Grand Seeker
Warlord
- Joined
- Feb 21, 2008
- Messages
- 142
Has traps been discussed before? If so what was the conclution?
Anyway traps are major part of any fantasy fictions, so could they be included?
What they could be:
zero-movement invisible units which can be made by thieves (or other special units). They could have an effect when killed (aka pyro-zombies).
When a trap is killed they could trigger a spell (fear, enervation, explotions, ...)
or a trap could have a basic strength and simply do damage?
Detecting them would be nice anyway cuz then you can simply move around them, but it would have been fun if some scout units could 'disarm' traps. Disarm could be made a spell which "kills" all traps around caster.
Anyway traps are major part of any fantasy fictions, so could they be included?
What they could be:
zero-movement invisible units which can be made by thieves (or other special units). They could have an effect when killed (aka pyro-zombies).
When a trap is killed they could trigger a spell (fear, enervation, explotions, ...)
or a trap could have a basic strength and simply do damage?
Detecting them would be nice anyway cuz then you can simply move around them, but it would have been fun if some scout units could 'disarm' traps. Disarm could be made a spell which "kills" all traps around caster.