Triple Your Governments MOD - v5 FULLY FUNCTIONAL

I have a suggestion, BTW.
Marxist Communism ought not to have upkeep costs, seeing as it's a society of super-abundance.
Also, I think that no computer-controlled Civ ought to be able to be of the socialistic governments. Seeing as it would be controlled by the 'workers' of the particular nation, it going to war, being hostile in any way, would just not make sense. Sure, you could have it, maybe, to only target fascists and capitalists -- but that's still not accurate (fraternization and not war would be called for), and, anyway, if the /player/'s civ had become socialistic, why would it need to fight another which is?
Hehe. :)
Sortof leads to the extra-cool scenario whereby it is YOUR CIV which leads the world into the revolution and new age -- by culture-expansion (which should go /through the roof/ for Marxist Communism) you would 'win over' more and more of the cities from other nations as the people in them 'cast off their oppressors', as I believe the in-game message says. ;)

In any case, I still believe that the idea I had months ago on 'government types' and not 'scientific advances' moving the game along is still more accurate to the theories. My idea for implementing it would be a very thorough edit of the tech-tree and city-improvements, and wonders too -- though I certainly don't have the know-how. But what this would mean is that, in order to produce new units, to 'keep up', one would have to move through the socioeconomic systems which provided adequate resources. This would neccessitate the kind of progression which is natural in the development of productive forces, yes?
And at the end of it, in the modern-age, several branches, to faccilitate certain playing styles. There's the path of shaky but profitable Capitalism, brutal and miserable but militarily strong Fascism ('Capitalism in decay'), scientifcally and productively stagnant yet invincible-to-subversion-and-malcontent fundamentalist-ruled government, financially rough but productively superior-to-all-else communism. If starting without adequate resources, deformed -- bonapartist, Stalinist. But if done with adequate industry and capital, genuine. That of course doesn't fit every circumstance historically, but plays out well for the game.
And, perhaps, as the Wonder-of-the-world by which to end the game, classless society.

...all a whole lot of work which I'm not good enough to do, but just my said-for-the-second-time suggestions to try to help out a bit. ;P Really enjoying the mod, though, Red. :) Thanks for it.
 
Hey, Celtic_bhoy i thought you said you were going to post the fix you found for everyone. It's been days so spit it out all ready. I am dying to use this mod so please respond or anybody who has figured out how to make this baby work!:(
 
Well, soon, when I find time enough to go through and make sure everything works, I'll submit a version without the halocaust, and it will be the only available version, as I have been ordered to do, or have the mod deleted......... So stay tuned.
 
Good thing I already downloaded the version that has the halocaust. That's such B.S. where do people get off with ignoring the past and pretending it never happened, I dont understand that and never have, if you want to prevent something like that from happening again you dont close your eyes and pretend it never happened but, aknowledge that it did happen and why it happened so it never happens again.

Anyway, Thanx for trying to make the game more historicaly accurate ComradeRed. Whenever you update us on this patch to make it work, I'll do everything to make it work except take out my halocaust wonder.

By the way, I have been dying to see a fascist unit in the game for the goverment, and I suck at making mods and stuff so could you make one ComradeRed or get the word out to those who do know how to do one. Thanx again.
 
Well, what would make a fascist unit special? would it just be a single fascist sitting there and be fun to kill? Please describe this unit more, acknowledging that I can't do certain things without mastering hexediting, which could take years. (many have suggested I add things that aren't possible using the editor.)
 
What I mean is when someone implements the fascist goverment over their nation it gives them a little incentive having a fascist unit with high attack power. Remember Call to Power, when someone made a fascist unit with the goverment of coarse, the unit had a unusually high attack power because of their fanatical belief in what their fighting for. Thats what I'm talking about it gives you a little nudge to want to be bad, and a great addition to any would be war monger.:D
 
hmm, maybe I will.... but I gave up on Call to Power before too long, the damn slavers kept pissing me off..... and it ran slow and all...... Good game in theory, but ruined the best part of the game, the strategic planning.
 
This isn't a flame (at least, it's not designed that way) but can you (this goes to ComradeRed, the Mod's designer) please spell the holocaust correctly. I'm sure this isn't intentional on your part, but everyone else (or so I think) has spelt it correctly in this thread, and it's getting on my nerves (a lot of things do). It is spelt:

HO LOCAUST

not HALOCAUST

Thanks very much in advance :)

Oh, and thanks for doing such a great mod, this is only a small (although somewhat annoying) error. :rolleyes:
 
slavers were a little unit that was stealth, came early in the game, and would steal people from your cities. Very, very annoying.
 
i have a slight problem. i was doing pretty good and i had just gotten engineering, and the game crashed. the pc autosaved right before that and i reloaded it. same thing, 4 times. it might have something to do with the fact that i was a feudilism, might not. might have somthing to do with the fact that i was germany. i don't know. just thought i'd let you know and see if i could get a suggestion as to what to do.
 
well, first see if you are also building one of my wonders that turn, I have had some problems with certain pics being wrong format or something, somehow where the game won't read them and will crash. Someone said you can change the format up in some post, and someone else said just replace the pics that crash with those that don't. I can't imagine engineering itself causing a crash though.

It won't tell you you built the wonder, but crash right before that.
 
i was building one of your wonders, the ivory trade, but i had three or four things that were going to be shown before that. that's why this makes no sense. if it was just the wonder i'd understand, but it's not. i don't have any of the programs that allow you to change formatts of pics. especially in the pcx format.
 
Well, rename them, I'll try to go through the pics when I fix the rest of the mod
 
I had been hoping people would post all the wonders they found didn't work
 
You have no respect of the death people who died in the Holocaust! :(

You might think it funny to put in a
catastrophal postal event into a COMPUTER GAME but this will take either legal action against you or IP bann from this forum.

Infrogames/Firaxis has it open to sue you for putting this criminal genocide into a computer game.

If you take out this genocide called Holocaust, committed by many Folks in world history, your mod might be interesting and alright to play with.

Personal statement:
remove it and i might play it...

BUT it's
Repectless.

I'm shocked...



 
Originally posted by ufftyuwe
You have no respect of the death people who died in the Holocaust! :(

You might think it funny to put in a
catastrophal postal event into a COMPUTER GAME but this will take either legal action against you or IP bann from this forum

Somehow totalitarian communism, warfare, razing cities, nuclear weapons, and Monarchies are okay but the holocaust isn't?!? That's moronic, the above have killed far more then Hitler's holocaust. The game already has genocide, it happens everytime a civ is destroyed. Removing the holocaust just helps neonazi revisionism, trying to erase the holocaust from history.
 
Golowka,

this is a matter of humanity.

this IS a SIMPLE computer G-A-M-E
and NOT a real life simulation.

razing cities, bla bla contains a lot of game's BUT
the Holocaust is a NAME for genocide and THIS is
absolutely NOT playable!

If you don't understand it, I'm sorry.

I don't care how many Civ's you destroy or whatever...

but the WORD Holocaust should NOT appear as well as concentration camp or Nazi...
this has NOTHING to do with a GAME like Civilization.

I should repeat for americans: It's a game and holocaust is something happened in real, as well as camps and Nazis.
It has nothing to do with this game. This game is about building up a civ and not bringing real life world hap's in there.

I hope someone of you has a last bit of mass in his brain to decide between Game and RealWorld.

Thx
 
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