TSG16 After Action Report

Hi,
first try for me here and also first post in forum. Fun game, I did not manage to well though, finished after 456 turn with 2119 points, not too impressive :)
:wavey: Welcome to Civfantics and GoTM.

Congrats on your first win. Keep up the good work. :thumbsup:
 
:wavey: Welcome to Civfantics and GoTM.

Congrats on your first win. Keep up the good work. :thumbsup:

Thanks!
I have managed a couple of wins on the lower levels on my iMac, but game too slow on it so had to go some turns of production and gold focus to finally 'upgrade' it to a PC :D
 
Thanks!
I have managed a couple of wins on the lower levels on my iMac, but game too slow on it so had to go some turns of production and gold focus to finally 'upgrade' it to a PC :D

lol. Hope you had the Pentagon :mischief:
 
Hi,
first try for me here and also first post in forum. Fun game, I did not manage to well though, finished after 456 turn with 2119 points, not too impressive :)
I think I had a quite effective game to start with but maybe I missed out focusing on things after a while since I ended up in wars, first Darius then Elisabeth then Rome, in the end I had a lot of cities (17), only razed a few small ones, obviously kept the ones with wonders.
It did not focus on cultural outputs in cities until the end, maybe I should have done that earlier.
I kept my workers busy building improvements, farms and later converting them to trading posts and then upgraded roads to railroads.
Did not submit game, maybe I will try another round and keeping the amount of cities down a bit ;)

hi barefooter. congrats! keep in mind that replays should not submitted in GOTM! moreover, I guess you were in war with Harun rather than Darius?:crazyeye:

cheers
 
hi barefooter. congrats! keep in mind that replays should not submitted in GOTM! moreover, I guess you were in war with Harun rather than Darius?:crazyeye:

cheers

Ah okay, no problem, next month maybe, but I'll try again anyways.
Oh, hehe, I stand corrected :)
 
turn 435 for me. slow but sure... felt in control the whole way.... managed to keep three friends to the last turn (where they finally decided I was a bum, and chain denounced me... too late, ha ha!).

I only built 3 cities... but eventually annexed two more that had wonders, thinking that I could bump them up to make up for the extra policy cost (had the -33% by then). But I'm not sure it helped. Pity you can't GE rush the utopia project. :sad:

Anyhow, I felt like I learned more playing on a manageable level than on emperor... so thanks to Leif for varying the game level a bit. :goodjob: One of these days I'll be able to manage the higher levels. But high or low, I'm not ready to compete for any awards yet. But its a training series, so I'm getting some good training here. :cool:
 
First post after a long time lurking (and I mean years) on this forum. I am a relative newcomer to GOTM and enjoyed an easier than usual game. Prince is a level at which I can cope. Victory in 415 turns. Not good by comparison to others but I am happy with the way that I played it.

I see TSG17 is up. That will present a whole new ball game, but, hey, that is what this section is all about isn't it?
 
401 Turns, first submission, I think i missed some multipliers early on.
Loved the game :)
 
Game: Civ5 GOTM 16
Date submitted: 2011-08-03
Reference number: 24679
Your name: pontias
Game status: Culture Victory
Game date: 1983AD
Turns played: 403
Base score: 1333
Final score: 1666
Time played: 7:40:00

I was very slow...
can't remember build order - but I managed to pick up all the wonders I wanted.
Main mistakes I made was to neglect science a bit. As someone above said, better off getting all the multipliers lined up then going all out on culture. I focussed too early on getting culture city states - would have been better going for RAs and getting deep into the culture science first.
My cap was one big culture city so I should have put it on the coast for Sydney Opera House. Bonus is huge! (I actually only got it about 5 turns before game ended in a rubbish little seaside village as it happened due to my ******** science focus)

... also, i get bored trying to be peaceful, so need a bit of conquest in there to keep me happy.
If I was to replay, I'd settle maybe just one more city and try and annex arabia cap for more culture... And I'd put cap on coast!

See how I get on in #17...
 
Game status: Culture Victory
Game date: 1925AD
Turns played: 345
Base score: 1069
Final score: 1549
Time played: 6:01:00

First Civ5 TSG.

