TSG25 Game in Progress

turn 380

i dont know how it came to this.

ive lost all direction. only a couple of capitals to go but its going to be a long slog till that happens.

fail.
 
I'm at turn 161 and on pace to get Navigation at 169. I was able to get GL, and along with the PT GS points I will pop a scientist just a few turns after I finish Compass. I'm impressed with how quickly you were able to complete the map after getting your SoLs! I hope I am able to match your success.

Here's a quick recap on my progress up to turn 161:

Spoiler :

I used the GL for Philosophy and went Liberty. Put the free settler on the Ivory down south before hitting optics. Purchased a library in the 2nd city and build the National College ASAP. Prioritized going Iron Working, then Sailing/Optics, Education, then Compass with the plan to bulb the two techs to get to SoLs.

I found a 6 Iron spot east of France. Nappy didn't like it when I plopped a city down there, but there won't be any friends in this game anyway. My plan is to take out Sully first to grab the 6 Iron plot near Istanbul and get 2 separate armies conquering the world. We've actually been at war for quite a long time, but he hasn't sent anything since I squished his initial assault.

Spoiler :
I wanted that 6 iron tile from Suly as well but he cultured that tile from his 2nd city. I didn't want to lose time with that city. So i decided to get 2nd city of Germany instead with another 6 iron tile close. But he had too many units in his land and i couldn't hold that city very long. I retreived myself with -4 iron which is really bad. I'm a bit stupid because i should have allied a cs with a 6 iron tile when i found it but i just forgot i had enough :c5gold: to do that :lol:. Just build enough triremes before Navigation. With at least 12 iron, you have enough power to finish this game rapidly.
 
Oh well, this one is not turning out good.

I had quite an OK start and managed to pop Philosophy with GL, also managed to build Oracle to fill up Honor as quickly as possible. Got lucky with my second city, which I put N of Istambul only to find the iron tile a bit later. Money always an issue I decided to settle on the NW island with the single gold, cause I got beaten by a few turns by Suleiman at the 3 gold island N. I ran a peaceful game up until Optics, completly forgetting about Bronze and Iron Working. :rolleyes:

Suleiman got cranky about my second city and as soon as I got Iron Working I started to build Swordsman. With 4 swords, 1 pike and 1 catapult Istanbul fell easily, without any losses on my end. They major mistake I did was, that I just had 2 triremes. Also they were just scouting the area, finding other AIs and CSs, but not really building up XPs.

My military campaign is awfully slow. Now I'm at turn 300 and I've just reached over to Germany, capturing their southernmost city on their continent. Although I have a decent fleet of 4 SotL and 2 caravels with Range 3 and Indirect Fire and 2 SotL gathering XPs its hard to siege Berlin. Otto is already in the industrial age and every single volley just does 1 point of damage.

I don't think that I'm in a position to win this as 3 AIs are already in industrial (Rome, Siam, Germans) and I'm technologically behind. Siam, for example, got frigattes some 40 turns before I had SotL. Currently I'm good friends with Siam, but I've no plan how to capture their capital later. At the pace I'm currently advancing I'll have to shoot killer robots with my SotLs :D

Notes for future replays: build triremens earlier, don't bother getting longswordman.
 
T175 update:

Built Hagia Sofia, Notre Dame and the Porcelain Tower in quick succession. Reached the renaissance one turn after an unknown AI. Bulbed navigation in T172. I have captured six iron off the Ottomans but not yet taken Istanbul (not Constantinople). I have three ships of the line and three triremes. At 350 gold a pop, upgrades are not cheap.

Next up is to take Istanbul and find someone to sell the luxuries to, to fund upgrades. Not sure which social policy tree to open next. Honour, Piety and Commerce are all tempting.
 
About to pop Navi and SoTL but have only 1 trireme with range and two most of the way there. Lost one highly experienced one to a lucky hit from Sullys tri that took 6hp in one go. He declared around 140t and run up his forces to my ivory city almost taking it (3hp left) despite my sacrifice of a scout to distract his archer. it worke or i would have lost it, dont need another one of those come from behind wins ;)

Since then I have been shooting at whatever is not under city radius protection but he has been hiding his units readying his second assault. He's in for a surptrise. I have no gold as I have spent it as usual on stuff that was not essential, except 6 iron CS ally. Now I need few of my lux deals to renew so I can get at least 1st naval task force on it's way.

Few of my boats are still scouting, but not getting much exp. as immortal AI seem to be hunting barbs down. I have had. A terrible start losing GL and GL to Darius as it turned out. He s 2nd on my list, was a weak target, I think trying to Occ but now he rocketed up the rankings. Not sure where to go next.

