TSG 127 After Action Report

Did you use your UU?
Yes i used the turtleships to keep tributing a few city states. other than that i had no need for them.
- How useful was your UA?
Going for a science victory the UA of korea is of course magnificent :)
- Did you use spying to your advantage?
No. i used them to keep some cultural city states other than that i did not put much thought into it.
- Did the map type help or hinder victory and how?
Im not sure, i dont play much single player so i would say it was uninpactful.
- How did the difficulty level affect your game decisions?
Playing on prince meant i had no fear of getting war'ed so i focused solely on science.
- Was Faith helpful to achieve victory? How?
Yes very much so. pagodas made sure i stayed happy whole game and rationalism allowed me to purchase 2scientists wich i needed.
- What Social Policies did you choose and in what order?
I went liberty 5 because i saw potential for many observatory cities, then patronage 2 to get cultural city states and happiness so i could go through rationalism as fast as possible. For ideology i chose order because of factory science and potential to engineer space ship parts.
- What techs did you prioritize ?
Basicly all the science techs. early game not so much but once i had my cities up and running i went straight to universites->observatories.
- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
I was never in a war this game.

Edit: Well, i just realized it was only diplomacy victory. haha so much for my first gotm.. At least i had fun :D
 
BTW, one doesnt exclude the other as far as i know. You can have pagodas AND Mosques or Caths iirc. (If indeed more happiness would still be needed after the pagodas)
No they do not, but in this instance by delaying enhancing she loses the opportunity to get mosques and the extra faith culture and happiness they generate. STPS is seldom taken, and potent when used with TOA, but does force you to stay peaceful.
BTW, one doesnt exclude the other as far as i know. You can have pagodas AND Mosques or Caths iirc. (If indeed more happiness would still be needed after the pagodas)


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Game: Civ5 GOTM 127
Your name: Taeloz
Game Status: Diplomatic Victory
Game Date: 2007 AD
Turns Played: 426
Base Score: 2031
Final Score: 2389

My first submission, and definitely not my best. I have a tendency to play a long game.

Did you use your UU?
No. I never went the naval route in this game.

How useful was your UA?
Very helpful. I was lagging behind for a bit after France took my capital, but I ended up far ahead in the end.

Did you use spying to your advantage?
At the start I used the spies to stop France and Germany from stealing, but then used them to rig elections and then for votes.

Did the map type help or hinder victory and how?
I've really only ever played on Continents, so I can't compare. I typically explore as much as I can as soon as I can. I guess founding the World Congress is easier if I'm exploring the world before anyone else.

How did the difficulty level affect your game decisions?
I haven't played enough to know the differences. I just play them all the same right now.

Was Faith helpful to achieve victory? How?
Very helpful for happiness and cash flow.

What Social Policies did you choose and in what order?
Early on I went for the Piety and Exploration, and then Patronage near the end.

What techs did you prioritize ?
I went for anything that would get me more gold so I could buy the influence of the city states.

Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
I opted for a peaceful path, but France backstabbed me and took my capital. After that I kept a large military and eventually I just eliminated France and revived the Mayans.
 
Game: Civ5 GOTM 127
Date submitted: 2016-01-27 22:14:59
Reference number: 33851
Your name: Kendon
Game status: Diplomacy Victory
Game date: 1830AD
Turns played: 285
Base score: 1315
Final score: 2307
Time played: 12:51:00
Submitted save: Sejong_0286 AD-1832.Civ5Save


Reading results from many games my rule now, especially on continents, is to kill the neighbours before anyone sees you do it. If you manage that in your first five thousand years, people will consider you civilized during the last thousand.

I used the h'wacha just like a trebuchet to conquer the Maya and France. I had extra soldiers so I moved them to allied city-states on other continents and that kept everyone friendly. From then on it was maximizing beakers. After a while I did drift into some mindless button mashing until a barbarian pikeman killed one of my stored scientists, but generally I managed to pay attention to the hundred and one details that make this game so fascinating.

Faith was mainly tithes. Money was never a problem. Pagodas were gone when I started my religion. One strange thing was toward the end when I started converting cities in states with the other religions, no one complained. Usually AIs are quick to protect their religions.

I used spies to rig elections and as diplomats to get me the final votes to win.
 
Game status: Diplomacy Victory
Game date: 1780AD
Turns played: 266
Base score: 1843
Final score: 3477
 
How are y'all getting to the world leader vote in well under 300 turns?

I've played it twice; second time was still just over 300 turns. Am I waiting too long to start bulbing scientists? (I'm waiting until after Plastics; then I end up with enough faith leftover for 2 more and a GE) I'm only building one academy (and a holy site and a manufactory) and stockpiling the rest of the GS's.

Should I use Oxford for an earlier tech that gives a big boost (Astronomy or Scientific Theory or Plastics, etc) instead of waiting to use it for something like Telecommunications?

