Turn 74: Munich starts a Library.
Turn 75: Hard to pick what to build in the capital. I want a lot of things... I'll start with a worker, as I'm currently at 7 workers for 5 cities, which is on the low side. I want to start getting those road connections up.
Turn 77: Construction next turn. I have enough gold for a couple of upgrades. Perhaps after upgrading two archers I'll have enough army to tribute Singapore again and get enough gold for one more upgrade. I bribe Washington to attack Kamehameha for 19 gpt to get his units out of the way.
Turn 78: Upgraded 2 archers into CBs, bought a Pagoda. Researching Philosophy.
Turn 79: Golden Age. My entire army is not enough to tribute Singapore. Building a CB in Munich, will chop a forest to get it quickly. Perhaps that'll help with the tribute, and I need a unit at home anyway, in case a barb camp spawns nearby. Capital starts a trireme, that's some military strength as well.
Turn 80: Hamburg: Trireme to have one on this side of the continent as well.
Turn 81: Berlin: Trireme. If I DoW Washington, I'll need a trireme to protect my trade routes.
Turn 82: Hamburg: Colosseum. Got denounced by Polynesia.
Turn 83: Berlin: Cargo ship. Cologne: Colosseum.
Turn 84: Munich: Water Mill. This city has good tiles, so I want it to grow quickly. Upgraded one CB.
Turn 85: Still not enough army to tribute Singapore... I have 4 CBs, 2 Handaxes, 2 Spearmen, a Trireme and an Archer in range. Really? Whatever, I'll move towards Washington now. Tech: Theology beeline.
Turn 87: Berlin starts NC. Washington asks about my units on his borders, I lie to him. Who cares, everyone will hate me regardless.
Turn 88: I declare war on America.
Turn 89: Munich: Colosseum. I find out what's been blocking the southern pole barbs:
Turn 92: Washington falls. I think I'll citadel the riverside marsh for Bananas and an extra copy of Spices. Hamburg: Shrine.
Turn 94: Cologne: Stoneworks.
Turn 95: Hamburg: Temple.
Turn 96: Planted the citadel. I take Boston in a peace deal and sell it to Kamehameha for 14 gpt and Marble. Trade with Ramesses Dyes, 2 Iron <-> Ivory. I'm suddenly at 8 happiness and 20 gpt. Nice.
Turn 97: Munich: Shrine.
Turn 98: Finished Theology, Mathematics next because I want to annex my cities.
Turn 99: Annexed Kathmandu, started Temple for now, will switch to Courthouse when I get Mathematics. Berlin: Borobudur. A pretty late 10 turn build, but this isn't Deity, so I reckon I might get it.
Turn 100: Ha, nevermind. Borobudur is built in a far away land. I get a Great Prophet and enhance with shrine happiness and +30% range. Would trying Hagia Sophia be greedy and stupid right now? Let's find out. Berlin: Hagia Sophia, Munich: Temple. Tech: beelining Education.
Turn 102: Cologne: Water Mill
Turn 103: Hamburg: Stable
Turn 107: Sitting at 1 unhappiness. Kathmandu finishes its courthouse in 5 turns, Berlin finishes HS in 2 turns. I really hope I get it, so I can spread my religion without having to buy missionaries. Cologne starts a shrine.
Turn 109: Got HS. Spreading my religion should help with the happiness issues. Education in 8 turns. Berlin: Stable, Munich: Market.
Turn 110: Back to 0 happiness. Hamburg: Cargo ship.
Turn 112: Finished courthouse in Kathmandu, started Writers Guild. Annexed Washington. Berlin: Granary.
Turn 114: Berlin: Colosseum
Turn 116: Hamburg: Market, Munich: start Settler
Turn 117: Finally researched Education. Cities switch from Markets to Universities. Beeline Astronomy.
Turn 121: Allied Singapore. Oracle built in a faraway land. Another wonder I probably should've built earlier, but I was hoping to get a Renaissance policy out of it.
Turns 121-129: Resumed Markets, Settlers.
Turn 130: Founded Frankfurt. Just another city to feed the capital and fill the space. It starts building a Granary and I let it work the improved flood plains farms so that it grows quickly.
Turn 134: Settled Essen. It'll feed Hamburg and needs a Granary ASAP. I let it work some of Munich's tiles.
