Culture victory turn 208.
Funnily enough, doing a little bit of everything is exactly how I would describe my approach to this game

. (I don't actually disagree, I think often a focused approach may be best). Anyway I combined:
- War, to subdue the AI and take their wonders and works of art.
- Futurism
- Hard tourism with hotels
The war part was fun, and it netted me some nice cities with some nice wonders, but I did not capture that many works of art. As I found in a previous culture GotM, the AI is pretty good at hiding away its works of arts when you start laying siege to their cities.
I had 7 frigates and that was enough to take Washington, Paris, Rio de Janeiro, and Madrid. I left Tenochtitlan because Monty had zero wonders and we had a declaration of friendship. By the end of those wars, my frigates had just about reached logistics, but of course it was too late to sail back to attack Maya and Portugal. Although, I did not properly scout the top of the map to see if there was a panama canal

. I did, with some difficulty, take Palenque with knights and cannons.
I went frigates first, and even though I was lucky to steal navigation (from Brazil I believe), it slowed down my futurism play quite a bit. In addition, I had already generated a couple of great people. So, if I were to try again, I might try an all-out futurism play (especially since I know now that coal was already improved in the capital), I suspect that tha is the quickest way to victory. Freedom internet will struggle to beat T208 I think, and sacred sites may not have enough early faith generation, even though there is plenty of land to settle (and I don't like sacred sites so I won't try that).
My Inca experience this game was good, although the lack of fresh water hurt my cities' growth a little. There were plenty of decent terrace farms, but not many very good ones, and without fertilizer my cities struggled to reach 20 pop.
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