TSG16 After Action Report

First entry, really good way to learn hidden stuff in the game, puppets, some policy effects... End result not too bad, looking forward to next one:

Game date: 1947AD
Turns played: 367
Base score: 865
Final score: 1184
 
I avoided RAs thinking that was wise and that crippled my progress. Stupid, but slopped it out and got the 5 GoldenAge achievement. Caesar and Catherine turned into monster militaries, spent about 1000 years fighting Augustus.

Game Date: 2022
Turns Played: 444
Base Score: 956
Final Score: 1096
 
CULTURAL VICTORY
Turn 248
Score 1989
HOF 3969
Restrictions: no puppetry, no worker stealing
Empire: 7 cities


Founded Persepolis on the coastal stone, as I didn't want too many desert or dyes tiles for the capital.

I hoped for a +1 production from the stone and to see a fish, but got neither, so being on the coast was pretty useless. On the plus side, there was extra Gold and Stone within reach. Also, by settling on the stone we could buy a Stoneworks right upon the discovery of Calendar, without building a quarry somewhere first. With some aggressive tile buying, we got a good production up pretty fast.

We popped 4 nearby ruins for good results (culture, survivors, upgrade, gold) but that's all we found, except for a late-game island ruin that gave ... 20 culture (hurray!). :crazyeye:

While we were always friendly and honourable, the AI did not make it easy on us with frequent backstabbing, attacking city state allies, and refusals to trade for luxuries no matter what we offered. So, WLTKD's were mostly out of the picture.
For a while, we were at war with all four neighbours and although they were no real threat, this meant no trading opportunities at all! :mad:
Later, Russia conquered cultural ally Geneva (on their continent) which slowed down our progress, but we were able to defend Monaco in 3 wars with Rome. In between, Rome let run one RA to completion, but broke another that was supposed to give us Hydro Plants. Fortunately, we had another RA coming in as a reserve, and could get them in time.

Policywise, we skipped Tradition entirely until the Liberty, Piety and Freedom branches were completed and we got Scholasticism from the Patronage branch. I figure that the completion bonuses of these branches were more important than e.g. the wonder production bonus. This meant, of course, that Legalism was used on Broadcast Towers.

In the end game, Coal became a big issue. Several city states had some, a couple of tiles were in fact already mined, but none of the AI knew Scientific Theory and therefore neither did they! One coal source sat right outside the workable city radius of Tarsus. Thanks to Angkor Wat, Tarsus expanded rapidly, but the hill could be claimed by a Chinese city that was a mere 2 tiles away at any moment. Luckily, it wasn't, and Tarsus had 7 Coal on turn 206. :)

The final policy came in on turn 241. We managed to cascade sufficient overflow in the capital to build Utopia in only 7 turns. :king:

During these last seven turns, as a token of revenge against the AI, we founded 10 additional towns, some of which grew to size 5. One of them finally gave us Whales and our 7 core cities rejoiced. :p


Core empire
1 Persepolis (coastal stone; Gold, Dyes, Horses, Iron)
48 Pasargadae (on the river between England and Arabia - our Scout had blocked an English Settler for some turns; Cotton, Spices, Iron)
53 Susa (west end of the capital's river, 1 tile off the coast; Pearls, Dyes, Iron, Aluminum)

after National College
79 Ecbatana (northeast of China; Wine)
80 Tarsus (central grassland northeast of Rome; Spices, Horses)
81 Gordium (northwest of China; Marble, Wine)
106 Bactra (on the coast between Helsinki and Stockholm, to connect our empire; Dyes, Iron)

