pineappledan
Deity
There has been some discussion of Shoshone that has come up in the last few months. This is a discussion of user feedback of the Shoshone's abilities, ideas for what people would like them to do, and debate about ideas.
Shoshone placed 34th on Emperor difficulty and 30th on Warlord difficulty. Not the worst showing, but low.
As of posting, there is a congress proposal to change the Shoshone that you can vote on right now.
This proposal was submitted without much preceding discussion, creating an impetus for this thread.
A modder has made a balance mod that reworks a bit of the Shoshone's kit:
UA tweaked
UA - Vision Quest
Founded Cities start with 8 additional tiles, and Conquered Cities acquire 4 additional tiles. All Units receive +20%
CS when fighting in owned territory, gain bonus yields and can choose rewards from Ancient Ruins.
UI buffed
UI - Encampment
+1
Culture at Drama and Poetry
+1
Gold and
Food from being on a
City Connection Route (doubled if railroad)
UB replaced by another UB
UB - Nukkakahni (replaces Amphitheater)
Unlocked at Currency (instead of Drama and Poetry)
150
Production cost (-25%)
No Maintenance cost
2
Culture
2
Science
2
Gold
+25
Food in the City when Units from the City kills hostile Units, scaling with Era
+25 Border Growth points whenever constructing a Building
+33%
Production towards all Settler Units
2
GWArt / Artifact slots (same theming bonuses as the Amphitheater)
-1
Unhappiness from
Boredom
There is also a post by me in the congress proposal workshop:
Current UA: Great Expanse
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest.
Land Units receive a +20%
Combat Strength bonus when fighting in friendly territory.
All Recon Units can choose rewards from Ancient Ruins.
New UA: Great Expanse
Claim adjacent unowned land tiles when Cities claim a tile of the same type. (current Huns ability)
Land Units receive a +20%
Combat Strength bonus when fighting in friendly territory.
All Land units can claim Ancient Ruins. (if 5-18a passes)
Notes:
I would suggest the following changes be made for the UA tile claim bonus to work better:
Discuss!
Spoiler results from latest tests from AI games :
Shoshone placed 34th on Emperor difficulty and 30th on Warlord difficulty. Not the worst showing, but low.
As of posting, there is a congress proposal to change the Shoshone that you can vote on right now.
[Vote] - (5-44) Shoshone UA change
Voting Instructions Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options. All votes are public. If you wish, you can...
forums.civfanatics.com
A modder has made a balance mod that reworks a bit of the Shoshone's kit:
Spoiler Hinin's Shoshone Tweak :
UA tweaked
UA - Vision Quest
Founded Cities start with 8 additional tiles, and Conquered Cities acquire 4 additional tiles. All Units receive +20%

UI buffed
UI - Encampment
+1

+1



UB replaced by another UB
UB - Nukkakahni (replaces Amphitheater)
Unlocked at Currency (instead of Drama and Poetry)
150

No Maintenance cost
2

2

2

+25

+25 Border Growth points whenever constructing a Building
+33%

2

-1


There is also a post by me in the congress proposal workshop:
Spoiler :
Current UA: Great Expanse
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest.
Land Units receive a +20%

All Recon Units can choose rewards from Ancient Ruins.
New UA: Great Expanse
Claim adjacent unowned land tiles when Cities claim a tile of the same type. (current Huns ability)
Land Units receive a +20%

All Land units can claim Ancient Ruins. (if 5-18a passes)
Notes:
I would suggest the following changes be made for the UA tile claim bonus to work better:
- Tile claim AI only picks the best tile to expand to when this trait ability is active, instead of randomly picking from the top 3
- AI's Tile valuation adds the value of adjacent tiles of the same type when choosing a tile to claim if this trait ability is active.
- The Shoshone UA is called Great Expanse, but the Hunnic tile claim bonus is stronger (it claims more tiles faster)
- The Hunnic tile claim ability is more interesting and continues to work throughout the game, instead of mostly being an early expansion-phase bonus that never is used in the mid-game
- The Huns and Shoshone have lots of overlapping abilities (see above), and I think the Huns should drop their tile claim ability in favour of the Shoshone
- Getting to choose ruins instead of getting them randomly is a weak bonus, and a chore. It's not a fun ability, and many people simply turn Ruins off if they don't like the randomness.
- Allowing all units to collect ruins if only Scouts can normally would be a much more impactful and useful ability.
Discuss!