trouble modding

okay, just corrected the errors, but strangely the leader icon is still the original Transumanist one instead of the one i made
 
I'm not sure what you mean... are you talking about SPE256-SPE32 files? I just copied the icons there to blank template. I did not make any changes from the original...

Maybe your leader head was on another layer... I'll check. If you copy/pasted it in, that may be the case. The one I copied was of some old guy.
 
I'm not sure what you mean... are you talking about SPE256-SPE32 files? I just copied the icons there to blank template. I did not make any changes from the original...

Maybe your leader head was on another layer... I'll check. If you copy/pasted it in, that may be the case. The one I copied was of some old guy.

indeed, though i do admit that when i made the icon file, i copy-pasted it various times after converting to DDS
 
I found no hidden layer...I guess you should copy paste one last time. Just copy to the largest dds and resize for each one rathrr than copy\paste 6 times.

Which brings to mind... Did you paste the icon to all the ivon files? I only checked the 256 file. Perhaps the leader icin was pasted into only one... Not home so cannot check.
 
okay, just corrected the leader picture on each of the art files


however, the conversion didn't work for the SPE45 and SPE80 art files, so i am attatching them so they can be converted to dds
SPE45.png
SPE80.png

that's all i am asking for
 
okay, everything works now i will notify whenever i need help again

(stage 1 has finished)
 
so i am now adding a unique trait, but i feel i have done something wrong here, the idea is supposed to be +4 science for each world wonder
but it just breaks the trait completely

is there something wrong here?
<Trait_YieldChangeWorldWonder>
<Row>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>4</Yield>
</Row>
</Trait_YieldChangeWorldWonder>
 
<Trait_YieldChangeWorldWonder> does not exist. You'd need to create it first, and even then, I don't think there is an entry in the traits table that will allow you to do this... there is for natural wonders but not wonders, per se.

What you wrote, provided you first created a trait called Trait_YieldChangeWorldWonder, would simply increase the science yield by 4. Just giving a trait a name will not enable it to do what the name says... it has to be called from the table at the beginning of the Traits file.

So while there is "Trait_YieldChangesNaturalWonder", there is none simply for wonders, so it cannot be done the way you are trying.
 
<Trait_YieldChangeWorldWonder> does not exist. You'd need to create it first, and even then, I don't think there is an entry in the traits table that will allow you to do this... there is for natural wonders but not wonders, per se.

What you wrote, provided you first created a trait called Trait_YieldChangeWorldWonder, would simply increase the science yield by 4. Just giving a trait a name will not enable it to do what the name says... it has to be called from the table at the beginning of the Traits file.

So while there is "Trait_YieldChangesNaturalWonder", there is none simply for wonders, so it cannot be done the way you are trying.

okay, i'll think of a different trait
 
okay, i just ran into another problem.
i changed the trait to increased science yield by 25%
but whenever i open the civ on the selection scree, it just says "Civ Specific bonus 2" then upon selection, it doesn't load full stop.

i am not sure if there is a problem becuase on the database log, it didn't show any errors at all

i'm attatching the latest build so you can see if there is a problem
View attachment Spearkan Federation (v 1).rar
 
I would like to make an Atomic era longer on the tech tree, now it have 2 column and 10 line, and I want to make it 3 or 4 column:D, but cant find proper .xml file:mad:, I know how to move technologies on the tree:), but if they go more than 17 column they are in futur era:nuke:.
 
I would like to make an Atomic era longer on the tech tree, now it have 2 column and 10 line, and I want to make it 3 or 4 column:D, but cant find proper .xml file:mad:, I know how to move technologies on the tree:), but if they go more than 17 column they are in futur era:nuke:.

:mad: :mad: :mad: :mad: :mad:
make your own thread for your own problem

as for your problem, you use modbuddy to make an extension on a seperate XML file
 
okay, since i am in a dead end and no-one is helping i'll just find again what the problem is and fail
 
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