Sorry these screenshots are a little late for this thread (turn 121), but I forgot to make earlier saves.
As many others probably did, I settled one tile to the east, on the hill. Definitely worth the lost turn: you get to work a salt immediately, access to two additional salts (and a bison too) within your 3-tile radius, extra hammer from settling on the hill.
I wanted to use the Legalism for Wats trick. I don't really think that this is optimal, and I just may not have the earliest victories for this reason, but I've never done it before so I went with it anyway.
I rarely build scouts on Archipelago maps, but once I saw Alex on my island, I built a scout right after my monument, canceling my worker. Knowing that I needed a diplo victory, I knew I had to slow down or kill Alex, so I figured I'd start with a worker steal. That never came to fruition (he protected them well), but the scout was not in vain. He had a much better use in fact. Between him and my initial warrior, I was able to zone out Alex's settler and keep him from settling near the mountain, which was by far the best site for the second city. I just used the two units plus the mountains to keep him out of the area where Si Satchanalai is now. He built his settler VERY early, and this zoning bought me maybe 15 turns. He then built a second settler, embarked it to get around my army, but my settler got there about 2 turns ahead of his.
I plopped down Si Satchanalai and laughed at his face when he got upset with me for settling too close to him.
Then I saved up a few coins and bought two tiles, which scored me the silver that was only two tiles from Athens. He objected to my buying tiles, and I laughed in his face again.
(Actually, I apologized both times, so more like I laughed behind his back.)
Since he already had two settlers, he basically settled the rest of the island, but I already had the best spot: coastal, mountain, THREE UNIQUE luxes, 2 fish, bananas, and jungle. (The jungle is worth keeping since this city is going to have an observatory.)
The problem though was that with all the room taken, I had to find new spots for my 3rd and 4th cities. I decided on #3 as soon as I spotted Mt. Fuji next to more salt directly to my east. But #4 was a difficult decision. At first I had decided on a spot east of Kiev, on a hill with 4 fish and 2 copper, but there was very little food there other than the fish. (Granted, 4 fish is a lot of food.) I also feared it might be hard to defend, and would be too close to the Dutch. With a little more exploration from my archer (who almost died to barbarians but just barely survived long enough for me to see the location and change my mind), I discovered a new spot with 3 fish, 1 copper, 1 silk, iron, wheat, and stone. Perfect!
My indecision on city #4's location cost me a few turns on my National College. I had to rush buy two libraries, and it wasn't built until after turn 100. Quite slow, but I hoped to regain those turns with the Legalism Wat trick.
- Did you start this with a specific diplomacy plan? War or peace?
I planned on peace.
- How many neighbors have you met? And who?
All of them.
- Any early wars or have you remained peaceful so far?
Was worried about Alex after I forward settled him and bought tiles in front of Athens, especially when he would only offer 6 GPT for my luxes. But he hasn't DoWed me yet. I got DoFs from Maria Theresa and William.
- Did you get a religion? If so, which tenets?
Founded Catholicism first, using Earth Mother for 4 early faith from each of my salts. My 3rd city also has salt, and my 4th will have iron and copper, so it'll be very useful. My other beliefs were Tithes, Mosques, Pagodas, and Itinerant Preachers. (On archipelago maps, where cities are farther apart, I find itinerant preachers more powerful than religious texts.)
- Describe your social policy choices.
Regarding the Wat trick, my plan was to open Tradition but stop before Legalism, then open Patronage up to Consulates. I was going to need that later anyway, might as well open it early. Unfortunately, an early culture ruin actually gave me too MUCH culture growth. I hadn't gotten to optics yet (need Classical Era for Patronage) when I had to open Piety. I went to Consulates, then slowed down my culture (stopped working my writer's guild) so that the next SP would be 1 turn after Education. I also had to save up enough money to buy my last two Amphitheatres. The screenshots above were just before getting my 4 free wats.