Aaronius
Neanderthal
- Joined
- Apr 30, 2007
- Messages
- 230
I am posting here b/c I have cheated on this game by restarting several times. I want to communicate about my adventures, so I'm posting here rather than on the after action report...
Game 1: Settled in place.
I learned some valuable lessons in this one including: raging barbs + emperor diff = severe loss of life and limb. I am going to cheat and play this map until I perfect my military strategy. It has just about everything you could ask for stacked against you IMO.
Game 2: Settled in Place. Theme of game two: Better, but not good enough
Game 2.2 Restart at the opening of the war with Khan.
The bottom line is I am just too slow. In all of these games I cannot find an optimal strategy. This map just seems stacked against me somehow. I hate grassland cities. I hate having to kill everybody.
I am going to play this one again from scratch. I am thinking now that the promotion saving is a key resource I havent utilized yet. I also just need to get better at making war. I am woefully inefficient and far too sentimental. I weep over every unit lost, and I feel as if I must conquer almost every city, b/c I just assume any civ left strong will come back to haunt me. Its time to man up.
Open questions I have:
1. Even for a GOTM like this where you are trying to dominate, does it make sense early to ally CS, rather than just buying units, units, units? I am trying to do the calculus myself I went the units units units route b/c early on money was tight and I felt I needed to begin the bloodshed asap with the ridiculous production advantages the AI receive.
2. When you have a Cho-no, and you upgrade to a rifle, what really does carry over? I have heard a couple of people extol the virtues of the cho-no-rifle, but I noticed that the promotions make no sense. CNKs are ranged units so when you choose the flat or hilly promotions it improves their bombardment characteristics. Rifles are melee/infantry units so once you upgrade you have to do the plains and hill promotions all over again. This makes me wonder if the bombard promotions are of any value whatsoever to the rifle. Obviously the two attacks per turn is cool, but are the range promotions useful to a rifle?
3. This is not a civ question, but its really bothering me. I have a macbookpro. I run Windows7 on boot camp. I cannot figure out how to print-screen on this thing. Obviously PCs have a print screen button. Clearly there is a way to print screen on a mac. But when you are on win7 on a mac, nothing seems to work. Anybody have a magic bullet for me? I want to post screenshots dammit.
I will play again, and I will kill everyone. This world will learn to fear the mighty WU!!!
Game 1: Settled in place.
I learned some valuable lessons in this one including: raging barbs + emperor diff = severe loss of life and limb. I am going to cheat and play this map until I perfect my military strategy. It has just about everything you could ask for stacked against you IMO.
Spoiler :
In the first game I built three warriors then went paper maker then natl college. By the time my NC was half built, I had zero warriors. I wasnt even trying to clear huts, just explore a bit. It might have been nice to know there were no ancient ruins. That is half the reason to explore. Otherwise you could chill with one or two city defenders and find pretty much everybody by boat. That is how I would play the game knowing what I know now. Still these barbarians were vicious, and the fact that at this level two new units pop in two turns means two or three units must support each other to be truly safe. I suppose another strategy I might employ if I were to play again would be to make four warriors and send them off in pairs. I also believe that for this game it is absolutely imperative to go for the military policies very early. The 25% vs barbs + the flanking bonus seem practically necessary IMO. The great general is imperative for the first war anyway, which is a foregone conclusion if you are going to win by domination.
Game 2: Settled in Place. Theme of game two: Better, but not good enough
Spoiler :
The starting location is decent for growth and happiness, but money and production is not so good. Its hard to find many trading partners on this map, so the luxuries dont do all they can. My strategy was to go all out after siam with a warrior rush and two archers. I went warrior warrior warrior paper maker NC. I bought worker archer archer, then built a spearman and another archer. My policies were 1st tradition, the 1st military policy, and the flanking military policy. My fights with barbs popped my first general, so I attacked siams newest city with three warriors, two archers, and the general. I didnt lose any units, took the city, and got a worker and access to six iron out of it.
Siam offered a very nice peace settlement and I needed time to get the iron on line and upgrade all my units (warriors to swords, and archers to cho-nos). It worked perfectly as I got about 15 turns of cash and resources, then I went for the kill. I took two more cities including the capital, paused to get healthy and lengthen those swords, then finished him.