EARLY GAME: I decided to play with only 3 cities and thus I wanted each one to be amazing. Thus, I was pretty upset when England stole my second city site the first few turns with a lone settler, so I declared war on the ungarrisoned city. With two moves, I could just waltz in there and capture the undefended city with my warrior ...

Oh yeah, cities have strength in Civ5 and can bombard the crap out of you.

Eventually a few warriors took down York, and instead it was England who was boxed in all game. Having my second city be a captured city cost me a lot of happiness until I could finally build a Courthouse - quite a problem in the early game.

Still trying to understand Civ5. Ended up filling out the top 5 policy trees, but should have gone Freedom for the double-strength Landmarks.

DIPLO: I played the Diplo game right, isolating Augustus and Alexander as enemies of the world. Augustus attacked me once and attacked Wu once, but my high-tech army fended off his hordes, and frankly I didn't really care if he and Wu occupied themselves fighting each other with their rather poor AI war tactics.

CITY STATES: I allied with all the city states except the militaristic ones at the end.

TECH: Ended up teching almost to Globalization - probably way too deep.

HAPPINESS vs. EXPANSION: I've never had such high happiness in Civ5 - normally I keep it in the +5 to -5 range, but here I was running 60-80 positive happiness for much of the end game! I actually started looking for a way of getting rid of surplus happiness during Golden Ages, but I couldn't find anyone who wanted my luxuries ...

Victory on T345 (1925AD)
 
Been playing Civ V since launch, love the game and was looking for a reason to play it more. Saw GotM and thought it was a great idea and jumped into this one. So this is my first GotM and my first post and ahhhhhhhhhhh.....

Turn 283, Single City, I have four policy trees complete and am making around 400 culture a turn. A new policy pops and I go to start my last tree. Brain goes numb and I activate Rationalism nullifying Piety. Get angry, quit game.

Guess I'll just have to buckle down and be more careful in the next one :p

Edit: I went back to finish it and it turns out my last autosave was 3 turns before THE MISTAKE. I won't submit it 'cause of that, but just a little background on how it went for me:

Game status: Culture Victory
Game date: 1940AD
Turns played: 360
Score: 577

Knowing I was going for a cultural victory I decided to try for only a single city, and also I love playing single city. As soon as a I started I decided that coastal wasn't going to help my strategy much and scouted inland slightly for a better city spot. Ended up settling a few spaces down the river in a spot with access to 3 stone quickly. I tech'd directly into writing and built the GL while moving down the Tradition SP tree. After GL I picked up Philosophy, built the National College and switched tech to Masonry. Once Masonry was up I purchased a Stoneworks and my 3 stone became awwwwesome. I immediately worked to Workshop, followed by Ironworks and then moved towards Education, grabbing every wonder I could. I forgot about the Hanging Gardens for a while, which is pretty important for a single city, and it got snapped up right before I completed it. My plan from the start had been to create a GA factory and rush freedom, so after I finished Tradition and Piety I quickly filled out Freedom, and after forcing artist specialists to work my entire game ,I produced 11 GA's by the end. The entirety of the combat I participated in was a few small skirmishes with Elizabeth when she decided I was easy pickins. Turns out my pickins were the hardest sort.
 
:wavey: Welcome CubeTheory to GoTM and CivFanatics.

Sorry your first game turned out the way it did. GoTM is about learning, so good luck in future games. :thumbsup:

And thanks for not submitting after reloading. :goodjob:

Looking forward to seeing more from you. :)
 
I'm pretty comfortable on Immortal, and so is my friend who plays, so we'll probably both submit something for 17. Rock on!!!!

Also Deity can go to hell.
 
what's the difference between the 1864 score on the game main map screen, and the 2518 score in the rankings page at the end of the game?

Fun game, thanks Leif! Made a lot of mistakes but learned a lot - the worst mistake was having my unescorted Great Engineer get killed in the middle of the desert by marauding barbs - ugh! :)
 
what's the difference between the 1864 score on the game main map screen, and the 2518 score in the rankings page at the end of the game?
1864 is your raw score, unadjusted by date of victory and the other modifiers that are used to calculate final score.

