Tru1- Islamania!!

Yeah, Okay. After this turn, consider the 24/48 limit enacted.
 
Ok, no word from Caltrop so Axle your up:

Truronian -
The Caltrop - Skipped
Axle - UP
Lucky the Fox - ON DECK
Bayford Beef -
 
Got it. Won't be able to play tonight (I'm european, so 3 o'clock AM here :( ). This should be done in the next 24 hours or so (unfortunately I've been away for 24 hours and fin myself with two SG to play tonight/tomorrow morning.
 
I think I'm playing 20. However, I stop at 10 waiting for confirmation of this fact. (Also if you have any comment on what has been going on.) Research has been Mining -> Masonry, to get hold of ressources. However,
we need to think about what we want to do next: are we going for alphabet to trade the early religious techs ? Do we want them now ? (Religions have been founded anyway).


(1) 2840 BC : Get hold of the game. Nothing much
(2) 2800 BC : Warrior meets a lion. Should be ok on forested hill.

(3) 2760 BC
(4) 2720 BC: That doesn't look so good. Pretty good defensive bonus, so that should be fine... The worker starts road for ivory.

(5) 2680 BC: Our warrior took away lion and bear. Promote to woodsman. Met Alexander, probably from north-east. Archery -> Mining



(6) 2640 BC
(7)2600 BC: No sign of Mao. I think I will go for blue dot.

(8) 2560 BC : Worker starts road to blue dot.
(9) 2520 BC: Mining -> Masonry. Settler-> Work boat. Send Settler and warrior to blue dot. That means city is ungarrisoned. Maybe Archer after work boat, then another settler for red dot ?
(10) 2480BC Nothing much
 
Yeah, twenty. Blue dot will be ok ungarrisoned, as animals dont venture into your territory and its too early for barbs/enemy armies (I hope;)).
 
Truronian said:
Yeah, twenty. Blue dot will be ok ungarrisoned, as animals dont venture into your territory and its too early for barbs/enemy armies (I hope;)).

Ungarrisoned? :eek: Those are some brave souls. :D I salute them! :salute:

:)
 
I'm sorry guys for missing this... I've just been really busy in school lately... Then I actually forgot I was in this SG... Wow. Sorry.:(
 
(Sorry this took so long.)

(1) 2440BC: Nothing other than glancing at what's happening.
(2) 2400BC: Medina is founded, started building barracks there.
(3) 2360BC: Mecca finishes Work Boat -> Archer. Mao adopts slavery. Our warrior also bumps into his borders in NW.
Tru1-1.jpg

(4) 2320BC: Road to Medina is finished, I send the worker to build a pasture on those cows. Fishing boats are also finished.
(5) 2280BC: We discover Masonry. I decide to research Bronze Working next, hopefully everybody will agree with me on this. I also meet Roosevelt in NE, who seems to have founded Hinduism.
Tru1-2.jpg

(6) 2240BC: Nothing interesting.
(7) 2200BC: Mecca finishes Archer -> Archer.
(8) 2160BC: Pasture is finished. Nothing else noteworthy.
(9) 2120BC: Nadda.
(10) 2080BC: Mecca finishes Archer -> Settler. Cows are linked to our trade network. I sent our worker on hills south of Medina. We could build mine and road there, then moving on to link the stone resource?
Tru1-3.jpg

And here's an updated dotmap. (I'm terribly sorry I forgot to turn the grid on.) If we built cities on yellow and white dots (and made them create some culture) we could block much larger area than with just the red dot.
Green dot might overlap too many tiles, but this is the best solution I could come up with.
 
Maybe we could move yellow right one, or is Mansu in the way?
 
Mansu? Actually that's a great idea. I first placed the yellow dot to grab both silks, but that's not necessary anymore. So yellow dot one tile east.
 
Mohammed Jihad!

I'm secretly hoping you guys fail to grab Divine Right first so you'll have to go on a mad rush for the holy city. That would be awesome.
 
Sorry all I'm dropping out of all SG's. Don't have enough time to play Civ anymore, hopefully I'll be able to make my return to the game in a few weeks but until then, thanks for having me and adios!
 
Sorry for the wait... my computer broke, but I am back now.

I'll be able to play tomorrow
 
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