tootired22
Chieftain
- Joined
- Oct 9, 2010
- Messages
- 18
Is there any mod that does the following?
You can ship from city A --> city b either
or
I think this may add a little more realism, since that is how things are done in modern times. if city A has clams then it can be shipped to City B (maybe 50%) this way you can have your bigger cities help your tiny cities develop or vice versa so big cities dont starve. same thing for production. If you chop a forest in A you can send all those hammers to B to use.
This could be extremely poor in the earlier eras (wild animals, barbarians, spoilage, poor transport) but gradually get better in later eras due to methods such as pasteurization, refrigeration, installment of very fast trains+railroads. It could also add +1 gold to already existing :traderoutes:
I think there would also be the neat idea of "half production". By this I mean in order to build a military unit, you need 50% of the hammer cost and 50% of the food cost. Hammers to make weapons/armor and food to "grow the actual unit".
Anyone like these ideas?
You can ship from city A --> city b either


I think this may add a little more realism, since that is how things are done in modern times. if city A has clams then it can be shipped to City B (maybe 50%) this way you can have your bigger cities help your tiny cities develop or vice versa so big cities dont starve. same thing for production. If you chop a forest in A you can send all those hammers to B to use.
This could be extremely poor in the earlier eras (wild animals, barbarians, spoilage, poor transport) but gradually get better in later eras due to methods such as pasteurization, refrigeration, installment of very fast trains+railroads. It could also add +1 gold to already existing :traderoutes:
I think there would also be the neat idea of "half production". By this I mean in order to build a military unit, you need 50% of the hammer cost and 50% of the food cost. Hammers to make weapons/armor and food to "grow the actual unit".
Anyone like these ideas?