Fun game, thanks Leif! Made a lot of mistakes but learned a lot - the worst mistake was having my unescorted Great Engineer get killed in the middle of the desert by marauding barbs - ugh! :)
Now, that is a lesson learned! ouch!! :eek:

You're welcome. :)
 
So I finally got enough time away from World of Warcraft to finish Game 16. Culture games have always been my favorite since they involve small vertical empires, but since you are focused on just a few cities (or one, in my case) you have to micro-manage the heck out of it since it's the only one you have control over.

My plan was to go one city and puppet as many around me as I could. I also knew I would need three GEs (one each for Louvre, Cristo, and Sydney) and as many GS as I could get my hands on. I calculated that if I just made sure to pop one GE from great people counters, then I could get the other two from Liberty and Hagia Sophia.

I settled in place and sent my warrior SE. Found a ruins with culture (Tradition) and then another with a map which showed me Mecca. First build was a scout who went the other direction (NW) but hit the coast immediately and had to turn south. The scout found two more ruins (upgrade and mining!) while the warrior kept going east around Mecca and then south when he hit the coast. Found Quebec and Belgrade, met the English, had to turn back west, and then found the valley with the Great Mesa in it, which had around 3 ruins in it, which was unusual being that this was almost turn 20. Got another culture, another upgrade (Immortal), and Masonry. Meanwhile, my scout headed west past Stockholm, then went south (I thought north was coast) and met Rome and two more ruins (gold and barbarian camps).

I pushed Pottery-Writing-Philo-Animal Husbandry-Trapping and built Stonehenge then GL. I had to delay the GL a few turns to finish trapping so I could get Civil Service with my free tech.

Around turn 50, I had a good lay of the continent and realized I was going to have to take out England ASAP. She dropped York south of me on a river between three cows and some cotton, a really nice spot which would make a great puppet. I purchased a pikeman, upgraded my immortal to a pikeman, and used these two + the archer to take out York. Elizabeth dropped Nottingham on the other side of that mountain range, SW of Persopolis by the extra dyes, so once they healed up from taking York my army marched over and took Nottingham as well. I took a peace offer from England for all her money and her whales. The I bought another pikeman, and turned my sights on Arabia.

After finishing the GL in turn 54, I started the oracle. With the free policy I took the one in Piety that begins a Golden Age, which gave my troops +10% and +1 move, which helped me take Mecca. Arabia had founded Medina SW and Damascus South by the marble, and when Mecca fell, he offered me Damascus and all of HIS money to leave him alone. I said sure, because my 10 turns of peace with England were now over. I turned my armies back north, finished off Elizabeth, then did the exact same thing to Hasun 10 turns later.

At this point, I now controlled the entire eastern half of our continent. Unfortunately, both Rome and China disliked me, and would continue to be guarded or hostile the rest of the game. I knew both were prone to DoW, so I didn't bother signing any RAs with them, which really was a mistake. A few early RAs would have been much better than throwing money at City-States, which I mainly did to keep my happiness up.

For most of the game, I had Persopolis + six puppet cities. I use my puppets mainly as a source of gold, which is the fuel that runs a culture empire. Since I'm always building wonders in my capital, I try not to ever hard-build any units or buildings. In fact, I think the only unit or building I actually built the entire game were my Scout and Monument at the very beginning.

For policies, I went Tradition, then 2 in Liberty for the free worker, then Aristocracy for the wonder bonus, by which time I had unlocked Piety and I filled it up. I went back to Liberty and took the one that gives +1 happiness for trade routes, and then I finally got to Renaissance and took 2 in Freedom, then back to Tradition for Legalism and Monarchy, and then filled out the rest of Freedom for the +bonus to Landmarks.

Science-wise, I made a full beeline to Acoustics. I must admit to getting some luck in that the two free techs I got from Ancient Ruins were the only two techs I would have had to get that weren't in the direct Acoustics path. I used Oxford to pop Acoustics (did Oxford always give a +3 science bonus? That seems new) and then pushed up the top path towards Astronomy. Once I hit astronomy (around turn 120 or so) I burned my two Great Scientists to immediately get Archaeology and used my Great Engineer from Hagia Sophia to rush-build the Louvre. That plus the Hermitage had me cranking out the culture.

