I'm trying to host a game on one of the most recent SVN builds (I've tried before that, though, so it's not limited to that one build) (Specifically a LAN one, since that's the only way I know how, and I figured it would be good enough to test) with two player-controlled civs (One host and one regular client) on the same PC, and when the game finally loads, I get this: Does anyone know what might be causing this? I tried following the red error message's instructions by disconnecting- and reconnecting with my non-host client, but that didn't fix it. This time I started a new game, but with no events, since the error message at the top seemed like it could be referring to that, which also didn't fix the problem. Maybe the problem is caused by both of the clients being on the same PC? Or maybe regular multiplayer is just broken or something? Maybe it's because I'm using a LAN game?