Catherine went next to the longswords and cho-nos fresh off the Siamese campaign. I wasted no time with the longsword tech advantage and the cho-nos unique ability to hurt cities. Catherine was the weakest I have ever known her to be even tho she had plenty of cities. Next went Ghandi, which made me feel bad. There is no reason to ever hurt Ghandi, but the GOTM developers demanded domination, so, sorry Ghandi had one war elephant to his name. Needless to say, both of his first two cities fell no problemo. I ended up leaving Catherine and Ghandi a city b/c I had way more resources than trading partners at this point.
It was obvious by score that Khan would have to go next. One issue I struggled with was whether or not to upgrade the cho-nos. On one hand rifles rock, but on the other my cho-nos had all these bombard bonuses that would be meaningless to a rifle. In the end I decided two cannons with another soon was enough artillery and turned all my longswords and cho-nos into rifles. Khan was militarily superior and even with me scorewise. However, I got to rifles first, so I attacked. I attacked as quickly as I could, taking his northernmost city with the loss of one rifle.
I quickly realized that Khan would be a bear. He had multiple caravels, which destroyed my two triremes, and prevented me from embarking. The terrain was perfect for defense. He had Japan and a CS between his proper empire and the one city I took, so once the surprise was worn off, I had to trickle down to him over hilly terrain. Luckily japan was friendly so open borders were in play. The CS was annoyed, but I built roads thru it anyway to facilitate my troop pipeline. Good thing too. Khan was a mo-fo. He had his special horses, musketmen, pikemen, and crossbows. Some older units too, but what really sucked was the quantity. The hills favored my defensive positions, but prevented me from advancing on his cities.
I killed probably ten of his units without losing any, but I couldnt get within his city firing radius without taking a guaranteed casualty. Because of the same hills and the way the land bottlenecked and got mountainous around his frontier, I couldnt get more than a couple units in at once, and I couldnt get my cannons into place to bombard the city before my frontline was decimated. I tried several strategies of lining up my eight rifles in a smileyface line, with the three cannons right behind. I had to do this or the various horseman would kill my cannons with their superior mobility (btw Khan had the great wall, so I was one move per turn no matter what). I had some medic promotions that kept my rifle line wounded but alive, but I couldnt get to within one tile of either of Khans two main cities. To make matters worse the city defense numbers started going up and cavalry started to appear.
I veered my army off to the west for a weaker city with more plains around it. Unfortunately the plains were marshy (dammit). I couldnt attack the city by sea b/c my navy was dead and Khans was alive and well so I had to slog thru the marsh. This is where units began to die. I decided I had to take a city to establish myself and maybe get some favorable terms from Khan. Up till now Khan offered peace for the bargain price of all of my money and resources. My riflemen were still superior, but there was a frigate on the coast and Khan got his first cannon the same turn I reached the citys firing radius. My flanks were being picked off inland by waves of horses and pikeman and crossbows moving freely on roads. My sea flank was being shelled by the frigate, and my frontline was now eating cannonballs.
I lost several good men at this point. It took me about ten turns to take that city and I lost at least five rifles and a cannon. I killed at least another ten of Khans units, and I finally had met the Greeks and Persians, so fresh money was buying fresh units that were coming down my fresh roads. However, I could not match Khans production rate. His cavalry and cannons meant my rifles and cannons would not be taking another city any time soon.
My view of my problem with this game was the lack of production from my cities. Since the entire area surrounding the starting position was grassland and flat, these cities were never going to produce that much. They were growing big and producing gold, so I was essentially buying every single unit. As an aside, I do appreciate how so many of the buildings now give you hammers as well as percentage gains, b/c you can make a pretty productive city on grassland now. Unfortunately that takes a long time to do tho. However, even with Greece and Persia buying my now numerous resources, I was cranking out about one unit per 3-5 turns and Khan seemed to be matching or beating that. His defensive bonuses and the terrain were making the task seem impossible.
Siam offered a very nice peace settlement and I needed time to get the iron on line and upgrade all my units (warriors to swords, and archers to cho-nos). It worked perfectly as I got about 15 turns of cash and resources, then I went for the kill. I took two more cities including the capital, paused to get healthy and lengthen those swords, then finished him.
