TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
In Vanilla, in Naval Warfare you couldn't stack Embarked/Work Baots with other Ships. In God and Kigns, they're adding the ability, so Naval zones will act very much like Land zones.
One thing I hope to see in Civ 6 that I don't expect in a Civ 5 expansion is a true spherical map (mostly hexes with a few pentagons or triangles near the poles), with full zoom out and pretty stars in the background. It would be a huge undertaking but the programmers and our PCs should be ready for it after Civ 5's lifecycle has past.
Another, more minor thing would be to have a day\night cycle, that just moves forward in real time (not affecting or affected by the turn cycle). Again, big undertaking and requires powerful PCs.
Useless, and seriously uncessesary.
Nights would look great, as more and more lights appear as one progresses through eras and grows their cities (at first there would just be a lot of "moonlight" for player's vision). Also, it's annoying and boring to always see the sunlight reflecting off the ocean at the same angle. Day\Night cycle for Civ 6 please
Anything else I can think of (besides spherical map) can be done in Civ 5 through mods or expansion.
One thing I hope to see in Civ 6 that I don't expect in a Civ 5 expansion is a true spherical map (mostly hexes with a few pentagons or triangles near the poles), with full zoom out and pretty stars in the background. It would be a huge undertaking but the programmers and our PCs should be ready for it after Civ 5's lifecycle has past.
Another, more minor thing would be to have a day\night cycle, that just moves forward in real time (not affecting or affected by the turn cycle). Again, big undertaking and requires powerful PCs.
Headcase said:Another, more minor thing would be to have a day\night cycle, that just moves forward in real time (not affecting or affected by the turn cycle). Again, big undertaking and requires powerful PCs.