Treasure Fleet Help

Carl5872

Prince
Joined
Sep 3, 2008
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Mentor, Ohio
Can someone please explain how Treasure Fleets work to me?

My understanding is that with proper techs, on the new continent, there are resources designated "treasure" type. Once you assign a tile to them, you need to build or buy a fishing Quay, then a treasure fleet will start to spawn.

I THOUGHT having a completely inland city/town who also has a tile assigned to a treasure resource that is connected to a coastal city with a fishing quay would add on to that city's treasure fleet resource count, but it doesnt seem to be working for me. Can someone please explain how all this works?

Also it seems that if one of the cirsis events like angry people raze your buildings/tiles, it starts the treasure fleet countdown all over again. Is that correct?

Ive tried like 4 or 5 times to get the treasure fleet victory, but have always come up short and accidentaly won the other victory conditions without even meaning to.
 
Can someone please explain how Treasure Fleets work to me?

My understanding is that with proper techs, on the new continent, there are resources designated "treasure" type. Once you assign a tile to them, you need to build or buy a fishing Quay, then a treasure fleet will start to spawn.

I THOUGHT having a completely inland city/town who also has a tile assigned to a treasure resource that is connected to a coastal city with a fishing quay would add on to that city's treasure fleet resource count, but it doesnt seem to be working for me. Can someone please explain how all this works?

Also it seems that if one of the cirsis events like angry people raze your buildings/tiles, it starts the treasure fleet countdown all over again. Is that correct?

Ive tried like 4 or 5 times to get the treasure fleet victory, but have always come up short and accidentaly won the other victory conditions without even meaning to.
Treasure Fleets are only made in Settlements that have both a Water Building and a Treasure Resource and the Fleet only gets Resources from that Settlement (although the June update may change this with Treasure Convoys)

Not sure about the reset…I could see that happening if the Quay/Wharf was damaged.
 
My advice- Give up on treasure fleets. Been playing Civ since Civ 2, decades. Civ 7 has the best graphics and the worst game play. Treasure fleets, even with 1.2.2 patch nearly impossible to spawn enough treasure to hit 30 in the exploration age. I've tried 3 times since the start of exploration age, and even with the benefit of hindsight knowing where the treasures were, in 3 attempts I could not make it happen. I think I might get there when at 65%, been then boom as soon as you blink its at 100%. Ridiculous.
 
My advice- Give up on treasure fleets. Been playing Civ since Civ 2, decades. Civ 7 has the best graphics and the worst game play. Treasure fleets, even with 1.2.2 patch nearly impossible to spawn enough treasure to hit 30 in the exploration age. I've tried 3 times since the start of exploration age, and even with the benefit of hindsight knowing where the treasures were, in 3 attempts I could not make it happen. I think I might get there when at 65%, been then boom as soon as you blink its at 100%. Ridiculous.
Do you have long ages enabled?
 
I finallygot it, but you really have to sacrifice all else for it. In the first age, you need to prioritize settling all your cities on the coast of either the East or West of the current island. This will set you up for fast, efficeint drop off points in the next age. Once you get in 2nd age, beeline techs and civics needed for the commerce victory and completely ignore the culture penalty for many cities, and settle as many islands as you can off the coast you built up in the first age. settle as many cities on the close coast of the new continant as possibale. once the land grab has finished, build/buy a navy and some soldiers to conquer other cities on the coast of the new island. Build and buy fishing quays to start up the treasue fleets.
 
I finallygot it, but you really have to sacrifice all else for it. In the first age, you need to prioritize settling all your cities on the coast of either the East or West of the current island. This will set you up for fast, efficeint drop off points in the next age. Once you get in 2nd age, beeline techs and civics needed for the commerce victory and completely ignore the culture penalty for many cities, and settle as many islands as you can off the coast you built up in the first age. settle as many cities on the close coast of the new continant as possibale. once the land grab has finished, build/buy a navy and some soldiers to conquer other cities on the coast of the new island. Build and buy fishing quays to start up the treasue fleets.

Did you keep replaying the same map? You might have just got map screwed. I got obsessed like this one time with 7 on replaying until I could get Mausoleum of Theodoric, when it was, in fact, impossible.

Someone pointed out to me just take it. Catherine built it in her capitol, right by my territory. It was an easy war. Point being, sometimes we waste time and get pissed when we could sometimes change the reason for the frustration.
 
Did you keep replaying the same map? You might have just got map screwed. I got obsessed like this one time with 7 on replaying until I could get Mausoleum of Theodoric, when it was, in fact, impossible.

Someone pointed out to me just take it. Catherine built it in her capitol, right by my territory. It was an easy war. Point being, sometimes we waste time and get pissed when we could sometimes change the reason for the frustration.
This.
It took me several early games to realize that there are two ways to win a war in Civ VII: build a big army, fight your way through several settlements' worth of defenses and defending units and take them one by one, or take a single settlement and wait for the AI to make a poorly-organized counter-attack that you can mop the floor with, then wait for them to offer another settlement to get out of the war.

It might not be how Genghis, Alexander or Timur would do it, but it is just as effective in the long run (multiple short wars taking 1 - 2 settlements in each) and much easier for us gamer types!
 
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