Transcend the easy way take 2 Morgan vs abundant

d72

Warlord
Joined
Jul 5, 2007
Messages
100
Been sick for a week after this NewYear, hope you had a good one I know I had.

Next up is Morgan my nemesis from the last game. lets hope I play him better ;) in a large abundant dunno medium on the others as the AIs seemed to hampered by the harshest conditions.

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Yeah I know picture 2 settlers and a scout in the middle something went funny when I went F1 and took a screen of golden ages for another forum thread.

I started by moving my scout revealing this. I then settled in place to get science cranking.

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Settle close to cap as Morgan is growthhampered in the beginning.

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Usual stuff shift r exploration for formers then shift r for discovery and rec tanks.
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Cashed rec tanks as soon as the tech came in.
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Same.
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Yeah he is usually the one to knab this one. But 2118 my god he is fast better look out for him this game.
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WTH? Fast get faster I guess.
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I get a great tech for explo and other shadier stuff.
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Rng is kind.
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Hello again.

Thanks to popping forest in that last pod I get
a free improvment near morgan industries.

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Plant my third city with some production potential.
Too bad I can't build seaformers yet.

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Plant my fourth city with lots of food and
Zarkhov and Yang are the big dogs right now.

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Map of the known world and
no contacts as of yet.

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Defend against 2 mindworms and
gain 2 promotions.

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:scared:
First Zarkhov and now Yang!

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:w00t::w00t:
But guess what I forgot to change. :wallbash:

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Map of the known world
and as of yet no contacts.

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Current operations.

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Finally. I have been waiting for this for ages
shift - r build ofcourse.

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Oh nothing good can come from this. Moved
my car and laser infantry into striking range.

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Greetings.

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Threats. :help:

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My answer :ar15:

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Time for some food and :coffee: then some more pictures.
 
:popcorn:
@d72: going to war so early can hamper your growth. i was going to suggest a switch to Free Market, but under the current circumstances it's better not..
@BUncle:
cheers.gif
 
:cheers:

Yeah I know.

Could have gotten a tech or two faster and then changed
when it became apparent that I would have to build military.

So lets just say I was lucky enough and you
will all see how the war is progressing in a short while.
 
Went back to 2141 and checked sure enough tech in 11 turns went tech in 8 turns. :wallbash:

Cashed in 2 alien artifacts and got industrial automation,
guess what no change in social settings here either.
And the other got me foils.

Native life stirs some trouble bombing sensors and roads.
This little car has singlehandedly killed 2 rovers 2 mindworms and a spore launcher.

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I meet the nicest person. And there is peace.
Traded for that and then field modulation.

Cashed in a crawler to speed up a 3res garrison
after the probe foil was built in Morgan Industries.

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I finally find Zarkhov and infiltrate him.
Still no sign of enemy troops so I'm guessing he lost his boat.

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Meet Yang and traded a tech with him.
No peace only truce though, should have
given him something but to late.

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I steal this from Zarkhov. He really should guard
his cities better since his probe rating is poor.

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And this while looking for his headquarters.
Thinking about setting Deidre free and framing Yang perhaps.

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About 5 years ago Yang won planetary govenor against Zarkhov.
I had 25 votes Zarkhov 27 and Yang 29.

Overview of the known world.

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They all started on secret projects around 2180
which is pretty late but no surprise considering all the wars.

Base operations.

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Hive base operations.

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University base operations.

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Time to get some goodies.

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Gotta love crawlers! :banana:

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Once again crawlers. :cool:

The plan is to build enough Mk2s for the Merchant
and the Virtual world but since I cannot see Miriams
progress on the Merchant yet we have to wait a few turns.

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Still no probe defense Zarkhov?

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Will he ever learn?

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Had a nice shot of Yangs first project but lost that screen
you know print screen (paste cut paste rename) print screen
oops so I made this instead.

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I infiltrate Miriam.
I sold her Nonlinear math a few turns before for 50 credits. :love:

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This is starting to annoy me.
Twice have a probefoil returned all the rest have been compromised.

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Steal Zarkhovs map. To bad about his hq though.
I will have to land some probes if I am to free Deidre.
Still looking for Yangs hq. For Santiagos sake.

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And in 2196 there is truce.
Perhaps now I can finally make some
social settings and start developing my cities.

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Started off with changing into free market and research went from 19 turns to 12.
I only had 86 credits at that time so I was forced to split the social setting changes into 2 turns.

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As a favor to Yang I declare on Brother Lal who has been unusually quiet this game.

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As soon as there is enough credits i upgrade my obsolete troops.

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Crawlers......

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Yeah right this is going to hurt. :run:

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Yang is on a roll.

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Two in the the same turn! :eek:

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With free market I figured I am going to need this when the worms come knocking.

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And this was bound to happen sooner or later. I am surprised that it took so long but then again this has been a strange game from the start.

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I find out that Brother Lal is better defended than poor old provost.

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Good for you Miriam.

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And I make peace with brother Lal. After all his laser skimship is gunning down all of my remaining probefoils.

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Yang continues his rampage.

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Brother Lal infiltrated at last.

