TSG 238 Announcement

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
Messages
1,520
Civilization 5 - Game of the Month Training Series Game 238
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////////////////

Quick links: Upload submission | Opening Actions | After actions
Welcome to the 238th game in the GOTM V Training Series! This Series allows new and old Civilization V fans to try out many features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

TSG 238 Details:
Game Settings:
Player (You): Attila - The Huns
Victory Condition: Domination
(but all VCs are enabled)
Difficulty: King
Map Type/Size: Lakes/Standard
(8 Civs, 16 City-States)
Pace: Standard
Your Unique Characteristics:
UA: Scourge of God:
Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture
UU: Battering Ram: Replaces the Spearman. City attack only, no defensive terrain bonuses, -1 visibility, -1 melee strength, -33% penalty on defense. +300% bonus vs cities, starts with Cover I promotion
UU: Horse Archer: Replaces the Chariot Archer. No rough terrain penalty, doesn't require Horses, +1 melee strength, starts with Accuracy I promotion
Required DLC: All DLC except Explorer's, Scrambled Nations and Scrambled Continents map packs.
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.

Here is where you will start:

TSG238_Start_Screen.jpg


The start file is attached below.

Information about threads associated with each individual TSG - Must Read if you are new to the Game of the Month!
Spoiler :

Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please don't post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshots. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
Spoiler :
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature)

Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.


This game runs through March 1st 2024.


@The_J
@Blake00
 

Attachments

  • TSG238_Start.Civ5Save
    457.3 KB · Views: 78
Last edited:
A lovely start, and no shortage of horses! Quick-as-possible domination is probably my weakest victory condition, though, since I get bogged down in building things that are not completely necessary. From the screenshot I can already tell that I would like to build a stable, a stone works, maybe Mausoleum too. I might even sneak in a watermill, and by the time mathematics comes around, I might notice that Hanging Gardens is only a 7-turn build. Also, especially when playing as Huns, when I see other city spots with lots of pastures, I want to settle those too.

By contrast, when I see reports of the stronger players, they just build military and find the quickest route to kill all the AI. We will see how this game goes though. I guess one the things I enjoy most about civ, which is building big and 'complete' cities, is at odds with early war.
 
Whoo, what a start! But there’s always something that makes me question where to settle. That Spice looks nice. But it’s further from the western pastures. And it would be nice to be on a hill for building all those early units. And with all those pastures we won’t really need to work the bad Spice tile. I guess I’ll move the warrior NE across the river just to check it out.

Real question is which way is the ruin that will give me a battering ram.
 
Last edited:
Huns, when I see other city spots with lots of pastures, I want to settle those too.
maybe just eye up your neighbour's pastures :p

By contrast, when I see reports of the stronger players, they just build military and find the quickest route to kill all the AI. We will see how this game goes though. I guess one the things I enjoy most about civ, which is building big and 'complete' cities, is at odds with early war.

The quick war is not a strong game, it is a fast and lean one, often played with weak strategies, or certainly fragile ones. Most of the tactics would not stand a chance vs real players.

The quick combat has to result in an early win, or the game is over, there is no plan B. If the game isn't won or on the way to being won by turn 150 or so, then you lose.

There comes a point, too many opponents or too difficult a map, when the strategy fails.

So your infrastructure set up is a much stronger game play, and more viable for the longer games. But the choices have to be made at the start. If you go to war early, that's all you do, city after city, relentless.

This is a curious scenario. Attila loves to rush, those rams can have an enemy capital in under 10 turns, given an early ruin upgrade. The horse archers dont need horses, but they dont upgrade to other ranged units.. so can your ranged and logistic promoted horse archers win the day with the rams for city capture.. Its a big map..
 
Top Bottom