Trade route issues

BuilderFTW

Warlord
Joined
Aug 8, 2011
Messages
135
Hey guys its BuilderFTW,
First off, I am really enjoying Brave New World, especially the new trade route system. I like how it makes you interact with neighboring civs for your gold output. That being said I think there a couple of things that are kinda strange about the way that the trade routes work, I dont think any of these issues are game breaking it just seems like the system could work a bit better.

1. Early game internal trade routes: right of the bat with a granary and a boat you can create ENORMOUS food per turn. You get more food than from the hanging gardens. It feels like the +8 food per turn is a little much. This could put you behind if you dont have a nice sea route to connect your cities (or if you don't want to build an early city at all because you miss out on a lot of food), which brings me to point 2.

2. Land Trade vs Sea trade: currently sea trade routes give double the amount of a land route, whether internal or external, and in addition, they have greater range (limited to sea of course). It feels like land routes are a second best option, as in you should only get them if you have no other routes available, or if someone is landlocked. Late game I almost never have land routes. This seems somewhat unfair for a civ that starts landlocked without good sea access.

3. Late game gold: You get a LOT of gold late game from trade routes. I've only played a couple of games, but in those few in the later eras (about industrial on) it starts raining gold. I have 200+ gpt and the next couple of ais tend to as well. As a consequence, basically all the city states are aligned with someone and I will frequently dump 1k (or more) into a city state to make them my ally. I don't feel like the city state system really handles this amount of gold well, with the amount of gold I am spending it feels like there should be a 2k and 5k option for spending. I am not sure if there is anything really wrong with the late game gold, it is certainly a big change and could screw over a civ that has a hard time making those 30+gpt sea routes.

4. Guessing values: - *edit - I missed the available routes section

Again, I like the expansion and trade routes, it just seems like there a couple of things that could be cleaned up. What do you guys think?
 
The trade route screen with available routes worked well for me. Doesn't even require a single cargo ship built to access.

Yes; if happiness isn't a problem, food route early is best. In addition, that early income from external routes is really low anyway.

Yes; no point building caravans if you have coastal cities.
 
What if you could pay a small amount of gpt for access to an A.I.'s ports, Just send Carvans to the port city and then they send it off?
 
I think that the late game gold is the part of the reason why the diplomatic victory seems so easy for me in my past few games (on emperor). I was trying to do a cultural victory, but my tourism was lagging behind and I happened to have a lot of gold and was allied with most of the city states, so I just won...
 
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