TSG 240 Announcement

vadalaz

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Civilization 5 - Game of the Month Training Series Game 240
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Quick links: Upload submission | Opening Actions | After actions
Welcome to the 240th game in the GOTM V Training Series! This Series allows new and old Civilization V fans to try out many features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Big thanks to @fiddlesticks for kindly providing us with this map!

TSG 240 Details:

Game Settings:
Player (You): Hiawatha - The Iroquois
Victory Condition: Domination
(but all VCs are enabled)
Difficulty: Immortal
Map Type/Size: Boreal/Small
(6 Civs, 12 City-States)
Pace: Standard
Your Unique Characteristics:
UA: The Great Warpath:
Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.
UU: Mohawk Warrior: Replaces the Swordsman. Doesn't require Iron, +33% combat bonus when fighting in forest or jungle tiles
UU: Longhouse: Replaces the Workshop. +1 Production from each worked Forest tile, costs 20 less Production to build. No bonus of +10% Production in this city
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.

Here is where you will start:

TSG240_Start_Screen.jpg


The start file is attached below.

Information about threads associated with each individual TSG - Must Read if you are new to the Game of the Month!
Spoiler :

Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please don't post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshots. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
Spoiler :
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature)

Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.


This game runs through April 1st 2024.

@The_J
@Blake00
 

Attachments

  • TSG240_Start.Civ5Save
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Last edited:
Thanks. It looks like you forgot to post the save.

It would be neat to settle on the copper, but there are also disadvantages: off the river, delayed access to the wheat, and overall scarcity of food. So I will settle in place.
 
Last edited:
No way I'm moving to the copper. Too much ice down there.

I can't tell if our starting position is on a hill? If it's not, and the tile to the NW is, I'd consider moving. We'd keep the wheat, river, and mountain, and probably get more forests.
 
Looks like a tough one. I also wonder if it would be worth moving to the hill to the NW? Our starting tile looks like flatland to me. Would still have the wheat in first ring and might have better tiles to the north, but would move away from the deer and copper. Problem is there's no way to tell since the warrior can't move that way to see. It'd be a risk. Also, only one lux in view is worrisome.

I'll move the warrior south to one of those hills first to see what's down there. Then decide. Although, it doesn't really matter what's down there since I'm not moving that way to settle. Maybe move the warrior east to see if moving the settler to the hill will lose anything. Interesting decisions on the opening move!

Also, can you build a mine on a snow hill? Does it give any yield? Don't think I've ever had a snow hill in range of a city.
 
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