Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 898
I always found it odd that all land Units can move freely in Desert and Tundra/Snow Tiles, and that without suffering any Consequences. I mean, Desert and Tundra/Snow are really trying Terrains if you're not used to that Climate. And same thing counts also for Jungle/Rainforest.
So we can't expect that Units, that have spend their whole life in a Desert region, move freely in Tundra/Snow Terrain without suffering any consequences. They would have acclimated to the Hot Desert Climate, but entering Tundra/Snow Tiles would get a F* Freeze out of them.
A great example of this is non other than Hitler's defeat when his armies advanced across Soviet Russia in the Summer of 1941 (the beginning if his end). His Armies weren't prepared for the brutal and freezing Climate. Eventhough they "technically" had the superior hand, and could have taken Moscow very easily. "A blow the Russians may never recover from" - as stated in the attached article. I won't go further in details here, but you can read more about that here if you want: How -40° temperatures stopped Nazi Germany.
I think Units that aren't used to certain "tough" Terrains should suffer from two consequences:
- Damage when entering those Terrains (-5 Damage for every Turn they spend on a tough Terrain + another -5 for every tough Terrain passed, so if a unit, in one turn, enters the first time a tough terrain and moves to another one in the same turn, it will get -10 Damage in that same turn, and if it stays in that tile, till the next Turn, it will saffer another -5 Damage (the Effect will trigger the next turn). This will continue every turn till it moves to another "neutral Tile", or dies).
- and a Combat Strength Penalty (-5 ~ -10) when Fighting on those Terrains. (Depends on UnitType and Era, so i.e. Tanks won't get a Strength Penalty upon Fighting on Desert or Tundra/Snow Tiles, but, perhaps, in Rainforest).
Basically, Civs that are historically used to a certain climate won't suffer from its Consequences (i.e. Arabia and Egypt won't suffer any consequences from moving/fighting on Desert Tiles, and Aztec and Kongo won't suffer any consequences from moving/fighting on Rainforest Tiles). And if a City of a Civ has a certain tough Terrain in it's Territory (the Civ is historically not used to that Terrain), Units in that City's Territory won't suffer from any consequences upon entering that terrain. Because that Terrain would have been part of the Civ's Territory, therefore, Units in that City would have adapted to that Climate. But this only applies in one's own Territory (or should it be that if a Civ that has settled on tundra Tiles, would not suffer the consequences of Tundra Tiles, neither outside it's Territory nor in an Enemy's Territory (Tundra Territory)?).
And last but not least, The Home Advantage.
Units should have a Combat Advantage in form of combat Strength when fighting in one's own Territory. So Units should get a +3 ~ +5 Combat Strenghth when fighting in their Home Territory (or adjacent to it). (Perhaps not against Civs known for colonization? i.e. Spain, England, France...)
Combined with the Terrain Combat Penalties, we could have the following Situations:
So we can't expect that Units, that have spend their whole life in a Desert region, move freely in Tundra/Snow Terrain without suffering any consequences. They would have acclimated to the Hot Desert Climate, but entering Tundra/Snow Tiles would get a F* Freeze out of them.
A great example of this is non other than Hitler's defeat when his armies advanced across Soviet Russia in the Summer of 1941 (the beginning if his end). His Armies weren't prepared for the brutal and freezing Climate. Eventhough they "technically" had the superior hand, and could have taken Moscow very easily. "A blow the Russians may never recover from" - as stated in the attached article. I won't go further in details here, but you can read more about that here if you want: How -40° temperatures stopped Nazi Germany.
I think Units that aren't used to certain "tough" Terrains should suffer from two consequences:
- Damage when entering those Terrains (-5 Damage for every Turn they spend on a tough Terrain + another -5 for every tough Terrain passed, so if a unit, in one turn, enters the first time a tough terrain and moves to another one in the same turn, it will get -10 Damage in that same turn, and if it stays in that tile, till the next Turn, it will saffer another -5 Damage (the Effect will trigger the next turn). This will continue every turn till it moves to another "neutral Tile", or dies).
- and a Combat Strength Penalty (-5 ~ -10) when Fighting on those Terrains. (Depends on UnitType and Era, so i.e. Tanks won't get a Strength Penalty upon Fighting on Desert or Tundra/Snow Tiles, but, perhaps, in Rainforest).
Basically, Civs that are historically used to a certain climate won't suffer from its Consequences (i.e. Arabia and Egypt won't suffer any consequences from moving/fighting on Desert Tiles, and Aztec and Kongo won't suffer any consequences from moving/fighting on Rainforest Tiles). And if a City of a Civ has a certain tough Terrain in it's Territory (the Civ is historically not used to that Terrain), Units in that City's Territory won't suffer from any consequences upon entering that terrain. Because that Terrain would have been part of the Civ's Territory, therefore, Units in that City would have adapted to that Climate. But this only applies in one's own Territory (or should it be that if a Civ that has settled on tundra Tiles, would not suffer the consequences of Tundra Tiles, neither outside it's Territory nor in an Enemy's Territory (Tundra Territory)?).
And last but not least, The Home Advantage.
Units should have a Combat Advantage in form of combat Strength when fighting in one's own Territory. So Units should get a +3 ~ +5 Combat Strenghth when fighting in their Home Territory (or adjacent to it). (Perhaps not against Civs known for colonization? i.e. Spain, England, France...)
Combined with the Terrain Combat Penalties, we could have the following Situations:
- If Civ A (i.e. not used to Tundra) is attacking a City of Civ B (i.e. used to Tundra and/or has it in it's Territory), Civ A will suffer a -5 in combat Strength and Civ B would get +5 Combat Strength (that's a +10 difference in CS. Too much? or realistic?).
- If Civ A (i.e. used to Tundra) is attacking a City of Civ B (i.e. used to Tundra and/or has it in it's Territory), Civ B would get +5 Combat Strenghth (that's just the +5 CS difference).
- If Civ A (i.e. used to Tundra) is fighting against Civ B (i.e. not used to Tundra) in neutral Territory on Tundra Tiles, Civ B would suffer a -5 in Combat Strength.
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