Final sizes: 31, 26, 22, 20, 24, 18, 23

Persepolis
Spoiler :
8 Monument
14 Worker (policy)
19 Granary
22 Stoneworks 320g :goodjob:
23 Scout
39 STONEHENGE
45 Settler (policy)
48 Settler
54 PYRAMIDS, Worker (wonder)
63 GREAT LIBRARY
66 Settler
68 Settler
70 Settler
78 NATIONAL COLLEGE :king:
79 Great Engineer
80 HANGING GARDENS (GE) :goodjob:
81 Water Mill
95 ORACLE
99 Workshop
101 Settler
104 Aqueduct
107 Stable
109 Circus
111 Temple
114 Colosseum
117 University
127 NOTRE DAME
128 SISTINE CHAPEL (GE) :goodjob:
132 Opera House
139 Great Artist
140 Great General
141 IRONWORKS
145 Caravel
147 Market
149 Mint
152 Garden
157 Museum
159 Forge
163 Great Artist
165 HERMITAGE
177 LOUVRE, 2 Great Artists (wonder)
182 NATIONAL EPIC
185 Great Artist
186 Satrap's Court
190 Windmill
194 Public School 920g
200 TAJ MAHAL
208 OXFORD UNIVERSITY
211 Broadcast Tower (policy)
213 Factory
215 Great Artist, Great Scientist, Great Engineer
216 SYDNEY OPERA HOUSE (GE) :goodjob:
226 Hydro Plant 1150g
227 CRISTO REDENTOR :king:
236 Work Boat
237 Lighthouse
238 Harbor
239 Theatre
240 Hospital
241 Research Lab
248 UTOPIA PROJECT :king:


Policies
Spoiler :
6 Liberty
14 Citizenship
29 Representation
45 Collective Rule
62 Republic
79 Meritocracy [liberty complete]
94 Piety
95 Organized Religion (oracle)
110 Reformation
124 Mandate of Heaven
135 Free Religion, Theocracy (policy) [piety complete]
142 Freedom
150 Constitution
156 Civil Society
163 Democracy
169 Free Speech
175 Universal Suffrage [freedom complete]
181 Patronage
187 Philanthropy
193 Scholasticism
199 Tradition
205 Aristocracy
211 Legalism
216 Monarchy (sydney opera house)
217 Landed Elite
223 Oligarchy [tradition complete]
228 Cultural Diplomacy
234 Aesthetics
241 Educated Elite [patronage complete]


Technology
Spoiler :
10 Pottery
22 Calendar
29 Mining
38 Masonry
42 Animal Husbandry
49 Trapping
54 Writing
63 Philosophy, Civil Service (great library) :goodjob:
66 Sailing
70 Optics
72 The Wheel
75 Bronze Working
76 Archery
79 Mathematics
82 Iron Working
85 Construction
91 Metal Casting
96 Engineering
98 Horseback Riding
103 Theology
110 Education
114 Currency
119 Chivalry
127 Acoustics :king:
132 Machinery
135 Compass
142 Astronomy
152 Navigation, Archaeology (great scientist) :king:
155 Physics
159 Steel
165 Gunpowder
172 Chemistry
177 Banking
181 Printing Press
185 [RA] Economics
188 [RA] Fertilizer
192 [RA] Scientific Theory
194 Military Science
195 [RA]
196 Biology
204 Steam Power
208 [RA] Electricity, Radio (oxford university) :king:
211 [RA] Telegraph
212 [RA]
214 Refrigeration
215 Mass Media (great scientist) :goodjob:
218 Replaceable Parts
223 Metallurgy
226 [RA] Plastics
227 Rifling
231 Dynamite
238 Railroad
246 Penicillin
 
I thought about founding on your Ecbatana grapes site for the Monastery culture, and founded a Bactria city to provide the harbour connection for Ecbatana. I couldn't get a Settler to the site before China settled it - it's a heck of a long way. Cool to see that you pulled it off.
 
Researching Optics reduced the number of turns to get to those grapes. I would have liked to settle the Whales/Sugar site south of Monaco, too, but Rome got there very early.

I opted for a road rather than a harbour, since I wanted to connect Tarsus (on the central grasses) as well, and also because this way our Knight could easily move from one war front to another. ;)

With the road going through Helsinki land, an ally, it wasn't all that expensive.
 
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