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And Yang and his silly demands. I give in as usual. :hide:

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An alien artifact gives me one of the best techs for Morgan.

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Is there no stopping this guy?

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:aargh:

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Things are going downhill for provost.

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Hm.. I wonder who set her free?

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Poor Miriam only 544 credits ofcourse ofcourse here are your 70.

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Aha. Yang the sneaky bastard. I thought it was Lal at first but as you can see Yang has some cool tricks up his sleeve.

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My last exploring transport foil.

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Missile rovers ouch.

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Bye bye Zarkhov. Still havent located Yangs hq but I will continue to search.

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Crawlers.... :yumyum:

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Mind worms. Good thing I built that defense project.

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Yang makes more stupid demands one turn after I got it. He has airpower so I give in.

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Hello Deidre. So this is where you have been hiding.

She declared on me when we first spoke but I bought truce for intellectual integrity.
I think I gave that to Lal for truce also.

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Crawlers... [pimp]

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Buffing my defenses.

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And nothing good can come from this.

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Started off with completing a cruiser chassis, a simlpe laser plasma to pick of trooptransports when they come.

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Current operations.

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I figured that this can come in handy when Yang Deidre and Lal are pactmates.

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I still have room on my island for another. This took some time since there was a fungal tower in the way. Lost an emp 4 rover taking it down so no biggie.

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Yang and his stupid demands.... I give in.

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He also demands chaos and I tell him he will pay for his treachery.

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I sell Deidre this and that makes her so happy she is willing to sign a peace treaty.

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I have found the Hive. No use doing probe stuff when running knowlege though.
I will park this transport in the fungus near the Hive.

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Looking for artifacts can be dangerous.

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Up in the air. Pretty nasty eco-damage there as well.

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:thanx:

No probs mate. 87 screens uploaded and that is the easy part its just hard to remember what to write and actually pasting those screenshots while playing at the same time.

And :trouble: stirs in the next segment.
 
Needy aint she? Ok honey 70 it is. :love:

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Fed up with Yang so I tell him to shove it and he declares.

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The same turn I land 3 probes next to the Hive. :deal:

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Time to free some captured fraction leaders.

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It must be easier when you are in war all tree missions worked but only one probe survived. I gave them a few techs and some money to get them started.

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My fleet moves into position.

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Helping a pactbrother out.

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Didn't do him much good though. Need to free him again I guess. :dunno:

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Deidre comes calling. I could easily have said no but it's more trouble than it's worth.
She doesn't stand a chance of completing that project before I do anyhow.

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Preparing for the invasion. Sluggishly slow might I add. Yang has 3-4 times more troops than me so it is not going to be easy.

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Ouch! :help:

I have been repelling Yangs forces from my shores for the past 10 years. Building as many tree farms as I could and thats my second misstake this game.
I should have attacked as soon as humanly possible to utilise my more powerful reactor and arms. This way he nearly caught up.

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But I at least got rid of him as planetary govenor thanks to my increasing population.

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Current operations. Changed to green somewhere around here since copters get that little red peace symbol when you use free market.

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I plant a base on Yangs part of our now connected island and use that as my stepping stone.
He moves his masses into the fungus besides it and in one turn I do massive damage with 3 copters.

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The same round 28 units killed. I had about 77 units total at that time.

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Deidre launches a surprise attack. :backstab: No harm done and easily repelled.

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D'oh! Should have spoken with Santiago beforehand.

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Taking back what is rightfully mine! I have a fleet (6) of them the first got 35.

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Lovley. This is turning in to a gangbang. :spank:

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It took some time but I am finally ready. Check the dates! 2109 I feel :old:

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Not wanting to be worse than Yang was vs Zarkhov I take another in the same turn.

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Yang is using his airforce to kill my formers. :lol:

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:woohoo:

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Blitzing as soon as I have a defender ready. Building trained scouts in newly taken bases and then upgrading them to AAA 3-Pulse sentinels the next turn.
Makes for a very mobile force not having to move defenders to the front.

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Missing about 18k for economic victory.

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He nearly killed my garrison in Sparta there so I take his Mound to get closer to the Hive.

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I make short work of his Planetbuster. Good thing that I had 2 copters healing nearby otherwise he could really have hurt me.

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And we rush for the Hive.

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Cleaning up behind the front.

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Killing spree!

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Why my love? Guess she found someone richer.

I have been really nice two games in a row you religious freak!
You better watch out for me next time.

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No troop transport near so I just payed 240 credits for this litte island gem.

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Ten years after I invaded Yang is off the island.
I am currently building a land brigde to Miriam near Social engineering den.

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Time for Lal to pay. I sure hope I find that laser skimship. :hammer:

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First in space.

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Four turns to raise terrain and one to move into position. Miriam doesn't have fusion so she falls easy and quick.

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Her projects are mine.

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Got my first worms pretty late. Currently running Demo Green Know. Wealth might have been the better option. Not that the game would have ended sooner though.

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:sniper:

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Miriam sees the light.

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As does Lal.

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And Deidre goes the same way Yang did.

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The end.

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