town location question

Allacalander

Chieftain
Joined
Jul 30, 2009
Messages
35
Location
America
If you plant a town right on top of a bonus tile, does it delete the gain from the bonus? For example, if I plant my town right on a cow, does it eliminate the benefit from the cow?

Also, just wondering what exactly is "included" in a town. Does it count as roads automatically? What about irrigation and/or mining? If I place a town on hills does that mean I can't mine them? When you reach Steam power, do all cities get an extra shield since they now contain railroads?
 
The town itself produces two food and whatever else the land yields, plus bonuses. You cannot mine or otherwise modify the land in the city proper. It is assumed to include a road (presumably the town's own street grid), and sea vessels can sail through it if it is built on a narrow (one tile wide) island or peninsula.
 
Building a town on a forest gains a defensive bonus but doesn't get the two shields from the forest right? It would just get whatever shields the underlying land has, right?
 
Building on a forest destroys the forest, and you get the defense bonus of the plains or grassland under it.
 
If you plant a town right on top of a bonus tile, does it delete the gain from the bonus? For example, if I plant my town right on a cow, does it eliminate the benefit from the cow??

In my experience you don't get the bonus.

Also, just wondering what exactly is "included" in a town. Does it count as roads automatically?[/QUOTE

Yes and railroads too. Don't remember ever seeing extra commerce or shields.
 
If you plant a town right on top of a bonus tile, does it delete the gain from the bonus?

Every city center gets two food (three if Agri), regardless of terrain. So, if you settle on a cow, you lose the food bonus. OTOH, if you settle in tundra or on hills you gain food.

Every center of a town (size 1-6) that is on terrain without a shield bonus (grassland, tundra, floodplain) gets one shield free. However if the city is on terrain that has shields, there is no such gift. Instead, the city center makes as many shields as the terrain gives.

And commerce? You always get commerce that the tile gives.


All in all, avoid settling on food bonuses. In the case of other bonuses, it is ok if you settle on them, probably even advisable because it saves you the hassle of improving the tile.


For example, if I plant my town right on a cow, does it eliminate the benefit from the cow?

A city center on a grassland cow would look as follows:
1-6: 2 food, 1 shield, X commerce
7-12: 2 food, 2 shields, X+1 commerce

A city center on a plains cow would look as follows:
1-6: 2 food, 2 shields, X commerce
7-13: 2 food, 3 shields, X+1 commerce


In comparison, a city center of a tundra/grassland/floodplains tile looks as follows:
1-6: 2 food, 1 shields, X commerce
7-13: 2 food, 1 shield, X+1 commerce



Also, just wondering what exactly is "included" in a town. Does it count as roads automatically?

It counts as roaded. It counts as railroaded if you have Steam Power, even if you lack Iron/Coal.


What about irrigation and/or mining?

No.


If I place a town on hills does that mean I can't mine them?

Yes. Any preexisting mines are destroyed. (Although, if you settle a tile that is currently being mined, the worker will continue his, now pointless, task ... )


When you reach Steam power, do all cities get an extra shield since they now contain railroads?

No, because rails enhance the output of mines and irrigations. And since your city center does not count as either mined or irrigated there is no benefit.
 
Lord Emsworth said:
Every city center gets two food (three if Agri), regardless of terrain. So, if you settle on a cow, you lose the food bonus. OTOH, if you settle in tundra or on hills you gain food.

Pretty sure Lord Emsworth got everything right here, except for the parenthetical comment (which isn't wrong per se, just not necessarily true). If you play as agricultural, you have a despotic government, and your city sits on freshwater, then your city center will get 3 food. If you have a despotic government while agricultural, and your city doesn't sit on freshwater, then your city center will get 2 food. If you have another form of government than despotism while agricultural, your city center gets 3 food... it doesn't matter if your city sits on freshwater or not. At least that's my recollection, and I feel sure it's something like that. Can someone else confirm this for me or set this straight?
 
Can someone else confirm this for me or set this straight?

I can confirm this.

@Lord Emsworth: I think your values for commerce need to be adjusted for commercial civs:

non-commercial:
1-6: X commerce
7-12: X+1 commerce
13-n: X+2 commerce

commercial:
1-6: X commerce
7-12: X+3 commerce
13-n: X+5 commerce

So if you are commercial and seafaring and you build your capital on a gold hill at the coast next to a river and let it grow to size 13 and have Republic/Democracy as your government and you are in Golden Age, then the city center produces 16 gold... :eek: :faint:
 
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