Trade bug with technology

One possibility is that Russia was nearly done researching the tech and the Germans were the only one with the Tech. Once you bought the tech, more than one Civ had the knowledge, the cost to research went down, and the Russians "finished" their research with the work they had already done. I believe this "cost to research" factor is the main reason why you get less and less each time you sell the tech.
 
Originally posted by Loopy
One possibility is that Russia was nearly done researching the tech and the Germans were the only one with the Tech. Once you bought the tech, more than one Civ had the knowledge, the cost to research went down, and the Russians "finished" their research with the work they had already done. I believe this "cost to research" factor is the main reason why you get less and less each time you sell the tech.

I am pretty sure you are right.:goodjob:
 
Nope, that ain't it. I reloaded my tradebug.sav file, and this is what happened:

1. Russian and Germany both needed combustion.
2. I went to the Germans, and sold them combustion for 100/gold per turn.
3. I went over to the Russians, only to find out they no longer needed combustion.

(the above is a recap of a previous post, to follow is the new stuff that disproves Loopy's theory):

4. At this point, both Germany and Russia need Radio. To the Russians, I give 13000 gold and something like 500/gold/turn as a gift. I did NOT give Radio.
5. I went over to the Germans, and gave them Radio.
6. I went over to the Russians, and (ta-da) the Russians had Radio! Also, I noticed that the amount of gold they had decreased to something like 11,000 (remember I had just GIVEN them 13,000 and they had no chance to spend it!)


Nice theory, but as you can see, this is obviously a trade bug. Or at the very least, an undocumented feature, which is a programmer's way of saying *cough* bug.

If you want to check this out for yourself, the file is available for download on the first page.
 
Maybe when you do diplomacy it is not considered as a normal part of the game turn, meaning trading etc takes place all the time, it would make the game a lot faster.

maybe for example, the germans are still having their trading turn while the human player starts to take their turn. the only part of the game that really needs to be taken in turns is the unit movement, otherwise the trading table is always open.

Imagine if after your turn the computer then had to go through each other civs unit movement, then trading, then city improvements then tax changing, etc. one after the other in exact turn. It would take forever.

And whoever got to go first gets the huge advantage, infact unbeatable advantage, so really it is first in first served, you snooze you lose, and make sure you pick the best civ to trade to first. lol
 
Mark, you missed step 7! If you went back to the germans now you'd see that they have the extra 2000 gold the russians are missing. So yes, they actually trade all the time, in fact as soon as you close the trade dialog with one of them they all go in a quick trading frenzy. What I did was gave each 2-3k gold and then gave the germans radio, quit the dialog and check back on both - radio was traded for a big price. Then gave commun to the russinas, and checked again on both. This one was traded as well indeed.

So it really doesn't look like a bug. I'd call it simply undocumented behavior. As cutiestar said, it makes brokerage hard and you really need to think well before giving away something no one else has. The game is probably better this way, otherwise you'd make lots of money by exploiting the "copyright" bs :crazyeyes Science was never copyrighted!
 
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