angelus512
Warlord
- Joined
- Apr 25, 2005
- Messages
- 130
I deeply apologise if this post has already been done. I seem to be posting a lot lately.
But its my suggestion that in Civ4 the game completely undergoes an overhaul to remove the focus on aggression and world domination as the legitimate path to winning.
Civ3 took minor steps in that direction, culture, diplomacy etc but they were poorly executed and ended up just being poor substitutes for a world domination strategy. Lets face it in all civ games thus far world domination via military force has been the ONLY way to play the game, with other routes in civ3 being weak weak and mostly unfun alternatives.
I feel civ4 needs to provide genuine and interesting alternative pathways. Like for example suppose Diplomatic victory is still a factor in civ4. Make it so that when countries love you (because your moving towards a diplo victory), they are far far more inclined to declare war on your aggressors, or give you cheap deals, or perhaps "lend" you military units of their own for multilateral forces when the time arrises.
Or suppose you go for culture victory. This isn't thought out btw so it might sound weird...
But maybe work in the whole terrorist thing we've got plaguing the world these days. Except not terrorists.
because your country is SOOO reverred by all, population immigrates to your wonderful country at random, people in other governments turn traitor and give you techs' (ala cold war america v USSR).
Military units turn sides occasionally and somehow this could be tied into world religion thing i'm sure.
Just some MINOR ideas there.
But ultimately the finger i'm pointing is for civ4 to have TRUE pathways to victory that don't have to involve you having this all overwhelming army which at times becomes monotonous and downright "been done".
But its my suggestion that in Civ4 the game completely undergoes an overhaul to remove the focus on aggression and world domination as the legitimate path to winning.
Civ3 took minor steps in that direction, culture, diplomacy etc but they were poorly executed and ended up just being poor substitutes for a world domination strategy. Lets face it in all civ games thus far world domination via military force has been the ONLY way to play the game, with other routes in civ3 being weak weak and mostly unfun alternatives.
I feel civ4 needs to provide genuine and interesting alternative pathways. Like for example suppose Diplomatic victory is still a factor in civ4. Make it so that when countries love you (because your moving towards a diplo victory), they are far far more inclined to declare war on your aggressors, or give you cheap deals, or perhaps "lend" you military units of their own for multilateral forces when the time arrises.
Or suppose you go for culture victory. This isn't thought out btw so it might sound weird...
But maybe work in the whole terrorist thing we've got plaguing the world these days. Except not terrorists.
because your country is SOOO reverred by all, population immigrates to your wonderful country at random, people in other governments turn traitor and give you techs' (ala cold war america v USSR).
Military units turn sides occasionally and somehow this could be tied into world religion thing i'm sure.
Just some MINOR ideas there.
But ultimately the finger i'm pointing is for civ4 to have TRUE pathways to victory that don't have to involve you having this all overwhelming army which at times becomes monotonous and downright "been done".