Troubleshooting CTDs?

Well that's fantastic! That means Patch J will be the patch I release Fall Flat under. I've been wary to release because I had some things disabled in the python to attempt to nail down the stability issues/crashing everywhere.

Gotta finish the Bannor, then! *hustles off*
 
Patch J will have it fixed.

Good luck, I certainly hope y'all are successful. I have such a hard time playing vanilla Civ or even vanilla FFH, knowing that there is such a great mod that I could be playing.

EDIT: Cripes, I missed that it had been released! DLing now, will report back once I see how it fares. Thanks!
 
Well, it has been working fairly well so far. I'm still getting some CTDs though, even some early game CTDs on smaller maps, which wasn't happening before. Overall, however, I think it is a bit more stable since I have played several games with full options, and has less total CTDs...so that is good.
 
It can even happen just passing the mouse over a tile if you are sitting right on the precipice of a crash. But at least now we know that we are looking for a phantom, instead of jumping at every bump in the night and wondering if it is a stray cat.

Patch J will have it fixed.

What was exactly the problem?

I also have lots of CtDs in my mod, and i can't see, where they come from :(.

And i can't track the whole forum here, so if it was answered in an other place, i'm sorry for asking it again.
 
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