasing the number of mana necessary to achieve this victory will exacerbate the existing problem, I think it is prudent to work toward a solution now.