Tech: Guilds -> Metal Casting -> Banking. Need 120 gold to buy a mountain tile in the capital to be able to start Machu Picchu, so I start working most of my gold-generating tiles.
I upgrade two triremes to caravels at some point and send them to explore the world. I send a couple of land units as well to pick up potential barb quests and ruins.
Turn 135: I bribe Washington to attack Kamehameha. America has a few too many units on my border. Not particularly scary, but not something I want to have to deal with either.
Turn 137: Met Bucharest. Allied them by clearing a barb camp on their border.
Turn 139: Berlin finished Artists Guild, started Machu Picchu. Other cities are building Workshops and then Hanses.
Turn 140: Really, barbs?
Turn 143: Met Spain and Songhai. Both only have single copies of unique luxuries... DoW Spain and pillage her trade route for 200 gold. I want Aqueducts in my new cities, someone has to sponsor that. I get Gems from Askia for Pearls, Salt and 5 iron. My new ally Bucharest has Pearls so that's a good deal.
Turn 144: I finally open Rationalism.
Turn 146: Got Machu Picchu.
Turn 147: I meet Montezuma. Only single copies of luxuries again.
Turn 148: How does an Immortal AI not collect this ruin? It's turn 148, hello?
Turn 149: Peace deal with Spain, I get 430 gold and 8 gpt.
Turn 150: Screenshot of the empire at this point:
The capital build order here was Workshop - Hanse - Forbidden Palace, I believe.
Turn 155: I've met every civ and Printing Press is 1 turn away from completion. This is where I have to think about my plan for the endgame. Either I research it now and win after the second World Congress vote, or delay it and go for the riskier play to try and win it after the very first vote. I decide to try to delay, and get Architecture and Navigation first.
Turn 158: Egypt's competing for CSs and steals Singapore from me. I'll have to retake it and ally Cape Town and Vancouver as well, then DoW him and see if I can cripple his economy so that he's no longer a relevant threat. For now I bribe him to attack America to keep them both busy.
I DoW Egypt once I've reclaimed my city-states, around T165.
T170: I believe it's time to research Printing Press.
T172: Peace with Egypt. I get 551 gold, 65 gpt and 2 luxuries. Hopefully that will prevent him from buying my CSs in the future.
This deal is so good that I'm considering DoWing everyone else right now. With Forbidden Palace I can tank the happiness hit from losing all my lux trades now, and gold is very important now for science buildings. The Maya, Aztecs and Spain are quite rich. I bribe and Pacal and Montezuma to attack as many other AIs as I can, then DoW them myself next turn. Can't do the same for Isabella yet, I have a unit exploring her territory as I suspect the last natural wonder is on her continent.
T173: Egypt offers friendship..? Fine, let's do it. Must be my World's Fair proposal that he liked so much.
T174: DoF with Songhai. I accept that as well.
T175: Bulb Scientific Theory. Now I'm in industrial, I move my level 3 spy to Vilnius and put the newly recruited level 1 in my capital.
I have to decide where to build and where to buy schools:
Hamburg and Munich are the next cities to generate GSs, so they're in no hurry to get schools - not buying them there. Washington, Kathmandu and Berlin might get GSs in time before the world congress vote occurs, so they need the boost as soon as possible and I'll be buying schools in those three cities.
Berlin has to be first, as it cannot get a garden, it's my best science city and it's lagging behind a bit. Berlin does have good production and I could've built a school in 6 turns there, but even a 6 turn delay might be critical here.
I'll have to buy schools in Frankfurt and Essen as well.
So I buy a school in Berlin this turn.
Turn 176: Found the last Natural Wonder on the Spanish continent. Now I can move my unit out and DoW Isabella in a few turns.
Turn 177: I buy a school in Washington, as its garden will take longer to build than Kathmandu's.
Turn 179: School in Kathmandu. Some good peace deals: 121 gold, 51 gpt and Cocoa from Monty, 235 gold, 46 gpt and Truffles from Pacal. Making almost 450 gpt now, so I'll be able to buy schools in Essen and Frankfurt fairly quickly as well.
Turn 180: Successful coup in Vilnius. Bought a school in Essen.
Turn 181: Rigged election in Vilnius, moving spy to Milan.