After that, it was just a matter of micromanaging the great people counters. At 100 and 200 I took GS, and 300 I double-popped an artist and a scientist, and 500 was a GS-GA-GE triple pop. The one mistake I made was not signing more RAs. I kept waiting for the AI to catch up to Renaissance, so I wouldn't have to pay the 100g penalty, but I really should have just sucked it up, or traded horses/iron to cover the 100g. Also, I didn't time the RAs very well and they didn't push as much as they could have.

The only real hiccup occured when I got Scientific Theory and looked around for some coal. A couple of City-States had it, but they take forever to hook it up, and I didn't want to start attacking CSs and take a penalty from the others. The only coal I could see was on a hill west of Stockholm, and amazingly, Rome had just popped down a city next to it. I was dying to try out my fancy new Knights (a gift from Belgrade, who allied itself with me after I killed a barb camp with a worker in it and I just kept refreshing it for the Furs), so I DoW'ed Rome and took Ancillius or whatever it was called, razed another of his cities, then accepted his hasty peace offering.

While all this had been going on, I had sent those trusty pikemen out into the oceans exploring, finding Alex, Catherine, and Bismark, who all became my friend and signed RAs with me later. Only near the very end did they turn against me, after I stole all their city-states.

Once I finished Military Science (Biology had already been completed) I popped three GS to get to Telegraph and Engineer-rushed Cristo. My last RA came in and helped me finish Radio about three turns after Cristo completed, at which time my final GS popped and I teched into Mass Media, finished Liberty tree, and used the GE to rush Sydney Opera House. Once Sydney came online, I was cranking 750+ cs a turn, which helped me complete the fifth tree in turn 233. My initial estimation for completion time was 17 turns, but I pulled every single pop that wasn't on a production tile and used them as "unemployed" which gives +1 each, which mananged to get my utopia build time down to 15 turns.

Things I wish I had done better: I should have signed more RAs around the 80-90 turn mark, in order to push to Archaeology quicker. I also wish I had teched into replacement parts and built Statue of Liberty, I could have shaved 2-3 more turns off my end time I think.
 
Game: Civ5 GOTM 16
Date submitted: 2011-08-11
Your name: Xiziz
Game status: Culture Victory
Game date: 1935AD
Turns played: 355
Base score: 1715
Final score: 2415
Time played: 7:42:00
There, finally had some time to finish this game. Did not manage to follow the plan I had set forth, ended up being a little to much calculations to do on the fly. I did some small errors and some bigger ones. The one that cost me the most was accidental pushing Order after Freedom, A guesstimate is that I lost about 20-25 turns on that. Then I also did not finish trees fast enough, specify Freedom so I got the closers very late. Last fifty or so turns I got DOWed and went on a plundering spree, captured two Roman, three Chinese and three Arabian cities in these last turns. Captured two English ones earlier on too. Since I didn't have very much to do I ended up using 12 nukes(because of my SP error I had time to tech to them for the Nuclear Power Plant). Built Utopia in 10 turns in Susa, my city founded SW of Persepolis.

So, first few turns then, since I did not post on the other thread about that. Found two culture ruins, one tech and one pop ruin, also one cash ruin in the early game(then a few more gold/pop after optics).

Founded Persepolis in place, Pasargade on turn 23(sp) to the SE and Susa SW on turn 72. Should have done it the other way around, susa was a much better location. GL(46), NC(67), Stone Henge(78), Haga Sophia(118), Porclean Tower(GE from HS, 121), Colussus(125), Sistine Chapel(176).

Archery(free), Pottery, Writing, Mining, Calendar, Masonry, Animal Husbandry, Philosophy, Wheel, Trapping, Bronze Working, iron Working, Theology, Civil Service, Mathematics, Currency all before T100. Hit Education on 109 and unlocked Steam Power, Electricity, Radio, Telegraph and Broadcasting on turn 259.

For the SP's I opened Tradition(5), then Liberty(13), Collective Rule(21), Citizenship(34), Representation(57), Aristocracy(83), open Peity(102). Got Legalism at 125 granting me three free opera houses. Freedom and Commerce were my last two trees, should have finished peity and freedom a lot sooner rather than starting off commerce(was in no problem with gold).
I forgot to backfill trees to get the closers, so I had four trees open at one point.

A fun game, but It was rather obvious that it was easier than usual. :)
 
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