Built oracle, HS, and PT. Will try for ND but few civs are in renaissance already. So far so fun:cool::cool::cool:
 
I went for Range & Indirect Fire but eventually realized Logistics —and Supply— later was much more powerful though a bit tougher to gain. After I finish I'll restart from an early save to try it.
 
A voyage of discovery in more ways than one. I am not getting much opportunity to play this lately, but aren't things slow? I have never played beyond standard and certainly not immortal. Standard, pangaea, king game is my usual choice.

Anyway, I am at turn 100 and have 2 cities up and running, one settled in place and the other on the hill to the east of ivory.

Early build order was:
Spoiler :
monument, warrior, granary, settler, great lighthouse, library, workboat and the 3 triremes either built or bought. I assumed I would not get the great library, but at turn 100 it is still up for grabs


Research:
Spoiler :
something like - pottery, mining, sailing, writing, optics, calendar (from ruin), bronze working, archery (ruin) and trapping. I have timed iron working to coincide with a settler from Liberty . That may be an error to leave it this late, but time will tell.


Social policies are a mixture of Liberty and honor.

I have 3 triremes out scouting and have met 6 AI's and 10 city states, so they have plenty of work to do yet, but they are picking off barbs for the experience along the way. One trireme is now on escort duty for my warrior that is picking up the ruins, 7 so far.

I have no great expectations from this game, just survival and the learning experience. I need to get to navigation pdq, but also need money so may have to side-track to currency too unless I get some puppets up sharpish - depends on how much iron I can find, I suppose. Wish me luck.
 
A voyage of discovery in more ways than one. I am not getting much opportunity to play this lately, but aren't things slow? I have never played beyond standard and certainly not immortal. Standard, pangaea, king game is my usual choice.
The game is set at Epic speed, so things do seem to take longer, especially when we are used to standard speed.
 
I have finally got going with two naval groups operational. First one just started on Arabia after finishing Sully and taking over Berlin. It had to stay around Berlin a bit longer as Bismarck had his land carpeted in arch SM and UU and they all wanted a piece of Berlin. With 3 lux I decided to holn on to it , and after few more turns of losses he took even peace . Almost everyone has caravels now and when hidden in cities they are quite annoying.

Harun has his UU in abundance and archers everywhere so I am going slow keeping my Sotl out of range as 4 out of 5 in that group hAve range.
2nd fleet of 4 has just attacked Darius and sunk his only caravel I could see. Hope they can degrade his cap before he makes more. Rami stayed friendly so far and keeps buing my luxes which I turn into SotLs but at 980 a pop it takes some time. I am hoping to make a 3rd group to take on Alex and Nappy as they are not on the way. Still a long way to go, maybe 280 finish, not in contention but a good learning exp in my 2nd immortal game.
 
T212 update:

Harun invited me to join me in a war on Germany. I was torn whether to declare straight away, or wait an agonisingly long 10 turns. In the end I chose the latter as my ships were scattered out, scouting. After I began to assemble my ships midway between our islands, Bismarck got suspicious and asked what my intentions were. In this case he was right to be worried, but I'm not sure how my few ships were enough to trigger the question. Perhaps because he'd just settled on the extreme northeast end of our island, he saw the sea in between as his territory. Anyway, it meant I was now at war without having ships out of position.

I've now captured Berlin and Hamburg, giving me access to 6 more iron. The Iron Chancellor is being a pain and will only offer straight peace. I need open borders, or else I'll have to conquer a crappy peninsula city off him or Harun, who should be my next target. He has built Himeji Castle. I'd also like a chunk of Bismarck's gold, but he doesn't know he is beaten.

I have seven ships of the line and a caravel. The latter has discovered that Egypt has a carpet of war chariots of doom... I should have taken a screenshot, it was that ridiculous.

I suspect my progress is too slow.
 
Turn 175 -10 AD

I start on the place, went for Writing and GL. Finished it in turn 70 and went for Philosophy and Optics. Earn some money from trade and spent them for Libraries and Universities. Maybe the second city was a bad idea. After Optics I went for Iron. I allied one CS - Genoa. I did a lot of exploring with combination Trireme+Scout - received some good bonuses (usually gold and one knowledge).

Turn 169 I had Navigation (one GS for Astronomy, next Oxford). I had 2 Irons only - just for one SotL and one Swordsman, but I attacked Edirne with it and four Triremes. I was not sure where is that six irons, but I was lucky, it belonged to Edirne.

So now I have 8 irons, 3 SotLs, 2 Swordsmans and no money for other upgrade. But it is nice army and I will start with Suleiman. When I get rich I plan to built another army and go west.
 
@Aaronius: I saw a post recently in the Strategy forums that details how military strengths are calculated, and naval units count for next to nothing -- should explain most of the discrepancy.

