TSG 131 After Action Report

What was the optimum number of academies here? I had two (and one holy site, and a manufactory planted very late.)

Another thing I've noticed with my slower game vs. the faster sub-300 finishes.... I only had one Academy. I did settle two great prophets (as my religion was everywhere after borobudur anyway) and two manufactories because I was finishing wonders in 2 or 3 turns anyway.

Maybe I'll play this map again and settle more academies and see how much faster I would've been without doing my normal "bulb" of GS.
 
I did a lot better when I replayed it with 5 academies (but it was a more boring game for other reasons.) GS 2 thru 5 came very rapidly around turn 120 (?) -- several natural ones, PT, LToP -- then it leveled out.
 
Parsing through, the differences I see between the sub-300s and my 350:

- Settled 5-6 academies (vs. my one...)
- Pushed straight into Acoustics rather than going Astro first, thus getting to Rationalism several turns earlier, thus the 10% science bonus which compounded over time rather than two somewhat useless Patronage fillers.
- Probably fewer RAs than some others, seemed like my AIs were poor the whole game (partly my fault too, but...)
- Even more refined play: filling out Liberty for the free GS late. Never occurred to me.

In general, I think the first one was a big deal, the second one a moderately big deal and the third and fourth more minor.

All that said, this being my first GOTM, I learned quite a bit just from playing and then reading the other AARs from better players. Good stuff here.
 
Game: Civ5 GOTM 131
Reference number: 34144
Your name: Ferenginar
Game status: Science Victory
Game date: 1923AD
Turns played: 343
Base score: 1426
Final score: 2097

Could have finished earlier, but wasted about 10 turns on International Space station. It seemed the right thing to do (aesthetically) before building the final part of the space ship. Only just beat Rome to top spot though, I would have been gutted if I had spent all those turns on it only for Rome to get the gold cup.

Nearly shot myself in the foot by agreeing an expensive trade to get a 'we love the king day', without realising I had just traded away my only Aluminium, two turns before completing satellites. Gifted 1000 to a CS for a +75 influence to Ally and 22 Aluminium return. Phew, need to be more careful in the future.

- Did you use your UU?
Built one, got my scout turned into one, used them to rescue a CS worker from Barbs, kept him.

- How useful was your UA?
?

- Did you use spying to your advantage?
Defensive and CS elections only

- Did the map type help or hinder victory and how?
This was my first ever Civ V victory at this level, so starting position helped, map type, don't know.

- How did the difficulty level affect your game decisions?
Cautious, tried to keep every body happy.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Yes, used faith to buy great scientist and engineers at end to speed up research and spaceship production significantly.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Tradition in full at start, then whatever looks best at the time, to aid science, or hammers...

- What techs did you prioritize ?
Science, wonders, selective at start, ad hoc through main game, selective at end.

- How many academies did you build?
9
Probably too many, I think it stunted city growth.
 
T282...Not having any trade routes or tech discounts to leech science from like Deity, sucks.
GL -> Petra -> HG -> ToA -> Oracle -> NC, then built a ton more wonders.
Tradition -> 3 in Commerce -> 4 in Rationalism -> 5 in Freedom -> 3 in Patronage -> Finish Rationalism -> Finish Freedom -> Finish Patronage -> Finish Commerce -> 3 in Exploration
Way too many social policies...I had to deliberately not work IG in order to avoid winning by CV accidentally.
 
Played again, got t300 victory. Still clueless how people win sub-300 on this map.... oh well.
 
Game status: Science Victory
Game date: 1886AD
Turns played: 313
Base score: 1507
Final score: 2430
Time played: 3:13:00

Fun game. I thought OCC at Emperor would be too much for me, but mid-game I thought it would be really quick. Last 1/4 dragged along. Not sure how I could have done it much quicker though - I followed most of the tips in the announcement thread!
 
Game: Civ5 GOTM 131
Reference number: 34147
Your name: aafritz17
Game status: Science Victory
Game date: 1904AD
Turns played: 324
Base score: 1500
Final score: 2343


- Did you use your UU?
Not very much. Trained 2 or 3 Bowmen at the start, still had them at the end (upgraded, of course). I don’t think I was in a single war.

- How useful was your UA?
Wow, I’ve never played Neb before. Lemme think… A GS from Library, earned 6 more, faith-bought 3, and I think 4 from Wonders.

- Did you use spying to your advantage?
Not really, too far ahead when they came. I did sway a couple of City-State votes, but in the end the spies were all Diplomats, just so I could keep an eye on folks.

- Did the map type help or hinder victory and how?
Biggest effect from the map was that it was continents - and Shaka was on the other one. Although…Knowtalent, you neutered him, didn’tcha. He was friendly the whole game!