Catherine went next to the longswords and cho-nos fresh off the Siamese campaign. I wasted no time with the longsword tech advantage and the cho-nos unique ability to hurt cities. Catherine was the weakest I have ever known her to be even tho she had plenty of cities. Next went Ghandi, which made me feel bad. There is no reason to ever hurt Ghandi, but the GOTM developers demanded domination, so, sorry Ghandi had one war elephant to his name. Needless to say, both of his first two cities fell no problemo. I ended up leaving Catherine and Ghandi a city b/c I had way more resources than trading partners at this point.
It was obvious by score that Khan would have to go next. One issue I struggled with was whether or not to upgrade the cho-nos. On one hand rifles rock, but on the other my cho-nos had all these bombard bonuses that would be meaningless to a rifle. In the end I decided two cannons with another soon was enough artillery and turned all my longswords and cho-nos into rifles. Khan was militarily superior and even with me scorewise. However, I got to rifles first, so I attacked. I attacked as quickly as I could, taking his northernmost city with the loss of one rifle.
I quickly realized that Khan would be a bear. He had multiple caravels, which destroyed my two triremes, and prevented me from embarking. The terrain was perfect for defense. He had Japan and a CS between his proper empire and the one city I took, so once the surprise was worn off, I had to trickle down to him over hilly terrain. Luckily japan was friendly so open borders were in play. The CS was annoyed, but I built roads thru it anyway to facilitate my troop pipeline. Good thing too. Khan was a mo-fo. He had his special horses, musketmen, pikemen, and crossbows. Some older units too, but what really sucked was the quantity. The hills favored my defensive positions, but prevented me from advancing on his cities.
I killed probably ten of his units without losing any, but I couldnt get within his city firing radius without taking a guaranteed casualty. Because of the same hills and the way the land bottlenecked and got mountainous around his frontier, I couldnt get more than a couple units in at once, and I couldnt get my cannons into place to bombard the city before my frontline was decimated. I tried several strategies of lining up my eight rifles in a smileyface line, with the three cannons right behind. I had to do this or the various horseman would kill my cannons with their superior mobility (btw Khan had the great wall, so I was one move per turn no matter what). I had some medic promotions that kept my rifle line wounded but alive, but I couldnt get to within one tile of either of Khans two main cities. To make matters worse the city defense numbers started going up and cavalry started to appear.
I veered my army off to the west for a weaker city with more plains around it. Unfortunately the plains were marshy (dammit). I couldnt attack the city by sea b/c my navy was dead and Khans was alive and well so I had to slog thru the marsh. This is where units began to die. I decided I had to take a city to establish myself and maybe get some favorable terms from Khan. Up till now Khan offered peace for the bargain price of all of my money and resources. My riflemen were still superior, but there was a frigate on the coast and Khan got his first cannon the same turn I reached the citys firing radius. My flanks were being picked off inland by waves of horses and pikeman and crossbows moving freely on roads. My sea flank was being shelled by the frigate, and my frontline was now eating cannonballs.
I lost several good men at this point. It took me about ten turns to take that city and I lost at least five rifles and a cannon. I killed at least another ten of Khans units, and I finally had met the Greeks and Persians, so fresh money was buying fresh units that were coming down my fresh roads. However, I could not match Khans production rate. His cavalry and cannons meant my rifles and cannons would not be taking another city any time soon.
My view of my problem with this game was the lack of production from my cities. Since the entire area surrounding the starting position was grassland and flat, these cities were never going to produce that much. They were growing big and producing gold, so I was essentially buying every single unit. As an aside, I do appreciate how so many of the buildings now give you hammers as well as percentage gains, b/c you can make a pretty productive city on grassland now. Unfortunately that takes a long time to do tho. However, even with Greece and Persia buying my now numerous resources, I was cranking out about one unit per 3-5 turns and Khan seemed to be matching or beating that. His defensive bonuses and the terrain were making the task seem impossible.
Game 2.2 Restart at the opening of the war with Khan.
Spoiler :
The war with Khan really had me thinking. I was too cautious not to lose my units and ended up buying him time to reach near military tech parity. I wanted another shot at him going ballz out for the capital. Turns out it worked just fine. I think I lost maybe one unit taking his capital. My cannons never got into position to fire a shot, but it turns out three or four rifles with more right behind are more than enough to take a city with a defense in the low 30s.