Turn 182: DoW Isabella for another peace deal - not sure it'll work because she has top army and I forgot to bribe her to attack others first. Bought a school in Frankfurt.
Turn 183: Askia beats me by 1 turn to Taj Mahal unfortunately. I wanted that Golden Age. DoF with Maya.
Turn 184: Bulbed Radio.
Turn 185: I accidentally pick monument happiness instead of Skyscrapers in Order. I don't like how this is going. Losing Taj Mahal was annoying, this is also bad and I start wondering if not getting LToP earlier was a mistake as well.
Schools done:
I think Berlin's GS still might be too slow, I'll need National Epic here to have a chance to spawn it in time. So I suppose I'm getting
some value out of the fast monuments tenet in Essen and Frankfurt...
Turn 186: Successful coup in Milan. Moving to Ur.
Turn 187: I burn one writer for Free Thought. Finishing Industrialization next turn, then I'll see if I'll burn one more for factory science. I'm not sure if I can even do that now though without the golden age I wanted and with the next writer being in 14 turns.
Turn 188: 397 gold and 33gpt from Isabella in a peace deal.
I can get 3 coal instantly from a CS and improve 7 coal in my territory in ~7 turns I suppose, but I decide not to take the factory tenet in Order. I'm not certain I'll have enough culture for both factory science and Rationalism finisher and the latter is more important. Besides, burning a writer now would make it harder to time Rationalism finisher correctly.
Another issue is that I can't get two faith GSs in time. I can get a GE and a GS though and in the end I decide to faith-engineer Globe Theatre to have 2 GWs. I want Rationalism finisher for Plastics here, so I need two writers to time it perfectly. This is a really late Globe Theatre and Askia got me paranoid with the Taj Mahal snipe, but I think I have to risk it. I buy the engineer.
Turn 189: Yep, Globe Theatre goes to Ramesses. At least I didn't use the engineer yet, but I should've thought of this earlier. I'm not used to doing this race on Immortal - on Emperor and below I just assume I can get any wonder whenever, on Deity I assume I can't get any wonder unless I rush it and even then it's a gamble. Immortal is just weird. This isn't going well at all. I think it's likely I'll lose the race to info era vs the congress countdown. I'm very likely not getting LToP either, should've built it much earlier. Would've gotten me a natural GW sooner as well.
I can still use Oxford for Plastics and save Rationalism finisher for something else. We'll see how things go. I could've engineered LToP for a GW but I want the scientist. This is all really awkward.
Turn 191: Ur coup success
Turn 194: Bulb Steam Power, overflow in Flight
Turn 195: Bulb Replaceable Parts, overflow in Flight again
Turn 196: Oxford Plastics. Ramesses gets LToP. I purchase 7 labs, jump to 1272 bpt which is pretty good. I might still get to Info in time, there are 8 turns until the vote occurs and it'll get prolonged by two when I hit Atomic era.
Turn 199: The game reminds me the Congress vote is in 5 turns. Thanks, game.
Turn 201: Bulb Electronics, Rationalism finisher for Atomic Theory. I enter Atomic Era, this will give me 2 more turns to bulb to Info era. I think I'll get it now, but it'll be close.
Next Scientist is Berlin's in 6 turns, which is too late. I engineer Porcelain Tower in Berlin which was 3 turns away from completion anyway, just to be safe.
Turn 202: Okay, Porcelain Tower secured. This pushes Berlin's scientist counter to 9 turns, so it should still spawn in time to help get Globalization. Successful coup in Genoa. I'm pretty lucky with the coups this game, I went for a couple of <80% ones. Bought a faith GS.
Turn 203: Bulb Penicillin.
Turn 204: Use my remaining 2 GSs to bulb Ecology and Telecommunications, which will finish next turn with 1 turn left on the congress countdown. That was really, really close. I didn't plan this very well and could've lost the race easily.
Turn 206: UN is founded. I'll move my spies to be diplomats after the next election rigging in 4 turns.
Turn 209: I'm allied with all remaining CSs now.
Turn 211: Bulbed Globalization. Moving my spies now and focusing on gold production. I sell labs and all my units and get loans from my AI friends.
Turn 218: I make sure I have at least 120 influence with every CS. I don't want to lose any next turn.
Turn 219 the vote happens, turn 220 I win.