- How did the difficulty level affect your game decisions?
By about turn 70 or so I felt I was so far ahead that I didn’t focus much on the other Civ’s. I did promote a couple of wars (OK, 5 or 6), just to keep ‘em all from noticing my Wonder-splurge.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Faith was huge (and I almost just ignored religion – duh!) I faith-bought 3 GS and a GE, plus Tithe was bringing in 99GPT at the end. As for faith-wonders, I built Hagia, Borobudor, and Grand Temple.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Full Tradition; opened Patronage and Commerce while waiting for Renaissance; full Rationalism; 4 in Pat; took 2 in Order then finished Pat; 3 more in Order then finished Comm; 5 in Exploration, 2 more in Order, finished Exploration, then finally Spaceflight Pioneers and Young Pioneers. Sheesh!

- What techs did you prioritize?
Pretty much chased the typical science techs.

- How many academies did you build?
I built only two. If I were to play this game again, I would do at least one more.
 
I have a question from this game. At one point Wu Z was talking trash, thought I might get a DOW. So, to avoid an invasion (there were a lot of civilians standing around!), I started buying units and gifting them to the three C/S between us (I think Prague, Cahokia, and Wittenberg). If war was declared, she’d have a lot of trouble getting to me.

On three successive turns I bought a GW Bomber and next turn gave it to one of the C/S. Then I click-click-click-bought three all at once, figuring I’d send them as each 3-turn-wait expired. But when the time came to gift, I couldn’t choose one of them. Had the yellow ring around the city, but when I clicked the city-cell, the game just went back to whatever unit was last selected (not in gift mode). I tried it with nothing except the units in the city, I tried it on later turns, nothing. I tried it with one of the bombers selected, I tried it with nothing selected. Wouldn’t work. I could open the little gray [ 3 ] box with the gift-cursor, and could even click on one of the units, but then the game simply went back to normal mode.

I figure it must have something to do with the game's selection mechanic, due to the sort’a stacked units. Maybe would been okay if I could have relocated some of them, but OCC makes that a no-can-do. Anybody able to shed some light on this?
 
I have a question from this game. At one point Wu Z was talking trash, thought I might get a DOW. So, to avoid an invasion (there were a lot of civilians standing around!), I started buying units and gifting them to the three C/S between us (I think Prague, Cahokia, and Wittenberg). If war was declared, she’d have a lot of trouble getting to me.

On three successive turns I bought a GW Bomber and next turn gave it to one of the C/S. Then I click-click-click-bought three all at once, figuring I’d send them as each 3-turn-wait expired. But when the time came to gift, I couldn’t choose one of them. Had the yellow ring around the city, but when I clicked the city-cell, the game just went back to whatever unit was last selected (not in gift mode). I tried it with nothing except the units in the city, I tried it on later turns, nothing. I tried it with one of the bombers selected, I tried it with nothing selected. Wouldn’t work. I could open the little gray [ 3 ] box with the gift-cursor, and could even click on one of the units, but then the game simply went back to normal mode.

I figure it must have something to do with the game's selection mechanic, due to the sort’a stacked units. Maybe would been okay if I could have relocated some of them, but OCC makes that a no-can-do. Anybody able to shed some light on this?

You can't gift aircraft.
 

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Can't be that. Here's a screenshot of the 3 C/S each with the GWB I gifted on earlier turns.

I've never heard of gifting aircraft; didn't think it was possible. If those are regular bombers and not stealths, build a carrier and move all but one to it and then try it.

I have had problems trying to gift a unit in a city if there's multiples there (like a frigate and a cannon at the same time)
 
Science victory on turn 281. Long time since I have played GotM, but had to try this one when I see OOC with that kind of starting position.

Had fun early-midgame, the end game was a lot of waiting. Did a few mistakes: started using GSs too late (had one extra), took a long time to get coal since started war only after I saw where the coal was to get GG (I had order / worker's facualties), selected Scholastims later then I good have.

7 academys planted, and 8 (or 9?) GSs used in the end. 3 space ship components hard build, 3 with GEs. Was afraid of culture victory after I build a hotel, so didn't use archaelogists at all. Culture was insanely high: tradition, piety, patronage and rationalism finished, 6 tenets in Order, all but one in Aesthetics (because of being afraid of culture victory), opener+3 in Commerce. Golden age all the time for the last 70+ turns.

Thanks for a great map!
 
I've never heard of gifting aircraft; didn't think it was possible. If those are regular bombers and not stealths, build a carrier and move all but one to it and then try it.

I have had problems trying to gift a unit in a city if there's multiples there (like a frigate and a cannon at the same time)

That worked. Put 2 on a carrier, was able to gift the third. So it's the *stacked* thing that was a problem.

Thanks, all, for the help.
 
Game status: Science Victory
Game date: 1770AD
Turns played: 264
Base score: 1334
Final score: 2565
Time played: 6:59:00


I bulbed around turn 240-ish, only got about 6k per so it wasn't enough with ~45 pop and 6 academies; had to hard tech the last 10-20 turns.
Might have been interesting to get the tech from conversion thing, I just went with faith for great leaders was able to just barely get 4k faith to buy one more scientist at the end when I bulbed.
I also got a GE saved for rushing Hubble, probably should have just built it and got a scientist instead.