The problem with taking his capital was that I had carved a hole right smack in the center of his empire. To the east were three cities on the coast packed really close together and surrounded by hills. To the west were three cities spread out on plains. There were more resources (silk and wine) to the east, whereas the west had one wine and a whale. Since I had Khans capital I already had access to all of these resources so any new cities would simply increase the quantity. I decided to go west since the plains would allow me freer movement and the larger city spread would limit the crossfire my lines would receive. Here my cannons finally got to heat up their barrels. I managed to take the two cities nearest the capital but realized too late my strategic error . Unhappiness.
These cities were big, added no new luxury resources, and were not happy. I couldnt finish Khans eastern front b/c of unhappiness and therefore could not get at japan in any expeditious manner. Greece was beating Persia like a red-headed stepchild, and snapping up every single city state on the map. Alex was ridiculously wealthy and bought my CSs right out from under me within a turn of me trying to hold the ones close to me. With my unhappiness hovering around ten, my home cities largely unproductive in their grassland spots, my numerous puppets being good for nothing, and my fat bank accounts being good pretty much only for buying military units, I gave up. It was going to take me a long time to finish Khan and Japan, and Greece was going to runaway with the game. They had a mad tech advantage on me so I was never going to have an easy time militarily once I finished my continent.
The problem with taking his capital was that I had carved a hole right smack in the center of his empire. To the east were three cities on the coast packed really close together and surrounded by hills. To the west were three cities spread out on plains. There were more resources (silk and wine) to the east, whereas the west had one wine and a whale. Since I had Khans capital I already had access to all of these resources so any new cities would simply increase the quantity. I decided to go west since the plains would allow me freer movement and the larger city spread would limit the crossfire my lines would receive. Here my cannons finally got to heat up their barrels. I managed to take the two cities nearest the capital but realized too late my strategic error . Unhappiness.
These cities were big, added no new luxury resources, and were not happy. I couldnt finish Khans eastern front b/c of unhappiness and therefore could not get at japan in any expeditious manner. Greece was beating Persia like a red-headed stepchild, and snapping up every single city state on the map. Alex was ridiculously wealthy and bought my CSs right out from under me within a turn of me trying to hold the ones close to me. With my unhappiness hovering around ten, my home cities largely unproductive in their grassland spots, my numerous puppets being good for nothing, and my fat bank accounts being good pretty much only for buying military units, I gave up. It was going to take me a long time to finish Khan and Japan, and Greece was going to runaway with the game. They had a mad tech advantage on me so I was never going to have an easy time militarily once I finished my continent.
The bottom line is I am just too slow. In all of these games I cannot find an optimal strategy. This map just seems stacked against me somehow. I hate grassland cities. I hate having to kill everybody.
I am going to play this one again from scratch. I am thinking now that the promotion saving is a key resource I havent utilized yet. I also just need to get better at making war. I am woefully inefficient and far too sentimental. I weep over every unit lost, and I feel as if I must conquer almost every city, b/c I just assume any civ left strong will come back to haunt me. Its time to man up.
Open questions I have:
1. Even for a GOTM like this where you are trying to dominate, does it make sense early to ally CS, rather than just buying units, units, units? I am trying to do the calculus myself I went the units units units route b/c early on money was tight and I felt I needed to begin the bloodshed asap with the ridiculous production advantages the AI receive.
2. When you have a Cho-no, and you upgrade to a rifle, what really does carry over? I have heard a couple of people extol the virtues of the cho-no-rifle, but I noticed that the promotions make no sense. CNKs are ranged units so when you choose the flat or hilly promotions it improves their bombardment characteristics. Rifles are melee/infantry units so once you upgrade you have to do the plains and hill promotions all over again. This makes me wonder if the bombard promotions are of any value whatsoever to the rifle. Obviously the two attacks per turn is cool, but are the range promotions useful to a rifle?
3. This is not a civ question, but its really bothering me. I have a macbookpro. I run Windows7 on boot camp. I cannot figure out how to print-screen on this thing. Obviously PCs have a print screen button. Clearly there is a way to print screen on a mac. But when you are on win7 on a mac, nothing seems to work. Anybody have a magic bullet for me? I want to post screenshots dammit.
I will play again, and I will kill everyone. This world will learn to fear the mighty WU!!!