I also maybe should settle or annex more cities. I'm playing 3 huge cities, maybe a 4th big city, and a puppet or two.
 
I always use Oxford for Radio so I can pick an ideology the next turn.
 
How are y'all getting to the world leader vote in well under 300 turns?

I've played it twice; second time was still just over 300 turns. Am I waiting too long to start bulbing scientists? (I'm waiting until after Plastics; then I end up with enough faith leftover for 2 more and a GE) I'm only building one academy (and a holy site and a manufactory) and stockpiling the rest of the GS's.

Should I use Oxford for an earlier tech that gives a big boost (Astronomy or Scientific Theory or Plastics, etc) instead of waiting to use it for something like Telecommunications?

I also maybe should settle or annex more cities. I'm playing 3 huge cities, maybe a 4th big city, and a puppet or two.

First important thing to realise i think is shown clearly by Ribannahs game here. And it is that in the early part of the game growth is more important than science. You can see he has NC super late. He has education rather late. But he has petra really early. That is also why i gambled for free civil service. Civil service is so super powerful for the food it gives.

It is known to some degree by every civ player: growth is what its all about. Civ5 kind of obscures this fact by diverting your attention to so many other factors, but it is not one bit less true than the previous civs. Growth is everything and with its exponential nature espesically the first 100 turns are what decides the result of your game. The first thing to look at if youre wondering how you could do better is those 100 turns. Look at the early action threads, see if good players posted pictures and count their total citizens after 100 turns. Try to equal or beat that and youre on your way to competing for the fastest wins. All the details beyond that are what make the difference between a respectable turn 220-240 win and an awe inspiring (pre) turn 200 win.

The longer you are planning a game to last, the stronger this is. If for example you plan to win with astronomy like in some recent conquest games, it is different, in that case your early science is relatively more important and your focus should shift from growth to science earlier. (and in the case of conquest production). So when you start a game, think of your win conditions, think of where your focus should be and how your focus should change troughout the game.

So the first 100 turns of the game you really should be fully focussed on increasing your food in all cities and having as many cities as you can afford. I also see he has expanded with extra cities really late. I dont entirely agree with that approach. In my game i had my 3th settler (for the 4th city) out on T41. I probably should have just started The library right after that and taken free currency like he did. But i do think those early cities are important. I think getting 4 cities before TGL would not delay getting both TGL and petra, but it would speed up both early science and growth. He also chose to go for metal casting and got education rather late. I am not as convinced about that choise as i am about that choise to get petra before NC. Not convinced it is the wrong choise either though ! Just more in the middle about that while petra before NC is clear cut to me.

After NC, if you fight (and fighting is usually a good idea, in this case to bring victory 1 era forward but also because of all the spoils of war) you should indeed annex good cities and keep growing your total population and thus science output. If you have happiness for more pop, try to get more pop. Of course if a city does not make up for the 5% increased science cost, and will not do so soon, then you dont want it. (where soon is again relative to the expected game duration) Otherwise max population. (but do note that using happiness for pop in other cities may never put a limit on the growth of your main research cities.)

If you use scientists for intermediate key techs or save them all till the end probably will only matter very few turns on the whole so that is not the cause of your end date. Early growth might be and the amount of scientists you get might be. Use all available sources there are and you should be able tot total around 10 scientists. (3 from faith, a few from wonders, a hand full from natural growth in your cities.) Its easy to know when to start bulbing. If your science stabilised (meaning you did not add a significant amount building any science improvements over the last 8 turns) the bulbs provide you 8 turns worth each. So if you have 10, you should start bulbing when you have 80 turns of research to go so you dont have any remaining. (each scientist you had remaining after reaching your goal costed you 8 turns on your victory date).
 
So I should have been sending food routes to Seoul, even tho' it was growing rapidly without them? (so it would grow even faster) I think its population was about 38 at the end. I had more gold than I knew what to do with.
 
So I should have been sending food routes to Seoul, even tho' it was growing rapidly without them? (so it would grow even faster) I think its population was about 38 at the end. I had more gold than I knew what to do with.
If you go tradition you want the pop in the cap. Monarchy's happiness and gold bonus is huge. If you go wide its faster to raise the smaller cities, as they will grow faster than the cap. Generally speaking use your TR for food for science or Diplomacy, and to other civs for culture. The higher level of difficulty the more that can be gained by sending them to other civs, via beaker trading