Could have done more RA but while these sorts of games are really fun early on, but start to slog later. With all the apologies and such from spy theft.
 
I got 2632 in 1902 but this is my first GOTM and I saved just before launch instead of turn after and forgot to set my autosaves up correctly. So, I guess my save's not HoF-compliant.

Probably not going to be the top score, anyway, as I didn't realise that

Any captured city is immediately razed

and my grand plan to pass the time waiting for the Information Era by liberating my way to international herodom and grab a few GGs en route went... well, spectacularly wrong.

Still, great game! I might just have another few playthroughs for fun :)

Moderator Action: Welcome to the GotM.

Moved your post and Knowtalent's reply to the After Action thread because we do not want any spoilers in the Announcement thread. One of our general rules is that once you open the save, we ask that you not post in the Announcement thread.

Best of luck in future games.
 
I got 2632 in 1902 but this is my first GOTM and I saved just before launch instead of turn after and forgot to set my autosaves up correctly. So, I guess my save's not HoF-compliant.

Probably not going to be the top score, anyway, as I didn't realise that



and my grand plan to pass the time waiting for the Information Era by liberating my way to international herodom and grab a few GGs en route went... well, spectacularly wrong.

Still, great game! I might just have another few playthroughs for fun :)
Welcome to the GotM! You can reload the pre launch save then complete that turn and save the following turn and submit.

Sent from my SM-N920P using Tapatalk
 
Game status: Cultural Victory
Game date: ~1800AD

- Did you use your UU?
i built 3 of them, two on guard duty and one (along with a warrior) on active barb camp hunting duty

- How useful was your UA?
i planted it next to my city, on the desert tile that later turned to be my iron
the urge to rage quit was strong

- Did you use spying to your advantage?
i was always ahead on technology, so they were quite useless
turned them into diplomats instead

- Did the map type help or hinder victory and how?
the map was meh, seen better, played worse

- How did the difficulty level affect your game decisions?
i am used to play on King with raging barbarians, *ALWAYS*
so playing on Emperor withtout raging barbarians and a lot of city states to shield me from competition felt like i was playing on Chieftain

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
i wasn't planning to go for religion, but i built the stonehenge for the GE and was the second to get a prophet then
went to papal primacy and religious unity, which allowed me to keep the city states more easily allied to me

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Tradition, Patronage, Exploration, Aesthetics, Freedom, Rationalism
i was pumping so much culture that i was getting social points every few turns

- What techs did you prioritize ?
money and trading technologies, cuz money allowed me to rush common buildings and units and dedicate my building time for wonders

- How many academies did you build?
4 iirc, and i planted some manufacturies to boost my production

---
this was a nice map, had a lot of fun with it
sadly, i missed the mark on the science victory and got a cultural one instead
i managed to build 90% of the wonders, which made my capital HUGE
GL, HG and Petra were really important for me to do it

it was my first time playing OOC, despite having tons of hours of civ[1-5] experience
was quite frustrated that i couldn't liberate a city state that Khan conquered

Khan conquered Budapest, and was bullying some of my allied city states in the region. I negotiated a truce between him and them several times, but when he declared war on a city state we negotiated peace some 10 turns earlier, i decided that it was time for him to go. That costed me a lot in diplomacy, but secured peace for the region for the rest of the game

before astronomy, there was always this HUGE player competing with me for the first spot on the ladder, and who built one or two wonders that i was planning to build. When i crossed the ocean and the first player i got in contact was Shaka, i felt like "f--k! had to be Shaka ?!" but i was so technology advanced that he wasn't even a mouse on a wheel
 
Meh, abandoning this one and moving on to the next.

As i was trying to figure out if i should go straight for to the real end game or first focus on satelites ASAP and then SSI, i got lost in excel for a while and lost interest in the game itself a bit. Partly also because while clicking way too fast trough my turn 50-86 i made the some errors, the most important one opening commerce instead of patronage.

Im still curious though about this SSI. There is 110k research to be done after satelites, but getting SSI takes around 50 turns probably. During those 50 turns youll produce enough scientists (faith and gpp) to just about finish those 110k and get good value out of SSI. The downsides are that you might actually overshoot your end goal and that all the scientists you use to reach satelites are used less effectively than they would be at real end game. It is also very hard to time printing press correctly.

I had my estimate for reaching satelites around turn 200 so SSI would have been done around 250 and victory would have been right after that. Now that i see the finish dates here, i find it really unfortunate that A: i made the mistakes i made in early game B: I gave up and got to this thread. I think the SSI road might very well have a chance to be the better one. It sure should be really darn close.
 
Game: Civ5 GOTM 131
Date submitted: 2016-04-02 09:50:38
Reference number: 34173
Your name: Beto_Java
Game status: Science Victory
Game date: 1906AD
Turns played: 326
Base score: 1360
Final score: 2092
Time played: 4:58:00
Submitted save: Final_Nabuco_0326 AD-1906.Civ5Save
Renamed file: Beto_Java_C513101.Civ5Save
 
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