I'm at turn 157 now, met Suleiman early and sold him gems early. Focused on getting GLib up, missed HG and Oracle but didn't focus on them very narrowly. After GLib (used to pop Sailing), switched London to food focus until it got to size 6 and delayed National College awhile to get some Triremes out and building up experience on barbarians. Have met several other powers and spread the gold around -- made friends with Germany, China and Egypt because they were friendly to begin with and friendly with each other, so far that's being a mutually reinforcing dynamic. Have refused other friendship proposals. Suleiman was never friendly, and recently attacked with warriors and archers (which I quickly wiped out with an archer and my triremes). Am now pushing to take Edirne and its iron supply before moving down to Istanbul. I've got a solid fleet of 5 or 6 triremes at this point, most of them with two promotions (accelerating now that they're shooting at Turkish cities). Initial warrior upgraded to spear on a ruin, have upgraded it to amphibious for city assaults from the water. Built an archer and a swordsman for land infantry so far, but have mostly focused on naval production.

Settled London in place --> build order Monument, Worker, GL, trireme. Bought a granary while GL was building. Waited to build any scouts until Optics was popped, so early production was spent on culture/growth/wonder priorities. Settled City # 2 at the isthmus NE of the ivory to allow pass-through, which is looking like a good call now since Istanbul is facing away from me and the coastlines are pretty winding on the north side. Bought library there almost immediately after founding. Have popped city #3 on the island to the west for the sugar and wheat, bought library there to keep NC construction rolling. After NC finished, started building HS (fingers crossed).

Am avoiding RAs for the moment --> I feel like I'd rather use the cash to build up infrastructure in my cities and keep them clicking along as quickly as possible. Plus, that leaves me more latitude with respect to foreign policy.

Overall, I'm happy with how the game has been going so far --> HG would have been nice, but London's big enough right now to get the important stuff done in a timely fashion and in the absence of boosted growth I've had enough excess happiness to allow #2 and #3 cities to grow quickly. Looking forward to the rest of the Ottoman campaign (Suleiman hasn't shown any sign of effective resistance and already offered an even peace before I even approached Edirne), then will reevaluate broader strategy re: other AIs when my iron supply is secure and I've grabbed Edirne and Istanbul.

to answer the OP questions:

initial priorities:
* take advantage of the starting location to get GLib and a large population up in London
* get initial luxuries sold to expedite London's development
* get a trireme fleet in the water and gaining experience ASAP

Social policies:
1) Tradition opener 2) Aristocracy 3) Liberty 4) Collective Rule 5) Republic (had 2 workers, one built and one bought, for 2 cities at that point) 6) free worker (for the third city)
chosen to boost London border expansion and expedite GLib construction as much as possible, then get a second city down to cut off Turkish approach and secure ivory and isthmus pass-through for future strategic purposes

Tech path:
1) Pottery, popped Animal Husbandry from a hut, 2) Writing, 3) Mining, 4) Sailing, popped Optics with GL, 5) Archery, 6) The Wheel, 7) Mathematics

Wonders prioritized:
GLib (got), HG (missed), Oracle (took a late attempt at it because I delayed Philosophy, missed it), HS (took my time getting to the tech, am building it now, fingers crossed)

So far, additional city states haven't affected much --> only encountered one early and didn't want to take out the barb encampments since they are good sources of experience for triremes
 
What a difference 20 turns makes. I was cruising before now barely hanging on. In last ten turns everyone but Nappy and newly conquered Darius have Dowed me. I have pushed on capturing Wu and Askia caps. While fending off Rami - no more lux sales :( and his CS minions. I have blew 2500$ trying to defend Mecca but made a few mistakes and the entire area is covered in crossbows and camels so I don't think it will work out. I hope Nappy buys it and can hold on until I get to him. I have bribed Bismarck to attack Harun hoping it will keep those two off my back but they still Dowed me :(

I think 280 was overly optimistic. It would have helped if Rami did not break my last RA with 2 turns to go timed to pop when I expected to finish Askia. Timing was right, but I think Ai might be smart enough to break them if they decide to Dow you soon anyway.
 
Settled my 3rd city on the sugar/wheat island to the west. Got the GL on turn 98 and used it on Optics. Got 3 triremes in the water and sent them exploring/leveling. My only other combat units were my original warrior (goodie hut upgrade to spear) and my scout. Suleiman declared war on me in the early 100's, probably because of the above mentioned paltry defense. I managed to get my navy back home and buy a horse & archer in time to kill off his initial wave & save my 2nd (ivory) city. After that I pushed on Erdine, which settled to get the marble & 6-iron. After a protracted naval & archer bombardment, Erdine fell & I took a handsome peace to regroup.