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and its about more than just sending food caravans.
  • Get those settlers out ASAP, the earlier a city starts growing the better. Never settle them at spots where they have to work <2 food tiles.
  • Develop and work max food tiles as much as possible for every single city you have. Sometimes you will need to choose to work/develop production tiles instead but only do so when its for something really important. (and of course when producing settler which is usually done most effective by working hills at negative food surplus).
  • Value granaries highly. (they are very decent buildings without wheat tiles, they are awesome top priority buildings with wheat tiles). Other food improving buildings/wonders(ToA)/policies(monarchy)/researches(civil service) too.
  • Trade routes are super high priority. Get the techs/wonders that offer extra routes whenever you can, and build the caravan/ship asap. Ships are preferred of course.
  • Try to ally maritime CSes (though cultural and religious ones are also very important early on, so basically ally any CS you can)
  • never think "oh i have 10 food surplus there already, its not so important to get more"
 
and its about more than just sending food caravans. Also get those settlers out ASAP, the earlier a city starts growing the better. Develop and work max food tiles as much as possible. Sometimes you will need to choose to work/develop production tiles instead but only do so when its for something really important. (and of course when producing settler which is usually done most effective by working hills at negative food surplus). Value granaries highly. (they are very decent buildings without wheat tiles, they are awesome top priority buildings with wheat tiles)
Deer and bananas as well

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Game: Civ5 GOTM 127
Date submitted: 2016-02-01 01:04:22
Reference number: 33865
Your name: jessie23
Game status: Diplomacy Victory
Game date: 1902AD
Turns played: 322
Base score: 1968
Final score: 3075
Time played: 2:22:00
Submitted save: Sejong_0323 AD-1903.Civ5Save
Renamed file: jessie23_C512701.Civ5Save

Did you use your UU?
I built one copy and killed a couple musketmen with it.

How useful was your UA?
Sooo much science!

Did you use spying to your advantage?
Not really. Just a couple diplomats.

Did the map type help or hinder victory and how?
It took me forever to meet the civs on the other continent.

How did the difficulty level affect your game decisions?
I grabbed all the Wonders! Well almost...

Was Faith helpful to achieve victory? How?
Desert Folklore FTW. Getting some city states converted to Taoism probably helped to keep them loyal.

What Social Policies did you choose and in what order?
Tradition -> Patronage -> Science

What techs did you prioritize ?
I just tried to get as deep into the tree as fast as I could. I should have prioritized more science earlier.

Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?

I conquered France and took one Mayan city that had settled on a spot I wanted.


Good practice for getting faster. I know I can do better!
 
Game: Civ5 GOTM 127
Date submitted: 2016-02-03 17:12:13
Reference number: 33881
Your name: beto_java
Game status: Diplomacy Victory
Game date: 1894AD
Turns played: 317
Base score: 2009
Final score: 3188
Time played: 5:40:00
Submitted save: Final_Sejong_0318 AD-1896.Civ5Save
Renamed file: beto_java_C512701.Civ5Save
 
I really happy with this game.

Founded WC on 138T, already was in modern era so session took 25t.

I used 6 GSs (2 from faith) to get info era in time (164t).

As usually I picked order - despite description from game it is my favorite ideology for diplo victory.

Great game on super OP land.
 

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Game: Civ5 GOTM 127
Date submitted: 2016-02-04 03:38:30
Reference number: 33886
Your name: groin_apologist
Game status: Diplomacy Victory
Game date: 1961AD
Turns played: 381
Base score: 2322
Final score: 3055
Time played: 15:54:00
Submitted save: GOTM_127_Gr_Apol.Civ5Save
Renamed file: groin_apologist_C512701.Civ5Save
 
I really happy with this game.

Founded WC on 138T, already was in modern era so session took 25t.

I used 6 GSs (2 from faith) to get info era in time (164t).

As usually I picked order - despite description from game it is my favorite ideology for diplo victory.

Great game on super OP land.


Nice game! Would like to see some details. :)
 
Nice game! Would like to see some details. :)

First 100 turns I described in opening action threads.

Breakthrough came ~110t when I've finished Oracle, got secularism and planted my first GS; soon got astronomy and observatories in each city.
Than I prioritised GP buildings- markets, banks,obviously workshops etc, built only LToP, MP and FP despite fact that I could have any wonders I wanted.
As usually I bulbed one GS for public schools and used Oxford for radio and enter modern era ~135t.
Founded WC few turns later and I was planning to get WL vote in two sessions.

Another breakthrough came about 155t when I was wondering if use rationalism finisher for plastic or (don't remember name) first atomic era tech to make WC modern era before end of first vote.
Then I realised that with two more GSs from faith I can actually enter info era in time- there is so little science needed from plastic to telecommunication!!!
After this I researched globalisation to get missing votes and change my priority to gold to ally remaining CSs (and took Sp to get more influence from gold gifts).

With observatories, factories with workers facilities and other modifiers in each city Korea's UA really shine - really good to prioritise GP buildings especially with two cargo ships to each city.

Hope this is enough, I haven't recorded exactly times of events.
 
Two questions:

(1) Did you steal any workers?
(2) Did you exploit the science overflow bug?

1)I think I only took 'free' settler from not planted CS and got 2 from barb camps.

2)Definitely not, I started bulbs from biology - so only expensive techs towards telecommunication (and I was science leader long before it - actually from start the game ;))
 
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