Game: Civ5 GOTM 171
Date submitted: 2018-06-20 02:26:18
Reference number: 36014
Your name: cyu291
Game status: Diplomacy Victory
Game date: 1635AD
Turns played: 237
Base score: 1124
Final score: 1195
How useful was your UA?
Very useful of course because I had plenty of CS allies and not much competition from prince AIs
Did you use spying to your advantage?
I put all my spies in CS I wanted to retain and then diplomats at the end
Did the map type help or hinder victory and how?
I didn't get to meet all CS because the map was so large and I built units early instead of scouts. My units went around tributing and killing barbs next to CS so exploration was a bit difficult. Fortunately I met about 16 or so, just enough votes for the diplo win
How did the difficulty level affect your game decisions?
I mainly ignored the AI and didn't rush wonders until quite late. I went for mausoleum and temple of artemis after I got my NC up, but lost by a few turns. The difficulty level helped with getting tribute and religion. I stole babylon's settler and when they offered peace, they also gave me akkad, though its location was pretty terrible
What Social Policies did you choose and in what order? Which Ideology did you choose?
Tradition 5, patronage opener, commerce 3, rationalism once in renaissance, commerce 5, freedom 6 (for CS trade route influence), patronage 2
What techs did you prioritize ?
Civil service, guilds, education, accoustics, astronomy, economics, scientific theory, radio, plastics, globalization, satellites. I started bulbing several turns after buying labs in my 2 best cities. Realized I had too much science so didn't bother buying labs in my other 3 cities
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Initial build was warrior, scout, then shrine for sacred path pantheon. SIP, 2nd city settled on gems NW of capital using gold purchased settler from early tributing and ruins gold. 3rd city was for salt, 4th was on cocoa. Didn't meet any religious CS until late so religion was very slow and I went pagodas which was a mistake. Most of my workers were captured from barbs, with one from babylon when I dowed for his unprotected settler.
Sent food caravans to capital and trading posted all the jungles and grassland for the expands. Production was awful so didn't build many wonders besides orcale, chichen itza, notre dame, machu picchu, forbidden palace, statue of liberty and then leaning tower towards the end. Mainly bought science buildings, hard building markets and banks.
Rushed to get into info era asap (telecommunications) with bulbs. Pretty mechanical game, mostly about getting jungle trading posts up (15 turns), fulfilling quests, saving gold for science buildings and working scientist and GWAM slots. Happiness was close to zero most of the game so I feel 5 cities was just right. I used arsenal of democracy late game to gift all the CS units I had been getting, for +20 influence. Also sent caravans to CS for +4 influence after getting tier 3 freedom policy. Probably could have got victory sooner if I bulbed earlier as I had spare faith and scientist points at the point I got to globalization