After getting longbowmen I declared on Suleiman again. This time my targets were his city up on the triple gold, followed by Istanbul. It turns out I over-reached a bit, since I hadn't actually upgraded my army any. All I left in Erdine was a solo longbow, and that wasn't enough to fend off his insta-army while I was slowly bombarding Ankara. I abandoned the Ankara campaign and pulled out of Erdine just in time to not lose my archer & GG. As soon as my main force made it back I retook Erdine and dug in. A couple more triremes went in the water and another longbow joined my army, and I set off for Ankara a second time. By this time I had range promotions on all my assaulting triremes, so they were able to pummel Ankara from a safe distance while I protected my interest in Erdine. After Ankara fell, I moved on Istanbul directly. 3 range promoted triremes and 2 longbows handed it to me after another protracted bombardment.

At that point I took peace from Sulie again and settled down to await Navigation (currently 14 turns away). While passing turns and trying to plan my next target, Darius plopped a city down next to Ankara, stealing the 3rd gold since Ankara hadn't expanded over it yet (love the AI's border expansion algorithm...). So that answered that question. Persia it is! As soon as navigation hits I'll DoW Persia, then go from there.

In a first (for me), Darius' attitude towards me is "Afraid". I've never seen such a thing. He's come calling twice just to tell me how terrified of me he is, similar to the way the AI randomly shows up to insult you, but he's basically telling me that I make him cry like a little girl. Not sure what that's all about, but it cracks me up! :lol:

Once again seems slow, but I'm hopeful I'll build up momentum once I get SoL's in the water and be able to end this quicker than expected. Crossing fingers.
 
In a first (for me), Darius' attitude towards me is "Afraid". I've never seen such a thing. He's come calling twice just to tell me how terrified of me he is, similar to the way the AI randomly shows up to insult you, but he's basically telling me that I make him cry like a little girl. Not sure what that's all about, but it cracks me up! :lol:

Try to demand things for free. Like a luxury or gold for nothing in return. It can work sometimes.
 
@ ElWanderer
Bombard German units, should be easy and good experience for your SotL. Once you have cleared a bunch he should be much more generous with the peace offer.
In my first game he was asking for my gold at first. Once I had eradicated most of his units he offered me everything plus 3 cities.

@ golem
Too bad you spent an Iron on a Swordsman. I suggest you reduce city hit points through sea bombardment and capture it with an embarked unit. Once the city is down to 1 hp any land unit can capture it without dying. There should be no need for Swordsman, save Iron for SotL.
 
@ ElWanderer
Bombard German units, should be easy and good experience for your SotL. Once you have cleared a bunch he should be much more generous with the peace offer.
In my first game he was asking for my gold at first. Once I had eradicated most of his units he offered me everything plus 3 cities.

Funny enough, I did that with Arabia this morning, though not so deliberately. I captured Mecca but Harun had a massive carpet of doom. After three turns of blasting away, I'd cleared the vicinity and he offered 600 gold plus 5gpt for peace. No cities on offer, though. What was annoying was that I had assumed I would capture Himeji Castle, but I haven't. He must have built it elsewhere.

T230: 12 ships of the line, two longswordsmen (yes, they seem a waste of iron now), three longbowmen and time to visit Siam. Half the world has denounced me; lots of the AIs have declarations of friendship with those I've conquered. Splitters.
 
Too bad you spent an Iron on a Swordsman. I suggest you reduce city hit points through sea bombardment and capture it with an embarked unit. Once the city is down to 1 hp any land unit can capture it without dying. There should be no need for Swordsman, save Iron for SotL.

I had no idea that this was how it worked. I lost one of my Pikeman because I thought I had to land him (odds said I'd take 10 damage in going against a city). I had 2 attack army's going and this slowed down one of them until I could get another unit built to send over there. I had also taken the water upgrade as soon as possible with my other Pike so I wouldn't get in that situation.

I'm somewhere around turn 220 with about 4 civs out of the way, fighting wars against 2 others. A few of my remaining targets haven't hit the Renaissance yet, but I still have to take out Rammy and he's got Frigates. I have about 12 SotL's and the first just got Logistics which will help speed things up.
 
A promising start has proved a false dawn. I am at turn 250 and I seem to be way behind. I made 3 major errors. Firstly, I should have prioritised iron working earlier. By the time I got it most of the good spots had gone and did not have a strong enough army to fight for ones already taken. Secondly, I should have started signing RA's much earlier because I have only recently got to navigation and got some SoL's out there. Thirdly, I need to be more aggressive in the early stages - that's just not my style of play because I am more comfortable with science or culture victories.

If I finish this before turn 450 I shall be amazed.
 
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