Traits

While it is mildly annoying that she gets a small boost in something she cannot do, overall she still works well with the Trait IMO.

I've attached a PDF of what each Civ can and cannot build just for reference in case something similar comes up again, looks horrible, but it should be mostly complete. Formed it from the XML, so I may have missed a UU, those can be tricky to spot. Hippus at the least seem a bit odd since they have only the unique mercenary, but their main thing is the Horselord Promotion, so they don't really need unique models I guess.

Thanks for your chart xienwolf! I think that is very useful. For someone like me who likes experimenting by playing different civs rather than the same one, it is great!

Just a general comment too: I really appreciate your views on this forum and the work you do behind the scenes (like the chart) to make things a little easier to understand and playing the game more fun!

Cheers!:goodjob:
 
One other thing to be careful with on that PDF is the Mercurians. I stated that they cannot build ANY units, that they only get their angels. But I am guessing I am wrong on that. Pretty sure nobody has ever mentioned it before, and they would have if that were the case.

But there are a LOT of lower level units (the ones I spend most of my games with) that they are not allowed to build. Looked like the entire Mounted line is still available, and there could be a bunch of upper end units free for them to build as well... I'll have to actually play the buggers sometime I guess and check it out.

Oh, and thanks for the Kudos. :)
 
They can build pretty much all the lower level units, plus normal arcane units and disciples. I tend to focus mainly on Paladins when playing as the Mercurian, Paladins built in the city with the Altar of the Luonnatar.
 
There is an spredsheet with all that info + more.. The main thing of the philo trait is faster great specialists. Admitedly you do often you get your first great specialists with the help of the elder council. I guess it is just a flavour/balance change.. Though most things in the game aren't really balanced i guess...
 
A spreadsheet for FfH? Could you possibly recall enough about where it is that I could do a search for it? About half way through adding in the units now, but I'd love something that had a bit more reference material for anything that I might have missed.
 
The mod folder contains the FfH Editor excel 2007 file. You could use it for a reference or to actually change things (with the macros). It doesn't contain a page for every file though and sometime it limits you in ways the xml does not (e.g., a unit can have only 6 upgrades, 15 promotions, 2 affinities, ect, instead of an unlimited number), so you may be better off still looking directly at the xml. I prefer changing the xml directly (or occasionally with a copy of the editor) and keeping the editor in case I mess somehting up and want to change it back.
 
Aye, I also prefer to use the direct XML, I suppose since the computer I am on now actually has Office '07 I should check out the editor one more time, see if it streamlines the information I am currently looking for, but I assume it'll be fairly bulky. Maybe not.

Really wish that Word '07 wouldn't recognize XML, I am trying to use some find/Replace functions to clip out all the lines that are filler/junk because XML requires everything to have each field defined, even if it isn't used.
 
Well, the important thing is being able to include Line breaks in the find/replace string. But I found a nice easy work around, I replaced all of the <> with () so that Word no longer realized it was XML ;)

use notepad man, it has no fancy pants xml or "compatability issues"
 
Find replace across line breaks does sound extremely helpful.

Actually though, I'm pretty sure that the spaces, line breaks, and indentaions in xml aren't necessary; it would look horrible, but you could get rid of all the line breaks and spaces and use find/replace then.
 
Well, unless you go through line-by-line and delete them yourself though, you have to do probably what I did do in order to get rid of the line breaks and spaces (and you are correct, it looks horrible, when I write code from scratch I always do it with minimal line breaks, and kick myself when I go back to look through it)
 
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