TrippedOnACloud
Warlord
- Joined
- Jun 28, 2012
- Messages
- 294
This is just a thread for me to post bugfixes and such in.
- Fixes some oddities with Workshop/Factory construction in cold terrain, by allowing Workshops to upgrade to Cold Climate Factories. Assets\XML\Terrain\CIV4ImprovementInfos.xml line 1160-1161 replaced by:
Code:<AlternativeImprovementUpgradeTypes> <ImprovementType>IMPROVEMENT_3FACTORY_2</ImprovementType> <ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
- Changes King Richard's Crusade wonder to produce full-XP Crusaders rather than half-XP ones. Basically, change the True in Assets\Python\RoMEventManager.py lines 182 and 260 to False:
Code:pCity.addProductionExperience(pNewUnit, False)
- Adds the Beacon/Lighthouse versions of various reefs to the Coral Castle and Grand Marine Festival prerequisites. Also adds the Great Barrier Reef to the possible OR prerequisite features. Assets\XML\Buildings\GreatWonders_CIV4BuildingInfos.xml lines 2594-2599 replaced by:
Code:<PrereqOrFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL_WITH_BECON</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL_WITH_LIGHTHOUSE</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_PLATY_GREAT_BARRIER</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_GREAT_BARRIER_WITH_BEACON</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_GREAT_BARRIER_WITH_LIGHTHOUSE</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> </PrereqOrFeature>
Code:<PrereqOrFeature> <PrereqFeature> <FeatureType>FEATURE_KELP</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_SEAGRASS</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL_WITH_BECON</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_CORAL_WITH_LIGHTHOUSE</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_REEF</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_REEF_WITH_BECON</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_REEF_WITH_LIGHTHOUSE</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_PLATY_GREAT_BARRIER</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_GREAT_BARRIER_WITH_BEACON</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> <PrereqFeature> <FeatureType>FEATURE_GREAT_BARRIER_WITH_LIGHTHOUSE</FeatureType> <bPrereqFeature>1</bPrereqFeature> </PrereqFeature> </PrereqOrFeature>
- Adds Tundra into the Svalbard Global Seed Vault's terrain requirements, and expands the list of bonuses it gives. I also sorted the bonuses by category, a bit. Assets\Modules\Vokarya\VokaryaWonders_CIV4BuildingInfos.xml lines 3350-3497 replaced by:
Code:<!-- Svalbard Global Seed Vault --> <BuildingInfo> <BuildingClass>BUILDINGCLASS_SVALBARD</BuildingClass> <Type>BUILDING_SVALBARD</Type> <Description>TXT_KEY_BUILDING_SVALBARD</Description> <Civilopedia>TXT_KEY_BUILDING_SVALBARD_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_SVALBARD_STRATEGY</Strategy> <Advisor>ADVISOR_GROWTH</Advisor> <ArtDefineTag>ART_DEF_BUILDING_SVALBARD</ArtDefineTag> <MovieDefineTag>ART_DEF_MOVIE_SVALBARD</MovieDefineTag> <ObsoleteTech>TECH_EXTRATERRESTRIAL_AGRICULTURE</ObsoleteTech> <PrereqTech>TECH_GENETICS</PrereqTech> <TechTypes> <PrereqTech>TECH_ECOLOGY</PrereqTech> </TechTypes> <PrereqOrTerrain> <PrereqTerrain> <TerrainType>TERRAIN_TAIGA</TerrainType> <bPrereqTerrain>1</bPrereqTerrain> </PrereqTerrain> <PrereqTerrain> <TerrainType>TERRAIN_TUNDRA</TerrainType> <bPrereqTerrain>1</bPrereqTerrain> </PrereqTerrain> <PrereqTerrain> <TerrainType>TERRAIN_ICE</TerrainType> <bPrereqTerrain>1</bPrereqTerrain> </PrereqTerrain> </PrereqOrTerrain> <FreeBonus>BONUS_BARLEY</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> <GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass> <iGreatPeopleRateChange>2</iGreatPeopleRateChange> <iHurryAngerModifier>-50</iHurryAngerModifier> <bNukeImmune>1</bNukeImmune> <iCost>12400</iCost> <iHurryCostModifier>100</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iMinAreaSize>-1</iMinAreaSize> <iConquestProb>100</iConquestProb> <iMinLatitude>50</iMinLatitude> <iAsset>10</iAsset> <fVisibilityPriority>1</fVisibilityPriority> <MapCategoryTypes> <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType> </MapCategoryTypes> <CommerceChangeDoubleTimes> <iCommerce>0</iCommerce> <iCommerce>0</iCommerce> <iCommerce>1000</iCommerce> </CommerceChangeDoubleTimes> <PrereqBuildingClasses> <PrereqBuildingClass> <BuildingClassType>BUILDINGCLASS_REFIGERATOR_FACTORY</BuildingClassType> <iNumBuildingNeeded>1</iNumBuildingNeeded> </PrereqBuildingClass> </PrereqBuildingClasses> <SpecialistYieldChanges> <SpecialistYieldChange> <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType> <YieldChanges> <iYield>1</iYield> </YieldChanges> </SpecialistYieldChange> </SpecialistYieldChanges> <ExtraFreeBonuses> <!-- Farm --> <ExtraFreeBonus> <FreeBonus>BONUS_CORN</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_MELON</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_POTATO</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PUMPKIN</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_RICE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_SQUASH</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_WHEAT</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <!-- Orchard --> <ExtraFreeBonus> <FreeBonus>BONUS_ALMONDS</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_APPLE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_BANANA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_COCONUT</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_DATES</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_FIG</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_GUAVA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_LEMON</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_MANGO</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PAPAYA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PISTACHIO</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_POMEGRANATE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PRICKLY_PEAR</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_OLIVES</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <!-- Other food --> <ExtraFreeBonus> <FreeBonus>BONUS_WINE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_MUSHROOMS</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <!-- Spices --> <ExtraFreeBonus> <FreeBonus>BONUS_COCOA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_COFFEE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_TEA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_SPICES</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_SUGAR</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_VANILLA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <!-- Other Plantation --> <ExtraFreeBonus> <FreeBonus>BONUS_COCA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_KAVA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_OPIUM</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PEYOTE</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_TOBACCO</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_CANNABIS</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_COTTON</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_FLAX</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_PAPYRUS</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_HENNA</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> <ExtraFreeBonus> <FreeBonus>BONUS_INDIGO</FreeBonus> <iNumFreeBonuses>1</iNumFreeBonuses> </ExtraFreeBonus> </ExtraFreeBonuses> </BuildingInfo>
- Maize Caravan (Totonac culture unit, unique Food Caravan) cannot hurry food, because the relevant line in Assets\Modules\My_Mods\New_Cultures\XML\Heroes_CIV4UnitInfos.xml line 35681 is commented out.
Code:<iBaseFoodChange>60</iBaseFoodChange>
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