Graceheart the Leopard
Resident Amur leopard
- Joined
- Sep 24, 2007
- Messages
- 3,476
I've been trying to make unit art for my custom Brazil civ, but when I try and play with the new artstyle, I cut to a 'broken' version of the Tech Tree without lines, and the screen has no interface unless I temporarily close the window and open it again. Here's the code. Do you think you guys can help? I'm basing it off the Revolution-DCM mod.
Code:
<UnitArtStyleTypeInfo>
<Type>UNIT_ARTSTYLE_BRAZIL</Type>
<StyleUnits>
<StyleUnit>
<UnitType>UNIT_ARCHER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ARCHER_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ARCHER_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ARCHER_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_AT_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_AXEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_AXEMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_AXEMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_AXEMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CANNON</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CANNON_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CANNON_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CANNON_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CAVALRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CAVALRY_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CAVALRY_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CAVALRY_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CHARIOT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CHARIOT_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CHARIOT_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CHARIOT_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CROSSBOWMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_CUIRASSIER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CUIRASSIER_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CUIRASSIER_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CUIRASSIER_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_EXPLORER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_EXPLORER</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_EXPLORER</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_EXPLORER</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_FIGHTER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_FIGHTER_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_FIGHTER_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_FIGHTER_BRAZILS</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_FRIGATE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_FRIGATE_PORTUGAL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_FRIGATE_PORTUGAL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_FRIGATE_PORTUGAL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GALLEY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_MERCHANT_SHIP</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ANCIENT_MERCHANT_SHIP</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_MERCHANT_SHIP</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GALLEON</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_GALLEON_PORTUGAL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_GALLEON_PORTUGAL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_GALLEON_PORTUGAL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_GUNSHIP</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_GUNSHIP_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_GUNSHIP_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_GUNSHIP_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_HORSE_ARCHER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_PIKEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_PIKEMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_PIKEMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_PIKEMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_KNIGHT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KNIGHT_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KNIGHT_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KNIGHT_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_LONGBOWMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_LONGBOWMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_LONGBOWMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_LONGBOWMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MACEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MUSKETMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MUSKETMAN_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MUSKETMAN_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MUSKETMAN_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_RIFLEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_RIFLEMAN_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_RIFLEMAN_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_RIFLEMAN_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SAM_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SAM_INFANTRY_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MARINE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MARINE_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MARINE_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MARINE_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MECHANIZED_INFANTRY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MECH_INF_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MECH_INF_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MECH_INF_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MODERN_ARMOR</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_BRAZIL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_BRAZIL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MODERN_ARMOR_BRAZIL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SHIP_OF_THE_LINE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SHIP_OF_THE_LINE_PORTUGAL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SHIP_OF_THE_LINE_PORTUGAL</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SHIP_OF_THE_LINE_PORTUGAL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SCOUT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SCOUT</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SCOUT</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SCOUT</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SPY</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_GRECOROMAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SPY</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ANCIENT_SPY_GRECOROMAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SPEARMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SPEARMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SPEARMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SWORDSMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WAR_ELEPHANT_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WAR_ELEPHANT_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WAR_ELEPHANT_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_WARRIOR</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WARRIOR_SOUTH_AMERICA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WARRIOR_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_WORKER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_SOUTH_AMERICA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_SOUTH_AMERICA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
</StyleUnits>
</UnitArtStyleTypeInfo>