Ok I have spent awhile on these forums and searching threw the basic civ fanatic web page, I am having trouble finding advice that I don't already know. I am an old pro at Civ 1, and rewired my ideas of it to work with Civ 2. I have beat both on hardest difficulty, however I have to save and load alot on Civ 2. Anyway I just got Civ 4 and after a few games I am barely able to stand up at monarch lvl. I really need help with a few of the new concepts and have the questions outlined below, make sure your advice works on Emperor and above lvls please.
1. Religion. Their hard to found, it seems mostly luck but lets assume I found a Religion, Is it worth the investment to spread it beyond my own cluture? Or is it best to just take opposing powers religion and adopt it as my own? The only real benefit seems to be diplomatic; I say that since the resources spent on missionaries could easily be spent on buildings to produce the same or better effects. Also if I have a holy city how much value is their in building the great temple?
2. Culture. Cool concept but I dont understand what happens when the borders crash, especially in cases close to cities. Here is a simple case; there are two cities with 5 spaces between them. The first city has had its boarders expanded 5 times; the exact amount of culture seems variable. How many cultural expansions will the second city need to work all of its territory, aka 2 spaces away from the city center?
3. War. How do you profit from war? Attacking a neighbor seems a sure fire way to get behind fast in the tech race. And unlike the old Civ games you dont get tech for taking a city, infact you get a major negative to your income for taking a city. Most wars leave me bankrupt if I go all out, and if I advance slowly I meet insane armys which require all of my production to dominate. I can take on one civ ok. In the old Civs I would attack the strongest guy till he was relatively weak, get peace and switch to new top dog. However in Civ 4 having a good reputation with someone is HUGE and a permanent 3 really sucks especially when you get several against the same guy.
4. City Maintenance. How does this work, the manual basically says the more citys you have the more this hidden cost goes up. Now I understand that there are two income hits, one from distance to capital and another from some mysterious force. It seems that this mysterious force is based primarly on the city mere existence, as when I am ending my quick early expansion boom my last couple of settlements cause my income to plummet. They drop significantly more than the city maintenance cost claims. I read somewhere that there is some exponential increase in costs based off of number of cities. How does this work and what is a good number of cities to have?
PS I won my first monarch game while my people were on strike,
. I overextended myself and the computer had a good sized tech lead but then I won by a nice new rule, domance, when the cities I took grew some culture. It is kind of cool winning without any standing army, most of my citys had no defenses because the troops quit. I loaded the autosave many times trying to stop that strike, but I was just in to bad a shape, and it turns out all I had to do was wait.
1. Religion. Their hard to found, it seems mostly luck but lets assume I found a Religion, Is it worth the investment to spread it beyond my own cluture? Or is it best to just take opposing powers religion and adopt it as my own? The only real benefit seems to be diplomatic; I say that since the resources spent on missionaries could easily be spent on buildings to produce the same or better effects. Also if I have a holy city how much value is their in building the great temple?
2. Culture. Cool concept but I dont understand what happens when the borders crash, especially in cases close to cities. Here is a simple case; there are two cities with 5 spaces between them. The first city has had its boarders expanded 5 times; the exact amount of culture seems variable. How many cultural expansions will the second city need to work all of its territory, aka 2 spaces away from the city center?
3. War. How do you profit from war? Attacking a neighbor seems a sure fire way to get behind fast in the tech race. And unlike the old Civ games you dont get tech for taking a city, infact you get a major negative to your income for taking a city. Most wars leave me bankrupt if I go all out, and if I advance slowly I meet insane armys which require all of my production to dominate. I can take on one civ ok. In the old Civs I would attack the strongest guy till he was relatively weak, get peace and switch to new top dog. However in Civ 4 having a good reputation with someone is HUGE and a permanent 3 really sucks especially when you get several against the same guy.
4. City Maintenance. How does this work, the manual basically says the more citys you have the more this hidden cost goes up. Now I understand that there are two income hits, one from distance to capital and another from some mysterious force. It seems that this mysterious force is based primarly on the city mere existence, as when I am ending my quick early expansion boom my last couple of settlements cause my income to plummet. They drop significantly more than the city maintenance cost claims. I read somewhere that there is some exponential increase in costs based off of number of cities. How does this work and what is a good number of cities to have?
PS I won my first monarch game while my people were on strike,
