Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
This is probably not the correct forum for this, but...would anyone be interested in the following variant?
A Custom Continents map, generated with 1 continent per team; high sea levels, random leaders, etc. The catch is, the human player is on a two-tile island. You get 4 sea resources you can see (get it..
) right off the bat: Fish, Clams, Whales, and Crabs. On the hill, which is forested is a hidden metal.
The map is generated with the standard number of AIs. The player's island is in the middle of the map, with three one-tile island connections to the other continents. Thus, you can reach the AIs, and the AIs can reach you, but the AIs can't make contact with AIs on other continents unless you give them open borders. It is not an OCC; rather, the human player's starting point (before I alter the map) is given to a Barbarian city.
The rules are simple:
1) The human can only build 7 cities, including the capital. Of these 7 cities, 3 must be on the one-tile island 'gates' (for consideration, so the 3/7 rule isn't set in stone).
2) To expand, the human must first capture Barbarian cities. If you get lucky and Copper or Iron is nearby, then you may be able to rush the Barbarian civilization before they expand...however, if you're graced with Coal and the only Iron and Copper sources are in the reach of other players, you're screwed.
3) For victory to be recognized, the human player must create three colonies. These colonies can all be on one continent, or spread across all three. A secondary rule to this is that these average number of cities these colonies have must outnumber your own, and half of their cities must be self-settled.
The purpose of this variant is three-fold: One, to put the player into an awkward position and see how diplomacy is affected; Two, to foster the development of a trade empire of sorts; Three, to exercise the colonial system.
I've been playtesting this, and it works out quite well. My two hints are this: 1) Charismatic, while always good, is amazing on this variant due to the lack of happiness close by until Optics, and 2) selective Open Borders is even more crucial than before.
Edit: The Game has BEGUN!
A Custom Continents map, generated with 1 continent per team; high sea levels, random leaders, etc. The catch is, the human player is on a two-tile island. You get 4 sea resources you can see (get it..

The map is generated with the standard number of AIs. The player's island is in the middle of the map, with three one-tile island connections to the other continents. Thus, you can reach the AIs, and the AIs can reach you, but the AIs can't make contact with AIs on other continents unless you give them open borders. It is not an OCC; rather, the human player's starting point (before I alter the map) is given to a Barbarian city.
The rules are simple:
1) The human can only build 7 cities, including the capital. Of these 7 cities, 3 must be on the one-tile island 'gates' (for consideration, so the 3/7 rule isn't set in stone).
2) To expand, the human must first capture Barbarian cities. If you get lucky and Copper or Iron is nearby, then you may be able to rush the Barbarian civilization before they expand...however, if you're graced with Coal and the only Iron and Copper sources are in the reach of other players, you're screwed.
3) For victory to be recognized, the human player must create three colonies. These colonies can all be on one continent, or spread across all three. A secondary rule to this is that these average number of cities these colonies have must outnumber your own, and half of their cities must be self-settled.
The purpose of this variant is three-fold: One, to put the player into an awkward position and see how diplomacy is affected; Two, to foster the development of a trade empire of sorts; Three, to exercise the colonial system.
I've been playtesting this, and it works out quite well. My two hints are this: 1) Charismatic, while always good, is amazing on this variant due to the lack of happiness close by until Optics, and 2) selective Open Borders is even more crucial than before.
Edit: The Game has BEGUN!