Cliffton
Chieftain
Towns
I'd like to see "Towns" spring up in your country.
If you have;
a resource;
a bridged river;
where a the river goes into the sea or next to fish;
where a road connects with another Civ(on the border);
Next to an Airport or Military base; (See Below)
unless you build a something else on the square then the computer may but a "town" there, as people will move to places due to the opportunities they provide.
Towns would give a defensive bonus (less than a fortress), a shield bonus and a commerce bonus but would use up all the food on the square. Also towns could be captured but you would only capture the square the town occupies. The town could be distroyed (Pilliage).
If you build colonies then they would become towns when your borders engluf them.
Airports and Military Bases
Military Bases would replace forts in the industrial and Modern eras. You will also be able to build Airports and Military Bases in Alied Countries, where you build them will be agreed when you agree the aliance.
Any Thoughts?
I'd like to see "Towns" spring up in your country.
If you have;
a resource;
a bridged river;
where a the river goes into the sea or next to fish;
where a road connects with another Civ(on the border);
Next to an Airport or Military base; (See Below)
unless you build a something else on the square then the computer may but a "town" there, as people will move to places due to the opportunities they provide.
Towns would give a defensive bonus (less than a fortress), a shield bonus and a commerce bonus but would use up all the food on the square. Also towns could be captured but you would only capture the square the town occupies. The town could be distroyed (Pilliage).
If you build colonies then they would become towns when your borders engluf them.
Airports and Military Bases
Military Bases would replace forts in the industrial and Modern eras. You will also be able to build Airports and Military Bases in Alied Countries, where you build them will be agreed when you agree the aliance.
Any Thoughts?