TR05 - Shhhh... We're going to the moon

Nice little layout.

Ought to grow like Topsy.
 
Second Bede... Nice start....

Haven't seen the roster though
 
Thanks guys that means a lot coming from you two. That was the first time that I planned a start instead of just going at it. I used Offa's spreadsheet. It took some work but I think that I got the best outcome. I almost went for a granary after the 2nd warrior but then I figured that the second city would also double the growth rate but with 30 less shields. I also contemplated pulling an extra worker but that delayed a lot.

I forgot to mention that the Indian warrior went into the fog to the east. I hope that the EW build finishes in Sleepy Hollow before he meanders over there.

Roster
Tubby Rower <- just played
dman <- up
IP <- on deck
SW
Minute Man
Bede
 
Does that worker go to road/irrigate the wheat (irrigation would involve irrigating a grassland), go to chop the forest, mine a bg, or work at Sleepy Hollow for a bit?

That is the main reason I did nothing with the worker. I was just curious what ideas are out there about it. After all, this loser is still learn'n
 
See, I told you going NW was a good idea. :p

As for the worker, I'd probably irrigate the wheat next. In fact, I'd be tempted to change the Enkidu build in Sleepy Hollow to a worker and get that cow irrigated as well (then start pumping out Enkidus). I don't think we need to worry about wandering AI warriors quite this early.
 
I don't think we need to worry about wandering AI warriors quite this early.
Not so fast. I got stomped one time by a wandering AI unit because I delayed building defence. I had a warrior 3 tiles away exploring & then they popped up. Since the inital phase of this game is going to be the hairyest, I'd rather not tempt the peace -loving Ghandi. Also the barbs are roaming and I'm really surprised that the GH is the only barbs that I saw. The SE corner of pangea is still unexplored to us.
 
I'm with Tubby on this one. It is a tiny map, so the other boyos are going to run out of room pretty quick, so a little more than token defense is in order, especially since a "silent" game plays out like defiant.
 
OK. I wasn't really suggesting that we neglect our defenses; I just thought we could squeeze in a worker first. Especially since we have cheap spearmen to build up a decent defense fast. Since we're on a tiny map, I figured we should try to get the food bonuses irrigated as fast as possible, so we can expand quickly, before all the space is filled.

But I'm willing to defer to you guys on this (and I'm sure dman will make the right decision). I was just putting in my $.02, since Tubby asked for opinions on worker actions.
 
@MM, thanks for the input. I wanted to see what everyone thought would be a priority & why. I probably shouldn't have sent the 2nd EW scouting and kept him for defense. Then the worker build would fit in nicely.

I'm semi-upset that there isn't a second worker, but I couldn't see delaying anything with the loss of pop. The Indians are probably in the NE section. which means that they are dealing with jungle expansion toward them is probably the best.

I fully agree that dman will make a good decision. ;)
 
I have it and i will try to make a good decision and i promise to play no later than tomorrow... (have a night out with friends tonight, can't make decision under such conditions, so tomorrow for sure :) )
 
I think we do need to irrigate that wheat for QLT to become settler factory.
I am also tempted to pull a worker of Sleepy Hollow, but probably after this 1st EW is built...
Why did we decide not to run after Republic slingshot?
 
Bad judgement mostly. I thought that the Ottomans started with Alpha and that once we met everyone that IW would have more trade value initally. but mostly bad judgement.
 
pre-turn. moving worker to irrigate grass.
I believe We lost quite few turns mining second bg.
I would mine only one BG and tried to irrigate wheat ASAP. But we are all get used to the fact that Tubby like to overmine land around the capital :p
Well, it's only the emperor level and if we play well we should reach domintation level somewhere by the end of MA and then simply milk the game to the end :mischief:

T1. 2950BC. EW sees orange border - Ottomans.
T2. 2900BC. Lux up 10%. Science down 70%.
T3. 2850BC. Indian warrior appears next to our borders.
T4. 2800BC. We enter ottoman borders. Play with sliders again.
T5. 2750BC. Turks boot us out of their territory. SH - EW->Worker. IW comes switch to alphabet in 14 turns
Worker moves on wheat. We don't have iron (ah too bad). EW pops barb hut with barbs.
T6. 2710BC
IBT: Barb kills our travelling EW.
T7. 2670
T8. 2630
T9. 2590
T10. 2550 QLT granary->EW;SHT worker->worker

post turn: QLT will be ready to become settler factory quite soon. Worker to finish roading wheat and then send it
to mine those bgs. Another worker from sleepy hollow and it can start working on barracks. Alphabet will be ready in 6 turns. Do we want to run after republic slinghot or take defencive approach and try to research Warrior code->HBR ????
Something to discuss...

TR05-2550BC.JPG
 
Hey at least I didn't mine the wheat!!! :lol:

It's nice to only see one of each of the warriors instead of an stack of 2 or 3. after QLT builds the EW should we go straight for a settler? What about getting a settler out of Sleepy Hollow?

In the research department, does anyone else have alpha? I guess that we can't check, but has anyone started dialog? We all know that your heart was broken when there was no iron. HBR is going to be nice but I don't think that we are going to have horses either. Aren't they on hills?
 
dmanakho said:
Do we want to run after republic slinghot or take defencive approach and try to research Warrior code->HBR ????
Not sure. On the one hand, the extra tech from Philo would be very nice if we have to mostly do our own research. On the other hand, maybe we'd be better served to go for the military techs to (a) be ready for a potential dogpile and (b) do a little pointy-stick research.

I think I'd vote for the military techs, but maybe that's just because I'm getting a little sick of the beeline-to-Philo approach to AA research that seems to happen every game.

Tubby Rower said:
after QLT builds the EW should we go straight for a settler? What about getting a settler out of Sleepy Hollow?
Settlers are good. We've got lots of nice land to fill before the AI gets to it.

HBR is going to be nice but I don't think that we are going to have horses either. Aren't they on hills?
Hills, grassland, and plains (and in my experience, seeing them on hills is kind of rare). I think our odds are pretty good.
 
Build couple of EWs in capital before starting settler.
Grow it to pop5 to make it a settler factory.
That is a homework for the next player - make a perfect 4 turn settler factory of our capital.
 
I've been noodling on this one and here's my conclusion:

Go for the warfare knowledge. A big part of what makes the CoL-Philo-Republic play work is the trade value of what research. In a "silent" game it won't have that value and is more than likely to be demanded away instead. So get those units out up and on the hunt!

And don't wait onthe settlers, the best thing we have going for us is the AGRI trait and settlers are the way to take advantage of it. Spawn 'em out! With some Enks for defense, of course.
 
Alright, I'm up.

I won't be able to get to this until tomorrow afternoon, most likely, so if SW wants to swap turns, that's fine.
 
IroquoisPlisken said:
Alright, I'm up.

I won't be able to get to this until tomorrow afternoon, most likely, so if SW wants to swap turns, that's fine.
thank you very much, IroP, but seeing i have to get through 5 SGs tonight and tomorrow....
i think not :D
 
Back
Top Bottom